Heya,
on PDD: thou shall be watched closely.
On gifts:
back to the core: I think you explained them in the past but you did change the functions of the gifts compared to the official versions.
GTM: got the added re-roll '1's effect.
FTD: got changed, like: not 2 turrets are used for fleet defense (allied vessels get +2) but the ships gets +2 turrets and allied vessels may re-roll misses.
I really would advice to toss out the +2 turrets the vessel gets. Cruisers with 5 turrets are bazzinngg.
Repulsor shields turned into advanced shields -> Eldar. A little less unique but stronger.
Advanced engines got a -5cm to turn added.
Bozeman's point is invalid. Battleships may not use Come to New Heading as a special order. Thus that effect would not add to battleships. I do not see the clause you are mentioning. And I would keep it out nonetheless. The less special rules the better.
EER stayed the same, same as AWR. But you want AWR to go Lock-On only.
Keep in mind that all the AdMech vessels are currently paying for the upgrades within their point costs. So a point cost system would automatically mean that all values should be lowered.
I did like the pool system you currently created. Because with the idea now I still will pick AWR on my battleship, I will pick FDT on a vessel, etc and leave out other choices. Then again with the Magos his free choice
I still will pick AWR with him as an option. Just because.
Like advanced engines is only fun on the slower battleships because otherwise you would have a cruiser that is faster then the other cruisers. Or one goes meta and gives all vessels advanced engines. Turning it into a fast turning Imperial Navy/Chaos hybrid. lol.
GTM would still be a less favoured option. Same as EER.
A 'fix' would be to make those better but that is the powercreep pitfall one would should avoid at all times. Making the others less usefull (as AWR only on lock on) would be better in that way but then it has to be seen if the effects do warrant themselves in action.
And it is not only cruiser clash that should be considered. Other scenarios have different need of tactics. As most often is forgotten when people ask for tactics.
So, in effect, aside of metagamers, the things that will be picked are AWR, FTD and AS. That is what I would do. Even with point costst added I would start doing that. And giving specific values to those upgrades is iffy because AWR on a Retribution is not like AWR on an Endurance.
Ah well. Just some ramblings.