I thought it may be time for some special torpedoes related houserules.
Why?
Because there are two variants wich are just useless, but because the point value of the choosen ship is increased, this is not a "you didn't get anything" situation - its a "you got a punishement" situation. 2 of 6 means 33% chance for being punished for taking the special torpedoes option.
My intention is not to create a perfect balanced option. I am aware that special torpedoes are a "fun" option, i don't think that you have to get something thats 100% worth your point-investment after your roll - but i think you should get something, and at least not an aditional disatvantage.
I would not change anything regarding short burn, guided, or vortex torpedoes. These variants have their uses .
The two "main offenders" are the barrage bombs and the melta torpedo.
Why?
The barrage bomb offers nothing when you are in a game with doesn't involve a planetary assault. The melta torpedo is even worse - its average damage is lower than the average damage of a normal torpedo - and it makes your ship more vulnerable until you use them, so you should get rid of them on your first turn. Even if you don't have a target for them.
To change that, i would change these variants:
melta torpedo:
The sentence "Hits from melta torpedoes inflict no damage
points, instead each hit causes an automatic Fire
critical." (Armada, p. 157) should be replaced by "Hits inflicted by melta torpedoes will
cause automatic fire critical damage."
This would mean that every melta torpedo hit will result in 1 damage and 1 fire critical.
barrage bombs:
I would not change the effect of the barrage bomb itself (because it has its use in the intended scenario), but i would prevent ships from getting this weapon if it doesnt make sense for the scenario that is about to be played.
In the "Special Torpedoes" section (Armada, p. 156), i would add the following sentence: "if you rolled barrage bombs for a scenario wich doesn't involve assault points, or in a campaign which doesn't involve scenarios with assault points (or wich doesn't allow these scenarios for your race), you are allowed to re-roll your roll on the special torpedoes table until you get a different result."
This would mean that the barrage bombs doesn't change - but you will only get them if you have a use for them.
seeking torpedoes:
I would just add "*" behind "seeker torpedo" in the "special torpedoes table" (Armada, p. 157), to change them from "one use" to "unlimited use".
the special rules for the seeking torpedo are only usefull in long range combat - and can still be countered easy (similar to the guided torpedoes).
Any thoughts on these 3 houserules?
My only concern is the increased chance for getting certain torpedoes outside of planetary assault (the chance is increased from 16,66% to 20%), but i don't think that 3,33% will make a noticeable difference here.