The Night Hag (CH, SM or RT)- 290
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 3
Armour: 6+
Turrets: 3
Weapons:
Port Weap Battery- R: 45cm S: 6 Arc: L
Stbd Weap Battery- R: 45 cm S: 6 Arc: L
Dorsal Lance Battery- R: 45cm S: 3 Arc: L/F/R
Prow Launch Bay- (RT) Standard Fight/Bomber/AB S:3 (SM&CH) Thunderhawks S: 2
Macrocannonades- R:30cm S: 6 Arc: F
Special Rules: Space Marine Crew MUST be taken by SM and Chaos fleets. See fleet list for cost. Macrocannonades may not be combined with WB, however they function the exact same but may Reroll failed attempts to equal or beat the chosen target's armour. Additionally, Blast Markers from a Macrocannonade MUST remain on the table at least until the end of the Firing Unit players next turn.
Darkling Engines- For every direct hit scored against the Night Hag (ie anything that does not use templates, pass through blast markers, hit and run attacks, critical damage, other ships catastrophic damage) roll a D6. On a 6, ignore the hit.