Happy New Year BFG:XR Fans!
It's been a while since the last XR release - the pandemic shutdown here in the States gave me plenty of time to work on it, but the scope definitely grew beyond what I was initially planning. Here's a brief summary of what's been going on:
Firstly, there are a few logistical things to note:- XR releases now have version numbers! We're starting here with 1.22.01
- Change logs in the PDFs now only show differences between Classic and XR
- An "Update log" is now included that will record changes between release versions
Next, as I've mentioned a few other places, when XR began (under the moniker BFG 2015), it was really just a compilation of BFG:R into a single set of reformatted documents (much like how BFG:Remastered is an updated version of Official + 2010FAQ). As XR has grown, I've taken a lot more time trying to gauge what the broader community is looking for in BFG, in addition to what works for my own home group. As a part of this process, many of the changes introduced in this release are aimed at closing the gap between XR mechanics and those in Official (while keeping the key differences that make the XR experience work for all of us that enjoy it).
Finally, the main focus of this update cycle has been on Eldar, Necrons, and Tyranids, who have received the lion's share of updates. Most dramatic of these is the return of Eldar MSM / shield-less gameplay. After the compromises made last release, I received a fair amount of negative feedback from both MMS and MSM players, so I decided to take another crack at it. Having played a number of games with different configurations of the rules, I found that MSM really was the most "evocative" way to play them, and that limiting the turn rate and holofields of the Eldar ships did a pretty good job of covering the difficulties we were having with things like playing peekaboo from behind planets. This release also takes the opportunity to adjust Craftworld and Dark Eldar to have a few special things of their own.
Necrons (who were previewed earlier this year) have received a significant shift back towards their Official rules, but with a caveat - their alpha strike potential has been blunted by the new "Awakening" rule. Thanks to several folks' input, this has been adjusted in a few places since the preview and is now in a state I'm very satisfied with. The Necrons have also gained a fleet list (where a lot of Revised content has moved) to give them some more variety in force construction.
Tyranids were a late addition to this release, and have also seen a large shift back towards how they were structured in Official. I ultimately decided that the changes I had made, on top of the differences from Revised, were drifting too far from how folks have historically understood the fleet, making it difficult to have discussions about the content across playgroups. Nevertheless, I didn't want to throw out all the interesting additions that Revised brought, so the "variant" capital ships have been rolled into the "Tyranid Bio-Cruiser" profile as refit options, built in a way similar to that of Rogue Trader Men O' War.
There have been a number of other changes as well as some updates to the core rulebook this time around, which can be seen in the update log. In all likelihood, as the pandemic begins to ease up (hopefully), I may not have as much time going forward to do big releases like this again, but I will try to do small updates and fixes where necessary. (And it will be easier to tell when you've got the correct version now!)
Thanks everyone in the community for your support of this project, and have a safe and happy 2022!
Regards,
Xca|iber
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For Posterity:Hey everyone, it's me again!
I've made some progress on my little pet project and I figured now would be a good time to setup an "official" thread of sorts (insofar as anything I do could be considered "official"). In case you didn't see my previous thread, here's what it's about:
[spoiler]
The BFG: Expanded Revised Project (Formerly BFG 2015).
...Or in other words, my attempt to stand on the shoulders of some community giants and produce a complete set of self-contained BFG rules, for the sole purpose of satisfying my wholly irrational desire for document uniformity and extended explanations of all the things that confuse me (in terms of BFG that is). Really it's all just a silly personal thing that's helped me learn the rules, but I figured I should share it for posterity.
So what does that all mean? Basically, I'm going through all of the core BFG Rules (including Armada and FAQ 2010), plus the BFG:R fleet lists (for balance reasons), and re-writing and re-formatting them to reflect the style and polish of the original release of the Battlefleet Gothic Rulebook. In other words, it's mostly just editing. Now I have to admit, my creative side got the better of me and I've expanded a tiny bit to include some house-rulings my group uses for a few of the fleets and Armada upgrades. On the whole though, BFG:XR is 90% BFG Rulebook + Armada Ordnance + FAQ 2010 + BFG:R Fleet Lists.
[/spoiler]
And that's enough outta me - you're here for rules! Continue on below to see what's available.
The BFG:XR Rules (v1.22.01)
(Change logs between XR and Official are included in each document!)
(Update log between versions is included below and in the RAR file!)
MAIN RULEBOOKStatus: Complete. Includes Scenarios and Campaign Rules.
Download Link: BFG:XR RulebookSHIPS OF THE IMPERIUMStatus: Complete. Includes Adeptus Mechanicus, Chaos, Imperial Navy, Inquisition, Rogue Traders, and Space Marines.
Download Link: BFG:XR SHIPS OF THE IMPERIUMSHIPS OF THE XENOSStatus: Complete. Includes Dark Eldar, Eldar, Necrons, Orks, Tau Empire, and Tyranids.
Download Link: BFG:XR SHIPS OF THE XENOSUPDATE LOGDownload Link: Update LogCOMPLETE SET (.RAR)Status: Single download for all of the documents above.
Download Link: BFG:XR.RAR+++++++++++++++++
Please let me know if you find any typos, formatting errors, or other problems (such as incorrect rules or changes I forgot to list). You can pm me your concerns, post them in this thread, or email them to me at the address below in the spoiler text:
[spoiler]Email: BattlefleetGothic2015@gmail.com[/spoiler]