So I took it upon myself to create a revised version of the BFG Campaign rules from the main rulebook, here is what I have so far:
https://www.dropbox.com/s/jfnq214z9lbtjbe/BFG%20-%20Revised%20Campaign%20Rules%20v1.0.docx?dl=0Changelog:- Some simple but really needed edits accounting for how any faction can be used either as a Primary or Pirate faction in a campaign.
- Added that you pick one capital ship as the flagship of your fleet in each game you play, even if your commander's actual flagship is not present (matters for renown changes)
-Removed Planetary Assault and Exterminatus from the randomly generated scenarios table. They are now things that players must decide to do.
-Battles other than Planetary Assaults now act like raids for resource purposes. Winning battles and raids in a system before launching a Planetary Assault or Exterminatus gives the attacker extra points for those missions.
- A few changes were made to the Renown table to make it so that losing renown is an actual (but not crippling) thing. Also added was an effect for crippling/destroying a flagship.
-Added the Refit and Crew Skill tables for Eldar and Orks, minor changes to modernize them were also made.
-Changed the Space Marine Appeals Table to actually mesh with how space marines work in BFG.
-Changed the Chaos Appeals table to be a bit more interesting and also to make it work in line with how Chaos Space Marines work in BFG.
-Reinforcement Appeals are slightly different now that the level and type of reinforcements you can request is now tied to your Renown. No more summoning a new battleship every campaign turn. This should help scale the conflict more gradually.
Biggest Changes:
-RepairsOne of the biggest failures of the original BFG campaign system was in just how little you could actually try to repair your ships without having to withdraw them. Even well into a campaign it wasn't uncommon for players to barely be able to replace their lost escorts. Often people would rotate nearly identical ships on and off their fleet roster using the withdrawal system so that they wouldn't be hassled by this. Also Withdrawing a ship had very little downside as you were guaranteed that a Battleship would be repaired just as fast as an escort.
The first change I made was to the repair point table. This change was really simple, I just converted most of the values into D3 repair points. So where before a Hive world would give a 20 renown player 4 repair points it now gives 4D3. Given how few systems players tend to control over the course of the average campaign there isn't much hassle with this.
Withdrawn ships and squadrons now recover D6 hit points every campaign turn and do not become available again until they are fully repaired.
Also destroyed ships are not immediately replaced, instead they follow the same process as Withdrawn ships.
Overall this system encourages players to conserve their resources by withdrawing crippled ships rather than just letting them die over any over again. Most players by their third campaign turn will be able to repair at least 12-15 hit points in damage between games, so the improved ease of repairing ships using repair points compensates for the decreased value of withdrawing ships.
The great thing about these changes is that they don't require any additional book keeping. Any unspent repair points, which is unusual, are discarded. Also in the "Advanced Rules" section I added at the end you can spend left over repair points to try to generate additional appeals.
-System RulesThe different types of systems have optional special rules, overall these are really simple additions. The jist is that mining and agri worlds are more valuable because without them forgeworlds and hive worlds only generate half their normal repair points. There are a bunch of other tidbits here, let me know what you think of them and if you have any ideas.
Faction RulesI only included special rules for a few factions. The rules for IN, Orks, and Eldar/DE are simple and fluffy without imbalancing anything. Tyranids have a different repair point chart representing their stripping a world's biosphere over time.
Please let me know what you think of this and I'd love to hear any recommendations you guys might have for special rules for the factions I didn't cover. Something else I was considering adding was advanced rules for special objectives and "command points" similar to the points in 30k or the new 40k. Still ruminating on those.