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Author Topic: ASC 2.0 IN Development  (Read 13090 times)

Offline Gothmog Lord of Balrogs

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ASC 2.0 IN Development
« on: April 03, 2015, 03:34:48 AM »
View the main ASC 2.0 thread here
http://www.forum.specialist-arms.com/index.php?topic=7097.0

Below is what I last had on the Imperial Navy for 2.0, reposted for review. Feel free to discuss. Any addition IN Ships will also be posted here.

Nemesis Class Battleship- 375
Hits: 12
Speed: 15cm
Turns: 45*
Shields: 4
Armour: 5+
Turrets: 5
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 6
Stbd LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 6
Dorsal Lances: R: 60cm S: 3
Special Rules: Prow sensors +1LD, Cannot use Come to New Heading SO. May take ABs for +5 pts.

Reprisal Class BB- 370
Hits: 12
Speed: 20cm
Turns: 45*
Shields: 4
Armour: 5+/6+ Front
Turrets: 5
Weapons
Port WB- R: 45cm S: 12 Arc: L
Stbd WB- R: 45cm S: 12 Arc: R
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 2 Arc:-
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 2 Arc:-
Dorsal lances- R: 60cm S: 3 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 9 Arc: F
Special Rules: Cannot use come to new heading. +5 pts for Assault Boats.

Terra Class BB- 355
Hits: 12
Speed: 20cm
Turns: 45*
Shields:  4
Armour: 5+/6+ Front
Turrets:  4
Weapons
Port WB- R: 45cm S: 12 Arc: L
Stbd WB- R: 45cm S: 12 Arc: R
Port Lances- R: 45cm S: 2 Arc: L
Stbd Lances- R: 45cm S: 2 Arc: R
Dorsal lances- R: 60cm S: 3 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 9 Arc: F
Special Rules: Cannot use come to new heading.

Majestic Class BB- 380
Hits: 12
Speed: 15cm
Turns: 45*
Shields: 4
Armour: 5+
Turrets: 5
Weapons:
Port Lances- R: 60cm S: 2 Arc: L
Stbd Lances- R: 60cm S: 2 Arc: R
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 4 Arc:-
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 4 Arc:-
Dorsal lances- R: 60cm S: 3 Arc: L/F/R
Prow WB- R: 60cm S: 5 Arc: L/F/R
Special Rules: +1ld. Cannot use come to new heading. +5 pts for Assault Boats.

Invincible Class Fast Battleship- 300
Hits: 8
Speed: 25 cm
Turns: 45*
Sheilds: 2
Armour: 5+/6+ Front
Turrets:  4
Weapons
Port Weap Battery- R: 45cm  S: 12 Arc: L
Stbd Weap Battery-  R: 45cm S: 12 Arc: R
Dorsal Lance Battery- R: 60cm S: 4 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 9 Arc: -
Special Rules: 5D6 AAF. When the ships suffers a critical hit, roll an additional d6. On a 5+, an additional Fire critical damage result is applied to the original critical hit. Roll +1D6 for Plasma Drive Overload Catastrophic Damage results. Even though the Invincible has less than 3 shields and 10 hits, it MUST be mounted on a large (60mm) flying base, as it still has the presence of a Battleship, just none of the staying power.

Goliath Class Grand Cruiser- 250 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 3 Arc:-
Stbd LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 3 Arc:-
Port Lances- R: 60cm S:2 Arc: L
Stbd Lances- R: 60cm S: 2 Arc: R
Special Rules:  May take ABs for +5 pts.

Annihilator Class Grand Cruiser- 290 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 5 Arc:-
Stbd LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 5 Arc:-
Special Rules:  May take ABs for +5 pts.


Furious Class Grand Cruiser- 245
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 3
Weapons:
Port WB- R: 45cm S: 14 Arc: L
Stbd WB- R: 45cm S: 14 Arc: R
Dorsal Lances- R: 45cm S: 2 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc: F

Governor Class Grand Cruiser- 250
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S: 4 Arc: L
Stbd Lances- R: 45cm S: 4 Arc: R
Dorsal WB- R: 60cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: For +10 points you may upgrade the Lances to S:6 R:30cm.

Shadow of Vengeance- Unique Inquisitorial Grand Cruiser- 290 (INQUISITION)
Hits: 10
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 6+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 10 Arc: L
Stbd WB- R: 45cm S: 10 Arc: R
Dorsal Bombardment Cannon- R: 30cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Prow Launch Bays- Thunderhawks: 20cm Assault Boats: 30cm S: 2 Arc-
Special Rules: May be included in Imperial Fleets as if it were an Inquisitorial Cruiser. Must buy an Inquisitor Lord and select Ordo Xenos. In this case, the Inquisitor Lord MUST be on the Shadow of Vengeance. Shadow of Vengeance is equipped with Mimic Engines. Refer to Dark Eldar for Mimic Engine rules. For +30pts, you may upgrade the targeting matrix: All WB and Bombardment Cannons get a Left Col Shift.


Chalice Class Fast Battlecruiser- 215
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port WB- R: 45cm S: 12 Arc: L
Stbd B- R: 45cm S: 12 Arc: R¬¬
Dorsal Lances- R: 60cm S: 2 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: 5D6 AAF. When checking for critical hits against the Chalice class, critical hits are inflicted on a 5+. When a critical hit is received, roll an additional d6, on a 5+, the Chalice suffers a fire Critical Damage result in addition to the results of the critical hit. Roll +1D6 for Plasma Drive Overload Catasrophic Damage results.

Daemon Slayer Class Cruiser- 180
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port WB- R: 45cm S: 10 Arc: L
Stbd WB- R: 45cm S: 10 Arc: R
Prow Psychic Cannon- R: 30cm S:1 Arc: F
Special Rules: Psychic Cannon- Works as a lance that hits on a 5+, causing one point of damage in addition to the following
Daemonships: Banished back to the Warp
Hiveships w/ synaptic control: Cannot exert synaptic control.
All other Tyranid vessels: must rely on instinctive behavior
Marked Chaos Ships, Eldar Ships and Dark Eldar ships- behave as if cripples next turn
Tau ships (not including Kroot, Niccassar or Demiurg)- No additional effects.
All other ships: must pass LD check or behaves as if it is crippled the following turn.
ALL SHIPS: May not perform exterminatus and may not fire Nova Cannons/Armageddon Guns/Warp Cannons the turn following a hit by a psychic cannon.


Deimos Class Torpedo Cruiser- 225
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port Meteor TDS- Speed: 45cm S: 4 Arc- L/F
Stbd Meteor TDS-Speed: 45cm S: 4 Arc- R/F
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: The Meteor Torpedo Deployment System (TDS) launches a modified version of the standard torpedo. These torpedoes are smaller and fired from turret mounted box launchers, and as such are more limited. Meteor TDS torpedoes are short burn torpedoes and disappear after the ordnance phase in which they were fired, nor can they leave the arc they were fired in. Meteors are also smaller in size and are only hit by Turrets on a 5+, rather than 4+.  They cannot be combined in a salvo with normal torpedoes or Meteors from another Deimos, however the Port and Stbd launchers on a single Deimos can combine their salvoes when fired in the FWD arc.
Auto loaders: You do not have to RO for the Meteor TDS. It is still required for the Prow Torpedoes.

Claymore Class Corvette- 25
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Weapons Battery- R:30cm S:3 Arc- L/F/R

Turbulent Class Heavy Frigate- 50
Hits: 2
Speed: 20cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Port WB- R:30cm S:3 Arc- L
Stbd WB- R:30cm S:3 Arc- R
Special Rules- +1d6 to AAF


Firedagger Class Frigate- 35
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R
Fleet Defense Turret- R:15cm S:1 Arc- All Round
Special Rules- Fleet Defence Turrets add +1 Turret to a friendly ship w/in 15cm. They may only be used once per ordnance phase. They may be used on the Firedagger itself.

Praetor Class Frigate- 40
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R 
Prow Torpedoes- Speed: 30cm S: 2 Arc- F

Adeptus Arbites Punisher Class Strike Cruiser- 160 (System Defense for IN, AdMech, and RT)
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+/6+ Fronts
Turrets: 2
Weapons:
Port Weapons Battery- R:30cm S:4 Arc- L
Stbd Weapons Battery- R:30cm S:4 Arc- R
Dorsal Bombardment Cannons- R: 30cm S:3 Arc-L/F/R
Prow Torpedoes- Speed: 30cm S:3 Arc-F
Special Rules- Imperial Law: Deployment of a Punisher Strike Cruiser means more than just reinforcements. It means the Imperium has turned its gaze upon a system and it intends to impose law and order upon the citizens. This carries over into any fleet presence in system, as no one is beyond judgement of the law. All friendly vessels within 15cm of a Punisher Strike Cruiser are +1 ld.
Arbite Crew:  Arbites ships receive +1 in boarding actions.


Python Class Scout Sloop- 30pts (IN and Rogue Trader)
Hits: 1
Speed: 30cm
Turns: 180*
Shields: 1
Armour: 4+
Turrets: 1
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R 
Special Rules: 5d6 AAF. +2 leadership when enemy is on special orders.
If using Attack Ratings the Python allows you to reroll your die result if you choose (you must choose whether you will use this option before rolling!). To use this option you must have one python per 500 points.  If this option is chosen the Python is not deployed as standard. The Python (or Python Squadron) must be deployed after all other ships, within 45cm of an enemy ship if possible. If there are no enemy ships present the Python (or Python Squadron) may be deployed anywhere on the table so long as it is not within 60cm of a friendly ship, and cannot be combined in a squadron with a vessel of another class. If you do not choose to use this option the Python is deployed as standard.
« Last Edit: April 06, 2015, 03:06:50 AM by Gothmog Lord of Balrogs »
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Offline TheIronPrice

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Re: ASC 2.0 IN Development
« Reply #1 on: April 04, 2015, 02:32:33 AM »
What about the torpedo boats?

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #2 on: April 04, 2015, 02:41:04 AM »
What about the torpedo boats?

I haven't thought of a good way to represent them yet. Any suggestions?

They will be some sort of system defense, I at least know that.
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Offline TheIronPrice

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Re: ASC 2.0 IN Development
« Reply #3 on: April 04, 2015, 03:32:02 AM »
I got some, and was planning on using them similar to the torpedo bombers, maybe with a higher strength salvo or something like that. Since they're being used for system defense, they could be treated like predeployed ordinance. The model basically looks like a ww2 PT boat in space, so I was thinking of using them like ordinance and then having them dock at the station or whatever to reload.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #4 on: April 07, 2015, 08:49:27 PM »
Designs for the Ships
Nemesis BB
Majestic BB
Reprisal BB
Terra BB
Annihilator GC
Goliath GC
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #5 on: April 07, 2015, 10:09:16 PM »
Invincible Fast BB
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #6 on: April 08, 2015, 12:49:30 AM »
Chalice
2 x Daemon Slayers
Deimos
Preator Frigate
Punisher SC
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #7 on: April 13, 2015, 02:57:48 AM »
Imperial High Conveyor-Special (based off the High Conveyor in IA:Vol 10)
Hits- 12/Battleship
Speed: 15cm
Turns: 45*
Shields: 2
Armour: 4+
Turrets: 3
Weapons:
Port Weapons Battery- R:15cm S:4 Arc- L 
Stbd Weapons Battery- R:15cm S:4 Arc- R 
Prow Weapons Battery- R:15cm S:4 Arc- L
Dorsal Weapons Battery- R:30cm S:4 Arc- L/F/R
Special Rules: Vast- 3d6 AAF, May not use come to new heading, all critical hits receive -1 on the results table and counts as 3 Regular Imperial Transports in scenarios that utilize transports. -1 Leadership. Points cost is special as it should be utilized in scenarios with transports rather than in a normal fleet list.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #8 on: April 17, 2015, 01:28:28 AM »
So a modification for the Governor based on how it looks. Basically over half the forward part of the vessel is barren, and the rules agree with that. SO I figured this space would also be good transport space. I added the rule that in a mission requiring transports, if you take a Governor, it fills the role of one of the transports.

Governor Class Grand Cruiser- 250
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S: 4 Arc: L
Stbd Lances- R: 45cm S: 4 Arc: R
Dorsal WB- R: 60cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: For +10 points you may upgrade the Lances to S:6 R:30cm. In a mission that requires transports, the Governor-class if taken fills the role of one of the transports
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #9 on: April 18, 2015, 02:17:57 AM »
So I upped the Governor to 260 to cover the built in transport rule.
Here is the fluff I modified to match

It is rumored that the Governor-class Grand Cruisers were amongst the first classes of warships ever built for the Emperor's Great Crusade and are possibly a precursor to the Desolator battleship. The millennia long wars and cannibalization of parts since then has whittled down the fleet compliment of Governors so that now only a handful are left and any that are lost can no longer be replaced.
As the vanguard of the Great Crusade, the Governors served a dual purpose. They were designed with a large transport area in the forward half of the ship, concentrating their lances around the aft end and mounting weapons batteries on dorsal turrets to leave sufficient room to transport large contingents of conquering Imperial Army soldiers, holding several infantry and armoured regiments within their titanic holds. These vessels were often left as system flagships, able to not only defend the system from invading Xenos forces, but also able to redeploy garrisoned Army elements or PDF regiments within the system.
Although they have long since been rendered obsolete in terms of ship design, they still have their place in the modern Imperial Fleet due to their unique design combining transport capacity and warship capabilities.  The can often be found as the flagship of transport convoys or amongst Crusade or Explorator forces. Because of this, most have never been mothballed or placed on reserve status and many have also been used to backstop against the 13th Black Crusades of Abaddon, bringing much needed Guard and Fleet power to the front.
« Last Edit: April 18, 2015, 02:21:33 AM by Gothmog Lord of Balrogs »
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #10 on: April 18, 2015, 04:35:28 PM »
This should be the last of the IN ships unless I find any others.

oh, and the "Mega" ships will be done separately...

Cardinal Class Heavy Cruiser- 190 (IN or Chaos)
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S: 2 Arc: L
Stbd Lances- R: 45cm S: 2 Arc: R
Dorsal WB- R: 60cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc: F
Special Rules: Subject to the Strange Happenings rule in Bastion Fleet Lists. Should always be taken as a Reserve Vessel.

Defender Class Light Cruiser- 125
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Port WB- R: 30cm S: 4 Arc: L
Stbd WB- R: 30cm S: 4 Arc: R
Dorsal Fleet Defence Turrets- R: 15cm S:2 Arc: L/F/R
Prow Lances- R: 30cm S: 3 Arc: F
Notes: May exchange Prow Lance for S6 Prow Torpedo Salvo for not additional cost. Fleet Defence Turrets add +1 Turret to a friendly ship w/in 15cm. You may elect to split Turret fire, no LD test required. They may only be used once per ordnance phase. They may be used on the Defender itself.

Enforcer Class System Control Cruiser- 125
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm  S: 1
Stbd LB- Furies: 30cm Starhawks: 20cm  S: 1
Prow Bombardment Cannon- R: 30cm S: 2 Arc: L/F/R

Tempest Class Frigate- 50 (or 45?)
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+/6+ Front
Turrets: 2
Weapons:
WB- R:15cm S:4 Arc- L/F/R
Dorsal LB- Assault Boats:30cm S:1 Arc: -
Special Rules: 5d6 AAF
« Last Edit: May 05, 2015, 01:26:42 AM by Gothmog Lord of Balrogs »
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #11 on: May 06, 2015, 10:02:05 PM »
Going to consider IN finalized pending no objections today

Expect to see the PDF with ALL IN done and uploaded tonight
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #12 on: May 11, 2015, 05:55:40 AM »
Sorry it is a few days late, BUT IN IN COMPLETE
https://www.dropbox.com/s/zxtz8dsplzqa2qk/ASC%202.0%20draft.pdf?dl=0
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 IN Development
« Reply #13 on: June 23, 2015, 08:13:39 AM »
So I got suggested to do an Escort where the ONLY weapon it has is a Nova Cannon
Onager Class Frigate- 50 (IN)
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Prow Nova Cannon: R: 30-150cm S: 1 Arc: F
Special Rules: Must go on the Reload Ordnance SO to reload NC. Any critical hit is immediately treated as a Catastrophic Plasma Overload result (even though it is an escort) with a 1d6+3cm damage radius.
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Offline TheIronPrice

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Re: ASC 2.0 IN Development
« Reply #14 on: June 23, 2015, 04:39:46 PM »
Looks good. Can't wait to see the picture of it.