November 29, 2024, 12:37:50 AM

Author Topic: [WM] Vincent's Stuff  (Read 126508 times)

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: [WM] Vincent's Stuff
« Reply #330 on: October 26, 2012, 10:14:46 PM »
Here it comes some brain-storm, they are written by impulse, (take care with the rules-only seed ideas):

1)- sandstorms: made with cotton or similar. It block LOS like a forest. A unit can pass through. It can move with as the wind blows.

2)- dinosaur skeleton semi-buried: (a little bit of star wars tribute)

3) Paths: tracks of cracked hard soil with little vegetation. - path rule

4) Dragons teeths/tears zone: terrain with salty crystals like knives (Gobi desert has zones very salty, I saw in a TV documental how a jeep tyre blow with this crystals) or white salty zone. Could be nice visually... as a rule, maybe is not needed. Could reduce movement?

5) Dragons cemetery. A place where dragons come to die. Treated as ruined, but made of bones. Modelling: pleanty of 28mm skelly dragons parts. Khemri dragon zombies came form this places.

6) Piramids. Impasable terrain.

It is not easy getting terrain in a desert :) hope it helps... and now something completly different: 


some freak ideas (I am not really sure if  I  like them  but coudl be fun for a single game),

1) In the desert you walk in circles (because you do not have a reference point bla blabla): a unit moving its full path displace its movement 1cm to the right in the desert.

2) Need water mylord!: units around an oasis (30cm, maybe)  have a iniciative move to get closer to the source of water

3) Mirage: when happens a blunder, put another input in the chart to advance in a random direction


Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: [WM] Vincent's Stuff
« Reply #331 on: October 27, 2012, 02:22:53 PM »
Wadi - like elevated terrain / sunken road, played like a flat topped hill.

I use linear terrain that is Windswept columns of stone, blocking LOS and giving defended for units adjacent.

Offline vincent

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 292
Re: [WM] Vincent's Stuff
« Reply #332 on: October 28, 2012, 09:17:52 PM »
Still waiting for the pumice to get delivered...
In the meantime I'm (slowly) building sceneries.
Some WIP:

Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: [WM] Vincent's Stuff
« Reply #333 on: October 28, 2012, 11:00:45 PM »
Oh wow, those look fab - did you use a plan from anywhere?

As for the idea of skeletons in the desert - whenever I look online to buy a dinosaur skeleton it's always either wood, or one that's "buried" and it seems wasteful to have to fuss about and clean it up.

Does anyone know a good cheap way of buying skeletons for modelling?  I'd love to have some as impassable terrain for both 28mm scale and 10mm scale fantasy and scifi.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline vincent

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 292
Re: [WM] Vincent's Stuff
« Reply #334 on: October 29, 2012, 06:40:14 AM »
No blueprint, only the Meroe temple picture posted earlier in this thread.

Offline Bel

  • Answer_mods
  • Full Member
  • *
  • Posts: 213
    • Loc: Somewhere in Siberia
    • PolarFox
Re: [WM] Vincent's Stuff
« Reply #335 on: October 29, 2012, 07:12:59 AM »
I would add some quicksands areas as absolutely impossible terrain that destroys any base coming into this area for whatever reason (or a sort of this rule).
« Last Edit: October 29, 2012, 07:15:00 AM by Bel »

Offline vincent

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 292
Re: [WM] Vincent's Stuff
« Reply #336 on: January 31, 2013, 01:24:26 PM »
Preview

More sunday...
:)

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: [WM] Vincent's Stuff
« Reply #337 on: January 31, 2013, 03:57:37 PM »
That is really looking good!

Offline Jurisch

  • Active Member
  • *
  • Posts: 139
  • Karlsruhe, Germany
    • WARIMPERATOR
Re: [WM] Vincent's Stuff
« Reply #338 on: February 01, 2013, 11:59:00 AM »
Fantastic work!

Cheers,

Jürgen
Armies ready for battle - Empire, Chaos, Dwarves, Skaven, Bretonia, Araby, Witch Hunters
Armies in recruitment - Orcs & Goblins, High Elves, Dogs of war

Offline vincent

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 292
Re: [WM] Vincent's Stuff
« Reply #339 on: February 03, 2013, 08:21:19 AM »
Matt rolled:


...

Matt unrolled, plus scenery and armies (based with same colors as mat):


Closer picts of scenery and armies to come later.

Offline Dave

  • Mod
  • Full Member
  • *
  • Posts: 1287
    • Loc: Worcester, MA
    • The Epic Gamer
Re: [WM] Vincent's Stuff
« Reply #340 on: February 03, 2013, 01:28:57 PM »
Where'd you get the mat?

Offline Toon

  • Active Member
  • *
  • Posts: 91
Re: [WM] Vincent's Stuff
« Reply #341 on: February 03, 2013, 05:12:01 PM »
This battle field looks so awesome. Any chances for close-ups?

Offline Guthwine

  • Moderator
  • Full Member
  • *
  • Posts: 466
Re: [WM] Vincent's Stuff
« Reply #342 on: February 03, 2013, 06:40:20 PM »
That looks great! Nice work on the mat and the terrain in general.
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline vincent

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 292
Re: [WM] Vincent's Stuff
« Reply #343 on: February 03, 2013, 09:34:04 PM »
Where'd you get the mat?

I made it myself ;)
Build from an heavy fabric covered with Vallejo White Pumice sculpted to some kind of desert terrain.
Painted with acrylic. This is very flexible, lays almost perfectly flat, and looks pretty durable.

Here are some closeup:





I'll take photos of all scenery later and post it if you are interested.

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: [WM] Vincent's Stuff
« Reply #344 on: February 03, 2013, 10:07:48 PM »
Very nice tabletop, and army. It will appreciated if you share the pics of all the scenry. wow good project, and congratulation for finishing it.