September 04, 2024, 04:23:51 AM

Author Topic: 2017 Adepticon BFG Tournament  (Read 7704 times)

Offline RaptorEvolved

  • Active Member
  • *
  • Posts: 111
  • Into the fires of battle, unto the anvil of war!
    • Loc: Chicago
2017 Adepticon BFG Tournament
« on: December 18, 2016, 08:08:50 AM »
Hey there folks I know it's been awhile since the last post but bear with me. After a lot of feedback from old players and new players at least years tournament alot of changes have been made to this years wit ha focus on time and doing away with allied fleet contingent.first some details as follows:
03/26/17
Battlefleet Gothic Tournament

Day: Sunday | Start Time: 8:00 AM | End Time: 4:00 PM | Category: Battlefleet Gothic | Event Type: Tournament | Age Requirements: Mature (16+) | Experience Required: Some | Location: Utopia | Remaining Capacity: 6 | Cost: 15

So space is filling up fast we started with 20 slots open!

Ok these are the following changes so far, please feel free to chime in to anything you might change and also to try the scenario out as well
1. Updating the scoring system I'll upload the rule set below for review

2. were doing away with extras grab points in the tourney as it ended up being to one sided

3. i'M GOING TO KEEP THE RINGER fleet simple

4.last years paint scoring rules were based of player choices limited to 4 basic question not taking into account IE. people who didn't finish painting their models should get an equal score as those who convert their ships, paint with shades and highlights, and so on.

5.This was a big one-The Allied chart wanted to be updated to reflect changes in the current 40k rule-set the other half to get ride of it altogether(at 1750 point with a 2hrs limit it was hard for player to even finish anything past round 2. -I'm doing away this year with the allied chart and keeping the tournament at 1500pts also added 30mins to each round giving player 2.5 hr per round :)

6. the theme for the scenarios revolves around there being environmental effects and symmetrical objectives take a look at the scenario packets below if you wanna try them- but I'm thinking of modifying them to reflect the following
1. Cruiser Clash (with asteroids!)
2. Breakthrough (get ships off the opponent's board edge)
3. Board the hulk (make sure EACH PLAYER can achieve it ;))
If I do kill you, it'll be from the front, and you'll be armed.
-Malcolm Reynolds

Offline Seahawk

  • Full Member
  • *
  • Posts: 446
  • Bombardment!
Re: 2017 Adepticon BFG Tournament
« Reply #1 on: December 18, 2016, 09:48:28 PM »
Sent you updates, champ.

Otherwise, you da bomb!

Offline RaptorEvolved

  • Active Member
  • *
  • Posts: 111
  • Into the fires of battle, unto the anvil of war!
    • Loc: Chicago
Re: 2017 Adepticon BFG Tournament
« Reply #2 on: December 24, 2016, 08:06:29 AM »
33 downloads and no replies lol ;)
If I do kill you, it'll be from the front, and you'll be armed.
-Malcolm Reynolds

Offline Hobodabobo

  • Active Member
  • *
  • Posts: 22
    • Loc: Battle Creek, MI
Re: 2017 Adepticon BFG Tournament
« Reply #3 on: January 21, 2017, 06:40:00 PM »
I'll be joining you guys this year. Ill bring my nids for some variety. I'll give the rules a good look over when I get home.

Edit after reading rules:

I think the rules look good. Did you remove the 'only 1 of each' limit on Tyranid biomorphs?
« Last Edit: January 21, 2017, 08:39:57 PM by Hobodabobo »

Offline Hobodabobo

  • Active Member
  • *
  • Posts: 22
    • Loc: Battle Creek, MI
Re: 2017 Adepticon BFG Tournament
« Reply #4 on: January 21, 2017, 10:55:21 PM »
Would the Tyranid Vanguard list be usable, even though you can't field a cruiser or battleship class ship? 

Offline Hobodabobo

  • Active Member
  • *
  • Posts: 22
    • Loc: Battle Creek, MI
Re: 2017 Adepticon BFG Tournament
« Reply #5 on: January 22, 2017, 03:13:38 AM »
Looking over the missions, and all three have a secondary objective using the Allied Fleets.   

Offline Seahawk

  • Full Member
  • *
  • Posts: 446
  • Bombardment!
Re: 2017 Adepticon BFG Tournament
« Reply #6 on: January 22, 2017, 08:26:28 PM »
Yes indeedy, they were written before the current changes.

I've since modified them to reflect the current list creation rules:
- 1500 points
- One fleet list

Raptor hasn't yet gotten around to updating stuff, he's got busy life things happening.

The Tyranid refits/biomorphs are not allowed at all as far as I can tell, per the 2010 FAQ.
« Last Edit: January 22, 2017, 08:30:04 PM by Seahawk »

Offline Hobodabobo

  • Active Member
  • *
  • Posts: 22
    • Loc: Battle Creek, MI
Re: 2017 Adepticon BFG Tournament
« Reply #7 on: January 23, 2017, 01:54:00 AM »
The 2010 FAQ allows biomorphs. Gives specific restrictions and clarifications on how many of each each ship can have. But I remembered in the 2016 Adepticon rules, they were restricted to only 1 of each kind, up to the maximum allowed by ship class. IE, Hive ship can have 3 biomorphd, and can have up to 4 extra hit points, 2 extra spores, and one other, but in the Ad. Tourney could only have 1 extra hit point, 1 extra shield, and 1 other. I was just wondering if this was still the case, as I didn't see the same specific restriction.

Otherwise, I really like the missions. They're simple, but look really fun. The third one looks to be a serious challenge for my fleet, but that's part of why it looks like fun. I look forward to them.

Offline Seahawk

  • Full Member
  • *
  • Posts: 446
  • Bombardment!
Re: 2017 Adepticon BFG Tournament
« Reply #8 on: January 23, 2017, 03:24:48 PM »
Ahh, I see what you're saying now. Yep, looks like just the standard limit on biomorphs then. Also, since you are required to take a CC or BB, you can't use a list that doesn't have any of those.

I wanted the scenarios to work a little easier to reduce congestion on play, and make it more about the gameplay than the mission. Hopefully you guys enjoy them this year! Sadly I will not be playing for once, I'm doing the 40k TT this year.

Offline Hobodabobo

  • Active Member
  • *
  • Posts: 22
    • Loc: Battle Creek, MI
Re: 2017 Adepticon BFG Tournament
« Reply #9 on: January 24, 2017, 01:02:44 AM »
Excellent. Time to build a my fleet list!

Offline Ruckdog

  • Active Member
  • *
  • Posts: 40
Re: 2017 Adepticon BFG Tournament
« Reply #10 on: January 24, 2017, 04:45:00 AM »
Looking forward to running my IN fleet again this year!

Offline NoisyAssassin

  • Active Member
  • *
  • Posts: 33
    • Loc: Madison, WI
Re: 2017 Adepticon BFG Tournament
« Reply #11 on: January 31, 2017, 08:29:56 PM »
I'll get my thoughts on the scenarios re-typed up later (I wrote them all out and then my login timed out and deleted it when I tried to post), but a few general questions:

- what's the thought behind the requirement that the fleets must contain at least one Cruiser/Battleship?
- I've got a wonderful, fun, and oh-so-orky Space Hulk scratchbuild. Unfortunately, due to its...*ahem*...girth it is mounted on a CD rather than a 60mm flying base. Is that going to make it problematic/illegal to use?

Currently unsure which fleet I'll be bringing, considering between Orks, Demiurge, and Dark Eldar.

Offline Seahawk

  • Full Member
  • *
  • Posts: 446
  • Bombardment!
Re: 2017 Adepticon BFG Tournament
« Reply #12 on: February 02, 2017, 03:24:50 AM »
There's points in keeping capital ships alive for one of the scenarios.

As well, it's to prevent things like all-escort Eldar fleets, for example.

Offline RaptorEvolved

  • Active Member
  • *
  • Posts: 111
  • Into the fires of battle, unto the anvil of war!
    • Loc: Chicago
Re: 2017 Adepticon BFG Tournament
« Reply #13 on: February 21, 2017, 08:16:35 PM »
I have some revisions to the scenarios for the Sierra so I'll upload them by later tonight as for the space Hulk I don't see any big problem with it as long as you're using the movement rules for the appropriate base type so stay tuned I have the complete scenario package for this year's tournament uploaded so you guys can practice before the tournament
If I do kill you, it'll be from the front, and you'll be armed.
-Malcolm Reynolds

Offline NoisyAssassin

  • Active Member
  • *
  • Posts: 33
    • Loc: Madison, WI
Re: 2017 Adepticon BFG Tournament
« Reply #14 on: February 24, 2017, 10:08:21 PM »
It looks like the old missions are still the ones linked in the first post?

Thoughts on them (as they are, maybe some of this changed in the revisions)

Mission 1
- This seems silly, fun, and like it will dramatically favor high Ld and more maneuverable fleets (and Eldar!).
- Question: how are fleets without the traditional 1 commander upgrade handled? That's at least Tyranids, Orks, and Demiurge. Maybe Chaos as well (I think I remember them being able to get multiple warlords).
- Question 2: to survive an impact do you need to survive the marker touching your ship's base, or an actual impact (aka failing the Ld check to avoid)?

Mission 2
- Poor Orks aren't going to be passing many command checks for special orders this game. I hope the anomaly isn't going to be very centrally placed.

Mission 3
- This mission seems to very explicitly tell Ork players not to take any Roks or Hulks (they count as defenses, and they move more slowly than the star pulls them in. They'll need to be VERY lucky to avoid getting destroyed by the star). I'll still probably take some because I love the models, but I'll just assume I'm going to lose this game very badly. Thematically they've got so much more mass and so many more engines than a normal ship that it'd seem reasonable to have them dragged more slowly.
- It'd be fun/thematic if there were a tablewide gravity well type 45 degree turn available toward the star.
- Question 1: what exactly does this wording mean?
"...they will blow up for half hP (Hulks/Blackstones/Kroot Warspheres/Roks) explode for half." Is that like the Catastrophic damage table explosion (the "half" being the number of lance shots they send out? Same number of cm?). Why are hulks etc called out when the effect seems the same?
- Question 2: the wreck moves "each game turn" before any other movement...so once before either player begins their turn?
- Question 3: salvaging is unclear. To make an attempt do you need to stop on the base of the wreck or just pass over it? Do you get one attempt per ship that touches it? Can each player salvage successfully multiple times or just once? " THE WRECK MAY NER CLAIMED BY BOTH sides UNTIL it destroyed!!" - is that "NER" supposed to be "BE"? "NOT"?
- Question 4: what constitutes "First Blood"? First point of damage? First destroyed ship?


Cheers