This is my suggestion for a more readable version of the ork cruiser
Orky Kroozer 180
TYPE/HITS SPEED TURNS SHIELDS ARMOR TURRETS
Cruiser/10 20cm 45° 1D3 6+/5+/4+ 3
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC
Prow Gunz 45cm D6+5 Front
Prow Ram Ramming +1 Hit Front
Port Gunz 30cm 6 Left
Stbd Gunz 30cm 6 Right
MUST take ONE of these additional Prow option
* +0 Points: Prow Heavy Gunz (30cm, Strength 6, Front)
* +5 Points: Prow zzapp gunz (Range 30cm, Strength D3+1, Front)
* +10 Points: Prow torpedo launcha (Speed 30cm, Strength D6+2, Front)
* +10 Points: Kustom Traktor Field
MUST take ONE of these (pair of) Flank options
* +0 Points: Port/Stbd Heavy Gunz (30cm, Strength 4, Right/Left respectively)
* +0 Points: Port/Stbd Torpedo Launcha (Speed 30cm, Strength D6 (in total), Front)
* +20 Points: Port/Stbd Launch Bays (FBz+ABz, 2+2 Squadrons, Right/Left respectively)
* +20 Points: Port/Stbd Zapp gunz (Range 30cm, Strength D3+1, Right/Left respectively)
* +25 Points: Super Boosta
Changelog
1. The Hull Crusha is now a listed weapon (so you do not forget it)
2. Kustom Force Field is built in, not optional
3. Merged the Kill Kroozer and Terror Ship (Identical, except the terror ship prow batteries are Strength 4, but strength 6 for the kill kroozer) with Strength 5 prow batteries
4. The soopa boosta takes up a side 'slot'
5. The Kustom Trackor Field takes up a prow 'slot'
6. I ignored the Klaws options, as I consider it to fidly to use
I have thought about adding normal gunz as options also, but I wanted to show something as close as possible to the accepted rules first.
I hope that this could act as a basic ship, where we could more easily discuss the pricing of the options