Giants eh- either win you a game or loose you a game.. either way a lot of fun - but the go wild chart could do with some clarifications... I also had this issue. As you know I ran 2 of them in the Grand Tournament... In two games I had a giant go wild and run towards the enemy, stop in the open without backup, only to be surrounded and cut down ( I have a solution for this)…
result 2 = I played it that the giant turns to face the nearest table edge and moves. If it touches a unit it attacks as normal, so 8 attacks plus charge (in the open) , plus monster (this is consistant with a clarification from Rick about result 6 (double attacks are 16 attacks plus 1 for charge, plus 1 for monster). In line with WMR rules, for consistancy, I guess you would have to align the base center to center.
Result 4 = As the result says he will go through friendly and out the other side, then I take it, he keeps moving until he can no more... therefore could walk through multiple friendlies until he hits (and attacks) an enemy or terrain he can not enter. If however, a friendly is fighting an enemy - I would say he hits the friendly (and confuses it) and halts, he can not walk through as the enemy are on the other side. Again for consistancy I would say when playing WMR - if attacking it would have to line up center to center (regardless if he hit the front or flank of the enemy).
Result 5 =this is one that needs clarification. On the one hand we are told Giants & Flyers can attack ramparts in siege, so shouldn't they also see over buildings, woods or troops? However, there are no special rules for LOS for Giants... the only troop type that has special rules are artillery, shooting overhead if they are on a hill.
I asked the same question and did not get a striaght answer, however I beleive LOS for giants is treated the same was as flyers, they might be high up, but you draw LOS along the floor... base to base, it will make things consistent and easy to apply. Therefore , woods, towns, hills block LOS.... your own troops block LOS, even if you are on a hill (or they are on a hill) LOS is blocked by your own troops. Therefore, if the giant can not "see" anyone to charge,,, it just stands still. .. this can work to your advantage, it is how you avoid your giant going wild and running to the open before you are ready, place a line of goblins in front of him, they will soak up shots, and act as a blindfold... when ready, evade the goblins, leaving the giant to charge.. if it fails, there is a good chance one of the results will make him charge anyway.
This does mean, it is unlikely he will walk through your troops on this result, unless the enemy is off to one side, which means he can 'see' them to charge, but the path clips a friendly unit on route.
result 6 = another clarification need... it should be treated the same as 5 - except he moves 40 cm and does 18 attacks.
Hope this helps, it is my interpritation, after many games and it makes fair/logical sense... of course like with all these rules I'm sure there will be an alternative interpretation until some of the results are updated.
Justin