@horizon I fight the good fight for MMS on the Book of Faces
but I did have a few questions for ye about the MMS Eldar document, since you're around!
Number 1: the Supernova.
You once said on here that the Supernova is about as good as five Hemlocks, but I wonder if that accounts for the range of the Supernova being 45 cm and hence a lot better at avoiding reprisal (plus with shields it takes 3 hits to damage a Supernova, 2 to destroy a Hemlock, and it takes 6 hits to cripple a Supernova and 4 hits to 'cripple' a Hemlock squadron). I'm presuming you have gameplay experience about it though!
The other big thing is that the Void Stalker has roughly the same direct weapons firepower as the Supernova, but is 190 points more in MMS (at least in the XR one, I can't remember the 1.9 MMS... should dig that up!). For a similar threat range, is the Void Stalker really worth that much more than the Supernova, when the Supernova is only 20 pts more than a 2-pulsar Eclipse and 50 more than a WB Shadow? And the Supernova doesn't have Orders confusion issues like the Void Stalker does with Reloading.
Number 2: Craftworld specialisations.
Where did they come from? They've always seemed a bit less interesting to me gameplay-wise than Chaos Marks or Ork Clanz.
Number 3: The reasons for why stuff was done in MMS.
I seem to remember reading about the reasoning you guys had about a bunch of things—is that in the 1.9b MMS document or was it in posts on here?
Number 4: For MSM, what if something in BFG had reaction fire?
This is kind of open to everyone (well, everything is really, but horizon was there for most of those decisions
). The real issue with MSM is that the target (victim) player doesn't get to react to Eldar movement and shooting. Alternating activations is one way to remove that artefact of IGoUGo, but I also wonder if even IGoUGo BFG would do a lot better if there was some reaction fire.
How offensive would it be to have some reaction fire mechanism? It struck me that escorts in real life navy battles were useful for many reasons but one of the reasons BFG doesn't replicate well is that they were useful to respond rapidly to unexpected attacks in ways that large ships and slow-traversing turret weapons weren't (e.g. responding to Uboat popup attacks—basically what MSM Eldar do). Give them the ability to fire reaction fire in the enemy turn and escorts suddenly have a pretty solid niche (obviously if they reaction fire, they can't shoot in their subsequent turn—or you could make it that they sacrifice shooting in the turn before). They're still limited by being escorts and the usual things like firing arcs, too, so there's still player skill in setting up formations.