Good thoughts!
I really didnt like the endtimes and I am not that fond of Age of Sigmar. Partl5 because I dont like the fluff but a lot of it also because the miniatures got so big! Huge! 8th edition ruleset did not seem made for mini's of this size and I kinda get the same feeling for todays 40K too. There is just so little space left on the table for manouvers or tactics or anything. AoS is even worse with these huge monsters and warriors.
With that said - I think Epic works great for what 28mm 40K wants to be so I think AoS in 10mm could work really well. Not the 28mm ruleset, but the world and 10mm versions of the miniatures. Maybe some kind of "Herohammer"-version of Warmaster? There would be more room for these huge monsters on the table and you would still be able to maniuver and use tactics.
I dont think I would play a 10mm AoS if it was the same as warmaster just with more monsters like giants and so... But if the ruleset could be tweaked to allow for leaders being still needed for giving commands to troops but also have stats for fighting on their own. That could be pretty cool! Let's call them "Herounits" so you know what I mean...
Edit: These Herounits would be things like the hugeass endtimes Nagash or in the size of a of a 40K-knight. Big stuff, but in the 10mm range.
There would optimally be a lot of risk and reward-gameplay involved in throwing your Herounit into a fight. They would be very powerfull and able to take on several enemy units at once but you would also be running the risk of the Herounit loosing/withdrawing/fleeing/dying and therefore loose a commander for your troops.
Also, I feel that AoS works best as a kind of skirmishgame so if that would be replicated down on a smaller scale... Hmmmm...
I think the tables should have lots of terrain so that tactical placement of troops would be a thing. Maybe create a battlefield that is something like what you find in PC-games like DOTA. In this game you have several "lanes" of attack and the area apart from this is impassable. So a battlefield in WMAoS should maybe have 4 big lanes and some smaller intersecting ones running between them. You could put a few tank-units to guard a lane and try to break through on other lanes of the battlefield. Smaller intersecting "lanes" could be used to sneak past enemies and charge them from behind or get to something more vulnerable.
With this in mind and AoS being more of a skirmish ruleset I would think that basing everything on round bases of different sizes would work pretty well. Weaker units would be on smaller bases so you could fit in more of them on a charge against something. Heavier units would be based on larger bases. It would hopefully balance units against each other in some ways? Herounits would of course be based on the biggest bases so more enemies could possibly surround but thats basically only to give them an actual chance to win or at least wound them
Hmm. I like this idea
At least some of the basic rules from WM could be used to create a ruleset for this...
- Orderphase could still be used prett much as is with commandvalues and everything.
- Movement would possibly need the most work to get right with round bases.
- Shooting seems pretty easy to get working?
- Combat would probably not be too hard to tweak but things would be a bit different for sure.
- Magic, not a problem. Could probably be much more powerfull
I am thinking a game like this would be about 2-3 Herounits commanding (and slaying) loads of troops around the bsttlefield. I would also throw in something similiar to Epic40K's winning conditions. You would get points for controlling positions on the battlefield or killing your opponents most expensive unit and so on.
Is it just me or could this be a pretty fun little game? Please someone build it for me
/Mlkr