I KNOW I haven't put out an updated product in a bit. School (Post grad) and life sometimes catches up. BUT That does not mean this project is dead by any strectch of the Imagination. I WILL FINISH IT. I PROMISE. I have been blogging since 2008, playing since 1998-99 and I stick with my hobby.
View the main ASC 2.0 thread here
http://www.forum.specialist-arms.com/index.php?topic=7097.0Here is what I have thus far
Blasphemer Class Fast Battleship- 300
Hits: 8
Speed: 30 cm
Turns: 45*
Sheilds: 2
Armour: 5+
Turrets: 4
Weapons
Port Weap Battery- R: 45cm S: 10 Arc: L
Port Weap Battery- R: 60cm S: 6 Arc: L
Stbd Weap Battery- R: 45cm S: 10 Arc: R
Stbd Weap Battery- R: 60cm S: 6 Arc: L
Dorsal Lance Battery- R: 60cm S: 4 Arc: L/F/R
Special Rules: 5D6 AAF. When the ships suffers a critical hit, roll an additional d6. On a 5+, an additional Fire critical damage result is applied to the original critical hit. Roll +1D6 for Plasma Drive Overload Catastrophic Damage results. Even though the Blasphemer has less than 3 shields and 10 hits, it MUST be mounted on a large (60mm) flying base, as it still has the presence of a Battleship, just none of the staying power.
Goliath Class Grand Cruiser- 250 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 3 Arc:-
Stbd LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 3 Arc:-
Port Lances- R: 60cm S:2 Arc: L
Stbd Lances- R: 60cm S: 2 Arc: R
Special Rules: May take ABs for +5 pts.
Annihilator Class Grand Cruiser- 295 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 5 Arc:-
Stbd LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 5 Arc:-
Special Rules:
Vindictive Class Grand Cruiser- 330 (SPACE MARINE OR CHAOS FLEETS)
Hits: 10
Speed: 20 cm
Turns: 45*
Shields: 3
Armour: 6+
Turrets: 3
Weapons
Port LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Stbd LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Dorsal Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules: Chaos Space Marine Crew.
Plasma Destructor: Always hit on a 5+. Always inflicts critical hits on a 5+.
Charybdis Class Grand Cruiser- 295 (Use Grim Dark Bits Heresy Era BB. Based off the Nicor in IA vol 10)
Hits: 10
Speed: 20 cm
Turns: 45*
Shields: 3
Armour: 6+
Turrets: 3
Weapons
Port Weap Batteries- R: 45cm S: 8 Arc: L
Stbd Weap Batteries- R: 45cm S: 8 Arc: R
Prow Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 4 Arc:-
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules: You may take a CSM crew for +35 points.
Plasma Destructor: Always hit on a 5+. Always inflicts critical hits on a 5+.
Kharnath Class Grand Cruiser- 320
Hits: 10
Speed: 25 cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons
Prow Boarding Torpedoes- Speed: 35cm S: 6 Arc: F
Port Launch Bays- Dreadclaws: 35cm S: 5 Arc: -
Stbd Launch Bays- Dreadclaws: 35cm S: 5 Arc: -
Prow Talons- R: 15 S: 2 Arc: F
Special Rules: 5d6 AAF
Blood for the Blood God: MoK and CSM crew. May only be taken in Bezerker fleets or fleets where at least ½ of the ships (including Kharnath GC) have the MoK. May not be included in fleets where any ship has the MoT.
Talons of Khorne: Prow mounted Talons are fired like WB with a Left Col Shift. They ignore shields. If you successfully hit a vessel, instead of inflicting damage all boarding actions conducted by AC from the Kharnath receive a +1 bonus.
Boosted Craft- AC from the Kharnath are boosted from the Kharnath, adding +5 to speed, already included above.
Hellfire Class Heavy Cruiser (CH)-190
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 8 Arc: L
Stbd WB- R: 45cm S: 8 Arc: R
Port Lance Battery- R: 45cm S: 2 Arc: L
Stbd Lance Battery - R: 45cm S: 2 Arc: R
Prow WB- R: 30cm S: 6 Arc: L/F/R
Dorsal Lance Battery- R: 60 S: 1 Arc: L/F/R
Special Rules: When AAF or Burn Retros, the ship may not fire its lance batteries.
Hellbringer Class Planetary Assault Ship (CH)
Emasculator Class CA (CH)- 180
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 6 Arc: L
Stbd WB- R: 45cm S: 6 Arc: R
Port Lance Battery- R: 45cm S: 2 Arc: L
Stbd Lance Battery - R: 45cm S: 2 Arc: R
Prow WB- R: 30cm S: 6 Arc: L/F/R
Pagan Class System Control Cruiser CL (CH)
Pestilaan Class CL (CH)
Chaos SM SC (CH)
Apostate Class Heavy Raider (CH)
Enticer Class Light Cruiser- 145
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 4 Arc: L
Stbd WB- R: 45cm S: 4 Arc: R
Prow WB- R: 45cm S: 8 Arc: L/F/R
Notes: MoS. 5d6 AAF. May only be used in Pleasure Fleets of Slaneesh or fleets where over ½ of the vessels have the MoS. May not be taken in fleets where a vessel has the MoN. These restrictions are lifted in fleet led by Abaddon.
Pestilaan Class Light Cruiser-
Hits: 7
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 2
Weapons:
Port Hives of Nurgle- R: 30cm S:6 Arc: L
Stbd Hives of Nurgle- R: 30cm S:6 Arc: R
Prow Torpedoes- R: 30cm S: 4 Arc: F
Notes: MoN (included in profile). Hives o Nurgle function exactly like Terminus Est. May only be taken in Plague Fleets of Nurgle or fleets where over ½ of the vessels have the MoN. May not be taken in fleets where a vessel has the MoT. These restrictions are lifted for fleets led by Abaddon.