Hi everyone! This is a reply to Roy, but he's already seen this in the emails the HA's are bantering around. I just wanted to share with everyone what's in my head space as we talk about BFG going forward. Here goes... [added notes in brackets]
Hi Roy! I hope you're doing well and feeling blessed today. You're right about most of what you wrote, and your email is exactly my point. BFG-XR has some really good ideas in it, but a lot of it is just fanboy extremism: each fleet's tactical shortcomings are solved by changing the rules with "more is better" instead of developing strategy and tactics. It's madness, and a lot of it is a far cry from what BFG was supposed to be like. Then again, fanboy extremism and "more is better" seems to be the GW trend in general over the last few years.
We need to be wary of doing the same thing before we disparage someone else's effort. I've played Eldar MMS, and it works well, but it's not fun. The Eldar are fun because they're glass cannons, shooty and twisty but complete garbage when cornered. "Fixing" Eldar with MMS, then "fixing" MMS by giving them shields and better armor just turns them into another shade of vanilla.
All that being said, there's a lot of potential for BFG to grow, even if it's all post-mortem in an official capacity. GW lore after the 14th Black Crusade made canon the existence of vast command ships [Glorianas?], hulking mass conveyers, and a raft of new Imperial and Chaos ship classes. Fantasy Flight Games brought to life several ships that beforehand appeared only once in early issues of BFG, then vanished without a trace. The recent Tau Codex has them allied with nearly a dozen alien races now, some of which have ships described in lore and (for Vespids) GW model ranges in their own right. BFG is fun not just because it's a cool game, but because it's a cool story, a story that adds a chapter every time we set up our models and start rolling dice.
I'm not saying for anyone to jump on the BFG-XR bandwagon [or not]. What I'm saying is we're not the only authors of all good ideas, and other ideas may not be dumb just because they weren't ours first. If we all get invited out [to] the same table and hash it out, it will take time, but what's the rush? It's a game, so let's game on and enjoy!