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April 19, 2025, 08:13:00 PM
Specialist Arms Forum
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[WM] Warmaster Fantasy Discussion
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Break point for Lizardmen
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Topic: Break point for Lizardmen (Read 2139 times)
industrialtrousers
Full Member
Posts: 242
Loc: Londinium
Break point for Lizardmen
«
on:
March 04, 2020, 06:57:36 AM »
Howdy
What would be an acceptable breakpoint in a Lizardmen army?
I've run through the army selector a few times and seem to come back with 10 which seems a bit low.
Models I have below. I have seen the Carnosaur suggested as a good option but not sure what I would drop to include it.
Slann
2 Skink heroes
2 Shaman
5 Skin's
2 Salamanders
5 Saurus
1 TGuard
2 Kroxigors
2 Terradon
Does that seem like a sound list?
I have an old chaos hound which looks suitably scaled to stand in for a stegadon which could prove a fun conversion project and will probably buy a GW or Eureka version as well just to paint. Probably only use them for large games if I ever play any.
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empireaddict
Full Member
Posts: 522
Loc: UK East Midlands
Re: Break point for Lizardmen
«
Reply #1 on:
March 05, 2020, 07:30:41 PM »
Cold Ones. You definitely need Cold Ones!
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"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)
industrialtrousers
Full Member
Posts: 242
Loc: Londinium
Re: Break point for Lizardmen
«
Reply #2 on:
March 05, 2020, 10:39:34 PM »
Bollocks, missed them off. And 4 cold ones, 2GW, 2 Eureka.
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empireaddict
Full Member
Posts: 522
Loc: UK East Midlands
Re: Break point for Lizardmen
«
Reply #3 on:
March 06, 2020, 10:17:45 PM »
4 is good!
Logged
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)
industrialtrousers
Full Member
Posts: 242
Loc: Londinium
Re: Break point for Lizardmen
«
Reply #4 on:
March 06, 2020, 11:27:33 PM »
one thing that I've only noticed today, DE cold ones have +1 attack to the front for the first round of combat, lizards don't. I guess this is because they come with 4 attacks native but seems a bit odd.
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empireaddict
Full Member
Posts: 522
Loc: UK East Midlands
Re: Break point for Lizardmen
«
Reply #5 on:
March 07, 2020, 10:08:52 AM »
Never had a problem with that anomaly. Lizards being better riders of Cold Ones seems fluff-compliant. And, in terms of play balance, DEs have access to greater numbers of Cold Ones (3 per 1,000).
Logged
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)
empireaddict
Full Member
Posts: 522
Loc: UK East Midlands
Re: Break point for Lizardmen
«
Reply #6 on:
March 12, 2020, 08:07:02 PM »
Just re-read your comment about Stegadon. Fighting 15s are selling off their old Eureka stock at discount, so you could get one cheap?
Logged
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)
industrialtrousers
Full Member
Posts: 242
Loc: Londinium
Re: Break point for Lizardmen
«
Reply #7 on:
March 12, 2020, 11:20:19 PM »
Yes, I might have to get a couple more units while they're still at Pendraken prices. I think I may have missed the Stegadon there but I'm headed over to NZ later this year so I might get a few bits set to the folks.
The chaos hound looks perfectly acceptable so I'll finish that off next week. There's a photo in the modelling thread.
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industrialtrousers
Full Member
Posts: 242
Loc: Londinium
Re: Break point for Lizardmen
«
Reply #8 on:
May 30, 2020, 04:26:31 PM »
Army completed. Around 2300 points worth so a few options there. I'll put up some unit shots over the next couple of weeks furlough.
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Specialist Arms Forum
»
Warmaster
»
[WM] Warmaster Fantasy Discussion
(Moderators:
Bel
,
jchaos79
,
Dave
) »
Break point for Lizardmen