After a healthy dose of constructive critisism I'm back for more!

15cm-60cm: Roll 2D6 take the lowest
60cm-150cm: Roll 3D6 take the lowest
If a double or triple is rolled place a Blast Marker in contact with the target, no damage is caused (unless the target can suffer damage from the Blast Marker).
Lock-on: Allows you to re-roll any of the damage dice rolled!
Ordnance: roll a D6 for each point of damage rolled for, any roll of a 6 destroys the entire wave. After this place a Blast Marker on their postion (which may destroy them in the ordnance phase as normal).
Ships in base contact: Prior to rolling the damage dice place a Blast marker on each ship in base contact with the target!
Eldar Holofields: You may make a holofield save vs each hit. (This is mainly for balance, If Eldar had shields and were MMS, it would be a different story!)
Necrons: Well, NC's are still thier bane! Close as fast as you can!
Cheers,
RayB HA