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Author Topic: ASC 2.0 Space Marine Development  (Read 11104 times)

Offline Gothmog Lord of Balrogs

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ASC 2.0 Space Marine Development
« on: April 03, 2015, 05:28:29 PM »
View the main ASC 2.0 thread here
http://www.forum.specialist-arms.com/index.php?topic=7097.0

Below is what I last had on SM for 2.0, reposted for review. Feel free to discuss. Any addition SM ships will also be posted here.

Items in Italics are not finalized

Pride of Fenris- Space Wolves Retribution Class Battleship- 610
Hits: 12
Speed: 20 cm
Turns: 45*
Sheilds: 4
Armour: 5+/6+ Front
Turrets:  4
Weapons
Port Weap Battery- R: 45cm  S: 18 Arc: L
Stbd Weap Battery-  R: 45cm S: 18 Arc: R
Dorsal Lance Battery- R: 60cm S: 3 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Special Rules:  Cannot use come to new heading. Space Marine Crew. The Pride of Fenris takes the place of a Venerable Battlebarge in a Space Wolves fleet.
Logan Grimnar- LD 10, 4 Rerolls. Logan Grimnar’s Wolf Guard Terminators- Hit and Run Attack that may roll 3d6 and apply 2 of the results (Space Marine Player’s Choice). This is in addition to a normal Hit and Run attack.

Russvangum- Space Wolves Emperor Class Battleship- 430
Hits: 12
Speed: 20 cm
Turns: 45*
Sheilds: 4
Armour: 5+
Turrets:  5
Weapons
Port Weap Battery- R: 60cm  S: 6 Arc: L
Stbd Weap Battery-  R: 60cm S: 6 Arc: R
Dorsal Weap Battery- R: 60cm S: 5 Arc: L/F/R
Prow Weap Battery- R: 60cm S: 5 Arc: L/F/R
Port Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Stbd Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Special Rules:  Cannot use come to new heading. +1 LD. Space Marine Crew.
Bran Redmaw’s Wolf Guard- The vessel may make 2 Hit and Run Attacks, both of which roll 2d6 and choose the result. The Russvangum takes the place of a Venerable Battlebarge in a Space Wolves fleet.

Ragnarok Class Assault Battle Barge- 465
Hits: 12
Speed: 20 cm
Turns: 45*
Sheilds: 4
Armour: 6+
Turrets:  4
Weapons
Prow Bombardment Cannons: R: 30cm S: 6 Arc: L/F/R
Dorsal Bombardment Cannons: R: 30cm S: 8 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 3 squadrons Arc: -
Port Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Stbd Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Special Rules: Cannot use come to new heading. Takes the place of a Venerable Battle Barge is a Space Marine and Space Wolves fleet.

Vindictive Class Grand Cruiser- 330 (SPACE MARINE OR CHAOS FLEETS)
Hits: 10
Speed: 20 cm
Turns: 45*
Shields:  3
Armour: 6+
Turrets:  3
Weapons
Port LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Stbd LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Dorsal Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules: Space Marine Crew. Takes the place of a Venerable Battle Barge in a Space Marine fleet.
Plasma Destructor: Always hit on a 5+. When checking for crits, plasma destructor hits receive a +1 bonus.

Iron Wolf- Space Wolves Vindictive Class Grand Cruiser- 345
Hits: 10
Speed: 20 cm
Turns: 45*
Shields:  3
Armour: 6+
Turrets:  3
Weapons
Port LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Stbd LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Dorsal Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Torpedoes/Boarding Torpedoes- Speed 30cm S: 6 squadrons Arc: F
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules: Space Marine Crew. Takes the place of a Venerable Battle Barge in a Space Marine fleet.
Plasma Destructor: Always hit on a 5+. When checking for crits, plasma destructor hits receive a +1 bonus.
Egil Iron Wolf’s Wolf Guard- The vessel may makes an additional Hit and Run Attack, which  may roll 2d6 and choose the result. The Iron Wolf takes the place of a Venerable Battle Barge in a Space Wolves fleet.

Charybdis Class Grand Cruiser- 330 (Use Grim Dark Bits Heresy Era BB. Based off the Nicor in IA vol 10)
Hits: 10
Speed: 20 cm
Turns: 45*
Shields:  3
Armour: 6+
Turrets:  3
Weapons
Port Weap Batteries- R: 45cm S: 8 Arc: L
Stbd Weap Batteries- R: 45cm S: 8 Arc: R
Prow Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 4 squadrons Arc: -
Special Rules: Space Marine Crew. Takes the place of a Venerable Battle Barge in a Space Marine fleet.

Fist of Russ- Space Wolves Mars Class Battlecruiser- 305
Hits: 8
Speed: 20 cm
Turns: 45*
Shields:  2
Armour: 5+/6+ Front
Turrets:  2
Weapons
Prow Nova Cannon- R: 30-150cm S: 1 Arc: F
Port Launch Bays- Thunderhawks- Speed 20cm S: 1 squadrons Arc: -
Stbd Launch Bays- Thunderhawks- Speed 20cm S: 1 squadrons Arc: -
Port Weap Batteries- R: 45cm S: 6 Arc: L
Stbd Weap Batteries- R: 45cm S: 6 Arc: R
Dorsal Bombardment Cannons- R: 30cm S: 4 Arc: L/F/R
Special Rules: Space Marine Crew. Left Column Shift.
Ragnar Blackmane's Wolf Guard- The vessel may makes an additional Hit and Run Attack, which  may roll 2d6 and choose the result.

Crusade Pattern Strike Cruiser- 165
Hits: 6
Speed: 25 cm
Turns: 90*
Shields:  1
Armour: 6+
Turrets:  2
Weapons
Port Bombardment Cannons- R: 30cm S: 4 Arc: L
Stbd Bombardment Cannons- R: 30cm S: 4 Arc: R
Dorsal Bombardment Cannons- R: 30cm S: 3 Arc: L/F/R
Special Rules: Space Marine Crew.

Paragon Class Cruiser- 240
Hits: 8
Speed: 20 cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Weapons
Port Bombardment Cannons- R: 30cm S: 6 Arc: L
Stbd Bombardment Cannons- R: 30cm S: 6 Arc: R
Dorsal Bombardment Cannons- R: 30cm S: 3 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc: F
Special Rules: Space Marine Crew. Boarding Torpedoes.


« Last Edit: May 19, 2015, 02:03:20 AM by Gothmog Lord of Balrogs »
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #1 on: April 14, 2015, 02:33:34 AM »
SM Vanguard SC- 140
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 6+
Turrets: 3
Weapons:
Port Weapons Batteries- R: 30cm S:5 Arc: L
Stbd Weapons Batteries- R: 30cm S:5 Arc: R
Prow Launch Bay- Thunderhawks- 20cm S:1 Arc: -
Prow Torpedoes (standard and Boarding)- R: 30cm S: 4 Arc: F
Notes: Space Marine Crew. 5d6 AAF. May purchase an additional shield for +15pts.
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Offline TheIronPrice

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Re: ASC 2.0 Space Marine Development
« Reply #2 on: April 14, 2015, 03:09:28 AM »
Why not just give it the extra shield?  I see that it's basically a  CL but why not throw in the extra shield and add the points cost?

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #3 on: April 14, 2015, 03:12:26 AM »
The Nicor, Unique Charybdis Class Grand Cruiser- 355
Hits: 10
Speed: 20 cm
Turns: 45*
Shields:  4
Armour: 6+
Turrets:  3
Weapons
Port Weap Batteries- R: 45cm S: 8 Arc: L
Stbd Weap Batteries- R: 45cm S: 8 Arc: R
Prow Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules: Space Marine Crew. Takes the place of a Venerable Battle Barge in a Space Marine fleet.
Plasma Destructor: Always hit on a 5+. Always inflicts critical hits on a 5+. Advanced Teleportation Banks- The vessel may make 2 Hit and Run Attacks, and may choose to reroll the results, though you must go with the second, even if it is worse. Carcharodons- +2 instead of the normal SM +1 for Hit and Run Attacks.
« Last Edit: April 14, 2015, 03:15:29 AM by Gothmog Lord of Balrogs »
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #4 on: April 14, 2015, 03:13:52 AM »
Why not just give it the extra shield?  I see that it's basically a  CL but why not throw in the extra shield and add the points cost?

Because of the standard SM SC in BFG:R. Comes with 1 shield and the option to buy one more at 15 points. Makes list building a little more flexible as well, especially in a fleet list with more limited choices for ship classes than most.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #5 on: April 14, 2015, 03:26:45 AM »
Since I decided to go back and add the Nicor, I removed the Plasma Destructor from the original Charybdis to fit the Nicors fluff. Added 2 to the prow launch bays, but I feel that is kinda to close to the vindictive. You think Torpedoes instead? Or maybe a Prow WB or Nova Cannon?
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #6 on: April 14, 2015, 04:29:38 AM »
Scylior, Unique Rapid Strike Vessel- 50
Hits: Escort/1
Speed: 25 cm
Turns: 90*
Shields:  1
Armour: 5+
Turrets:  1
Weapons
Weap Batteries- R: 40cm S: 2 Arc: L/F/R
Launch Bays- Thunderhawks- Speed 20cm S: 1 squadrons Arc: -
Special Rules: Space Marine Crew. 5d6 AAF. Carcharodons- +2 instead of the normal SM +1 for Hit and Run Attacks.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #7 on: April 14, 2015, 04:32:45 AM »
Since I decided to go back and add the Nicor, I removed the Plasma Destructor from the original Charybdis to fit the Nicors fluff. Added 2 to the prow launch bays, but I feel that is kinda to close to the vindictive. You think Torpedoes instead? Or maybe a Prow WB or Nova Cannon?

Actually thinking now to remove the Prow BC on the Nicor and have the original Charybdis have the BC vice the plasma, and just have the S2 Thunder hawks
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Offline TheIronPrice

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Re: ASC 2.0 Space Marine Development
« Reply #8 on: April 14, 2015, 05:30:25 AM »
I vaguely remember reading somewhere in the fluff that SM aren't allowed to have nova cannons.  Go with torpedos.

Offline Cneo

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Re: ASC 2.0 Space Marine Development
« Reply #9 on: April 17, 2015, 09:39:52 AM »
Very great work man!

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #10 on: April 17, 2015, 08:58:57 PM »
Thanks!

I think SM is done now except for The Night Hag. Just need to get it into the draft
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #11 on: May 06, 2015, 10:04:39 PM »
I put the Night Hag in the Chaos Thread.

Any objections to closing out Space Marines? Am I missing anything?

They will be the second section of the PDF, so should see their draft up hopefully this weekend
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Offline TheIronPrice

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Re: ASC 2.0 Space Marine Development
« Reply #12 on: May 09, 2015, 04:12:31 AM »
Great work man. Looks good.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #13 on: May 15, 2015, 03:47:47 AM »
Fluff and picture of the Pride of Fenris.
Having to do alot more research for these ships and alot of work to put these ships together.

Flagship of the Great Wolf of the Vlka Fenryka, Logan Grimnar, otherwise known as the Chapter Master of the Space Wolves Space Marine Chapter to the greater Imperium. Grimnar was inducted into the Space Wolves 700 years ago and has been leading the Rout for the last 500 years. The Pride of Fenris however has been in the service of the Chapter for far longer than that, and can traced back to M.36 and the Siege of the Fang during the Plague of Unbelief. It was captured from the renegade forces of Cardinal Bucharis and the Gathalamor Empire at the end of the Siege by Wolf Lord Floki Gurnisson, master of the 7th Great Company, when several Space Wolves Battle Barges broke through and crippled, destroyed or captured at least half of the besieging fleet before Renegade Admiral Sehalla ordered the retreat. The Jarl had the Iron Fathers refit and re-equip his prize to replace losses sustained during the three year siege. The vessel was renamed the Vengeance of Fenris and was used to reclaim several worlds for the Imperium from the Gathalalmor Empire. Eventually it became the Flagship of Logan Grimnar’s Great Company, and upon his ascendency to Great Wolf in 440.M.41, was renamed the Pride of Fenris and serves as the flagship for the entire Space Wolves Fleet.
Over the years, it has been retrofitted multiple times, including the fitting of a Battlebarge prow fitted after damaged sustained during the civil war that followed in the wake of the First War of Armageddon.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Space Marine Development
« Reply #14 on: May 17, 2015, 04:00:37 PM »
Made some edits.

For Fluff reasons changed the Holmgang to the Russvagnum
Lowered the cost of the Fist of Russ to 305 and added Ragnar Blackmane's Wolfguard.
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