September 09, 2024, 11:23:34 PM

Author Topic: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development  (Read 9476 times)

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« on: April 22, 2015, 02:37:51 AM »
View the main ASC 2.0 thread here
http://www.forum.specialist-arms.com/index.php?topic=7097.0

Below is what I last had on Rogue Trader, Inquisition, SoB, Arbites and Admech fleets for 2.0, reposted for review. Feel free to discuss. Any additional ships for these factions will also be posted here.

Shadow of Vengeance- Unique Inquisitorial Grand Cruiser- 290 (INQUISITION)
Hits: 10
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 6+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 10 Arc: L
Stbd WB- R: 45cm S: 10 Arc: R
Dorsal Bombardment Cannon- R: 30cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Prow Launch Bays- Thunderhawks: 20cm Assault Boats: 30cm S: 2 Arc-
Special Rules: May be included in Imperial Fleets as if it were an Inquisitorial Cruiser. Must buy an Inquisitor Lord and select Ordo Xenos. In this case, the Inquisitor Lord MUST be on the Shadow of Vengeance. Shadow of Vengeance is equipped with Mimic Engines. Refer to Dark Eldar for Mimic Engine rules. For +30pts, you may upgrade the targeting matrix: All WB and Bombardment Cannons get a Left Col Shift.

Adeptus Arbites Punisher Class Strike Cruiser- 160 (System Defense for IN, AdMech, and RT)
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+/6+ Fronts
Turrets: 2
Weapons:
Port Weapons Battery- R:30cm S:4 Arc- L
Stbd Weapons Battery- R:30cm S:4 Arc- R
Dorsal Bombardment Cannons- R: 30cm S:3 Arc-L/F/R
Prow Torpedoes- Speed: 30cm S:3 Arc-F
Special Rules- Imperial Law: Deployment of a Punisher Strike Cruiser means more than just reinforcements. It means the Imperium has turned its gaze upon a system and it intends to impose law and order upon the citizens. This carries over into any fleet presence in system, as no one is beyond judgement of the law. All friendly vessels within 15cm of a Punisher Strike Cruiser are +1 ld.
Arbite Crew:  Arbites ships receive +1 in boarding actions.


Python Class Scout Sloop- 30pts (IN and Rogue Trader)
Hits: 1
Speed: 30cm
Turns: 180*
Shields: 1
Armour: 4+
Turrets: 1
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R 
Special Rules: 5d6 AAF. +2 leadership when enemy is on special orders.
If using Attack Ratings the Python allows you to reroll your die result if you choose (you must choose whether you will use this option before rolling!). To use this option you must have one python per 500 points.  If this option is chosen the Python is not deployed as standard. The Python (or Python Squadron) must be deployed after all other ships, within 45cm of an enemy ship if possible. If there are no enemy ships present the Python (or Python Squadron) may be deployed anywhere on the table so long as it is not within 60cm of a friendly ship, and cannot be combined in a squadron with a vessel of another class. If you do not choose to use this option the Python is deployed as standard.

IN PROGRESS
Hawking Class Exploration CA (RT/Ad Mech)
Ambition Class CA (RT)
Comet Blockade Runner (RT/CH)
Conquest Class Star Galleon (RT)
Meritech Shrike Class Raider (RT/CH)
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Bessemer

  • Full Member
  • *
  • Posts: 339
    • Loc: UK
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #1 on: April 22, 2015, 03:56:46 AM »
In regards to the Ambition class, wasn't this simply the Rogue Trader cruiser ported to the RT games? I've only glanced a few of the RT books and don't play so can't say for certain. I do remember seeing the Ambition class and couldn't help thinking that's what they did.

Can anyone on here with the book in question look this up and confirm/debunk this?

Shadow of Vengeance: Agree
Punisher Class: Agree
Python: I think the 180 degree turn is a bit OTT. On CTNH orders you can do a 360 turn! Whilst it would be a novelty to do doughnuts in space, I think 90 is good enough ;)
« Last Edit: April 22, 2015, 04:09:18 AM by Bessemer »
I refuse to be killed by something I've never heard of.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #2 on: April 22, 2015, 11:53:56 AM »
I'll look into the ambition some more, but I think there is enough to make it separate.

I'll also find the old discussion on the python. It was vetted in the past for the IN. It is super weak and isolated.  The idea was to give it a way it wouldn't automatically be destroyed.
« Last Edit: April 22, 2015, 11:19:58 PM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Bessemer

  • Full Member
  • *
  • Posts: 339
    • Loc: UK
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #3 on: April 22, 2015, 09:03:58 PM »
Just re-read the Python, and saw the 4+ armour. 180 turns would help out a lot in that case. Swear I'm going blind sometimes...
I refuse to be killed by something I've never heard of.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #4 on: April 23, 2015, 03:26:24 AM »
Anyone remember the name of or know where I can find info on the Sisters of Battle Retribution class battleship (I think it was a Ret) from Daemonifugue (I think that is what it was from). Really need that to add to this.
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #5 on: April 25, 2015, 07:23:36 AM »
Hawking Class Exploration Cruiser- 160 (RT/Ad Mech)
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 2
Armour: 5+
Turrets: 2
Weapons:
Port LB- Furies: 30cm S: 1 Arc:-
Stbd LB- Furies: 30cm S: 1 Arc:-
Port WB- R: 30cm S:4 Arc: L
Stbd WB- R: 30cm S:4 Arc: R
Prow Torpedoes- Speed: 30cm S:6 Arc: F
Special Rules:  5d6 AAF. +1ld. Does not suffer movement penalties for Blast Markers, Gas/Dust Clouds and similar effects.
« Last Edit: June 09, 2015, 11:03:51 PM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #6 on: April 25, 2015, 07:33:48 AM »
Comet Blockade Runner- 105 (RT/Chaos)
Hits: 4
Speed: 30cm
Turns: 90*
Shields: 2
Armour: 5+
Turrets: 1
Weapons:
Port WB- R: 30cm S:3 Arc: L
Stbd WB- R: 30cm S:3 Arc: R
Prow Torpedoes- Speed: 30cm S:4 Arc: F
Special Rules:  Always equipped with a Xenotech system. Roll on the table to determine results. Automatically passes all AAF orders. Counts as a transport in scenarios where this applies.
« Last Edit: June 09, 2015, 08:58:49 AM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #7 on: June 09, 2015, 08:56:28 AM »
Meritech Shrike Class Raider- 45 (RT/CH)
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1/Holofield
Armour: 5+
Turrets: 1
Weapons:
Weapons Batteries- R: 30cm S:2 Arc: L/F/R
Weapons Batteries- R: 30cm S:2 Arc: F
Special Rules: Dark Eldar Mimic Engine
« Last Edit: June 09, 2015, 09:00:46 AM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Bessemer

  • Full Member
  • *
  • Posts: 339
    • Loc: UK
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #8 on: June 09, 2015, 04:28:47 PM »
Those three look OK, but would make the Auto AAf on the comet to +1 on AAF tests.
I refuse to be killed by something I've never heard of.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #9 on: June 09, 2015, 08:43:43 PM »
Those three look OK, but would make the Auto AAf on the comet to +1 on AAF tests.

What about something like this (not that your idea is bad, just thought of something cool)
Fix the LD value of the Comet at say 8
If you pass with an 8, it is the normal 4d6
With a 7 or 6 it is 5d6
With a 5 or less, it is 6d6
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #10 on: June 09, 2015, 11:08:34 PM »
So how should I make the Conquest star galleon different than the Imperial High Conveyor in IN. It will be a little smaller (equal to 2 transports, but as for weapons, I think a little more capable).

Any ideas on what it should look like? Or should I use the Imperial High Converyor design for this and use something else for the Conveyor.
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Bessemer

  • Full Member
  • *
  • Posts: 339
    • Loc: UK
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #11 on: June 10, 2015, 01:20:41 AM »
Comet: in retrospect, we could just say +5d6 AFF. It's the least radical option. I think set Ld's are for Fleet Commanders and characters, whilst auto-pass for SO should remain a racial thing ('Nids/Orks). Did ponder +6d6, but that's pushing it a bit for me

As for the Galleon, based on the stats for the HC, were you thinking on these lines?

10hp Battleship/Cruiser
20 cm
45 turn
2 shield
5+ armour
3 Turret
Prow wb's- 30/45 cm, fwp 5/6, FLR
Dorsal wb's- 30/45 cm, fwp 5/6 FLR
Port & Strbd wp's 30cm, fwp 6, as arc
counts as 2 transports

Were you thinking 3d6 AAF, or 4? I'm assuming it wouldn't get the -1 Ld being a RT vessel.

Just been thinking on transports; heavy transports (6 hits) count as 2, the High Conveyor (12 hits) counts as three...shouldn't it be more like 4, maybe even 5? This would put the Galleon at 3/4 Sorry to drop this on you now, but wasn't really around for the end of the ASC:IN being finalised:s
For the comet, I reckon that should be one. It's really just a bigger version of the fast clipper from the old BFG mag (counted for 1/2 a transport IIRC), both sacrifice Cargo space for extra speed.
« Last Edit: June 10, 2015, 01:35:24 AM by Bessemer »
I refuse to be killed by something I've never heard of.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #12 on: June 10, 2015, 04:38:12 PM »
I like your point for the high conveyor.

The Galleon seems a little uparmed, but a very good starting point. HP10 Grand Cruiser.

I was hoping for a more radical option for the comet. There are other ships that already have +5d6. Maybe just as you said, +1 to ld rolls for AAF. It is the only "blockade runner" and should IMO be the most capable ship at boosting away.

I also made it a full transport to cut out the complexities of 1/2 transports. Especially since typically you round up in BFG anyways... But how annoying would the argument be if the margin of victory was 4 transports (just an arbitrary number for my example) and you got 3.5... And if no rounding is done, what is the point, unless you take 2. Which not many people will be able to do just model wise.
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #13 on: June 23, 2015, 07:41:11 AM »
Inquisitorial Frigate- 65
Hits: 1
Speed: 30cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Weapons Batteries- R: 30cm S:2 Arc: L/F/R
Lance- R: 30cm S:1 Arc:F
Special Rules: Dark Eldar Mimic Engine
-May take 0-1 in any other Imperial Fleet that does not otherwise contain any Inquisition Vessels. May include an Inquisitor, along with any Strom Troopers, Deathwatch or Grey Knights, onboard. If the vessel survives the game, the Imperial Player gains Victory Point equal to 10% of the enemy fleet.

SoB Retribution Class Battleship Emperor Ascendant- 390
Hits: 12
Speed: 25cm
Turns: 45*
Shields: 4
Armour: 5+/6+ Front
Turrets: 4
Weapons:
Port Weapon Batteries- R: 45cm S:18 Arc: L
Stbd Weapon Batteries- R: 45cm S:18 Arc: R
Dorsal Weapon Batteries- R: 60cm S:5 Arc: L/F/R
Prow Torpedoes- Speed:30cm S:9 Arc: F
-May not use come to new heading. Sisters of Battle and Celestions. Cannoness onbaord and may take a Ordo Hereticsus INQ. May take both. Equipped with boarding torpedoes. Receives +2 ld when enemy is on special orders. When the Emperor Ascendant is on SO, the enemy does not get a LD bonus.
« Last Edit: November 06, 2015, 05:22:54 PM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Rogue Trader, AdMech, Inq, SoB, Arbites Development
« Reply #14 on: June 23, 2015, 07:57:22 AM »
SoB Emperor Class Battleship St. Dominica's Vengeance- 410
Hits: 12
Speed: 20cm
Turns: 45*
Shields: 4
Armour: 5+/6+ Front
Turrets: 5
Weapons:
Port Weapon Batteries- R: 60cm S:6 Arc: L
Stbd Weapon Batteries- R: 60cm S:6 Arc: R
Dorsal Weapon Batteries- R: 60cm S:5 Arc: L/F/R
Prow Torpedoes_ speed: 30cm s: 9 arc: Front
Port Launch Bays- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 4 Arc:-
Stbd Launch Bays- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 4 Arc:-
-May not use come to new heading. Sisters of Battle and Celestions. Cannoness onboard and may include a Ordo Hereticus INQ. Equipped with assault boats and boarding torpedoes. Receives +2 ld when enemy is on special orders. When the St Dominica's Vengeance is on SO, the enemy does not get a LD bonus.
« Last Edit: June 23, 2015, 08:41:38 AM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com