View the main ASC 2.0 thread here
http://www.forum.specialist-arms.com/index.php?topic=7097.0Below is what I last had on the Imperial Navy for 2.0, reposted for review. Feel free to discuss. Any addition IN Ships will also be posted here.
Nemesis Class Battleship- 375
Hits: 12
Speed: 15cm
Turns: 45*
Shields: 4
Armour: 5+
Turrets: 5
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 6
Stbd LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 6
Dorsal Lances: R: 60cm S: 3
Special Rules: Prow sensors +1LD, Cannot use Come to New Heading SO. May take ABs for +5 pts.
Reprisal Class BB- 370
Hits: 12
Speed: 20cm
Turns: 45*
Shields: 4
Armour: 5+/6+ Front
Turrets: 5
Weapons
Port WB- R: 45cm S: 12 Arc: L
Stbd WB- R: 45cm S: 12 Arc: R
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 2 Arc:-
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 2 Arc:-
Dorsal lances- R: 60cm S: 3 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 9 Arc: F
Special Rules: Cannot use come to new heading. +5 pts for Assault Boats.
Terra Class BB- 355
Hits: 12
Speed: 20cm
Turns: 45*
Shields: 4
Armour: 5+/6+ Front
Turrets: 4
Weapons
Port WB- R: 45cm S: 12 Arc: L
Stbd WB- R: 45cm S: 12 Arc: R
Port Lances- R: 45cm S: 2 Arc: L
Stbd Lances- R: 45cm S: 2 Arc: R
Dorsal lances- R: 60cm S: 3 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 9 Arc: F
Special Rules: Cannot use come to new heading.
Majestic Class BB- 380
Hits: 12
Speed: 15cm
Turns: 45*
Shields: 4
Armour: 5+
Turrets: 5
Weapons:
Port Lances- R: 60cm S: 2 Arc: L
Stbd Lances- R: 60cm S: 2 Arc: R
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 4 Arc:-
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 4 Arc:-
Dorsal lances- R: 60cm S: 3 Arc: L/F/R
Prow WB- R: 60cm S: 5 Arc: L/F/R
Special Rules: +1ld. Cannot use come to new heading. +5 pts for Assault Boats.
Invincible Class Fast Battleship- 300
Hits: 8
Speed: 25 cm
Turns: 45*
Sheilds: 2
Armour: 5+/6+ Front
Turrets: 4
Weapons
Port Weap Battery- R: 45cm S: 12 Arc: L
Stbd Weap Battery- R: 45cm S: 12 Arc: R
Dorsal Lance Battery- R: 60cm S: 4 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 9 Arc: -
Special Rules: 5D6 AAF. When the ships suffers a critical hit, roll an additional d6. On a 5+, an additional Fire critical damage result is applied to the original critical hit. Roll +1D6 for Plasma Drive Overload Catastrophic Damage results. Even though the Invincible has less than 3 shields and 10 hits, it MUST be mounted on a large (60mm) flying base, as it still has the presence of a Battleship, just none of the staying power.
Goliath Class Grand Cruiser- 250 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 3 Arc:-
Stbd LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 3 Arc:-
Port Lances- R: 60cm S:2 Arc: L
Stbd Lances- R: 60cm S: 2 Arc: R
Special Rules: May take ABs for +5 pts.
Annihilator Class Grand Cruiser- 290 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 5 Arc:-
Stbd LB- Furies: 30cm Starhawks: 20cm Assault Boats: 30cm S: 5 Arc:-
Special Rules: May take ABs for +5 pts.
Furious Class Grand Cruiser- 245
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 3
Weapons:
Port WB- R: 45cm S: 14 Arc: L
Stbd WB- R: 45cm S: 14 Arc: R
Dorsal Lances- R: 45cm S: 2 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc: F
Governor Class Grand Cruiser- 250
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S: 4 Arc: L
Stbd Lances- R: 45cm S: 4 Arc: R
Dorsal WB- R: 60cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: For +10 points you may upgrade the Lances to S:6 R:30cm.
Shadow of Vengeance- Unique Inquisitorial Grand Cruiser- 290 (INQUISITION)
Hits: 10
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 6+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 10 Arc: L
Stbd WB- R: 45cm S: 10 Arc: R
Dorsal Bombardment Cannon- R: 30cm S: 6 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Prow Launch Bays- Thunderhawks: 20cm Assault Boats: 30cm S: 2 Arc-
Special Rules: May be included in Imperial Fleets as if it were an Inquisitorial Cruiser. Must buy an Inquisitor Lord and select Ordo Xenos. In this case, the Inquisitor Lord MUST be on the Shadow of Vengeance. Shadow of Vengeance is equipped with Mimic Engines. Refer to Dark Eldar for Mimic Engine rules. For +30pts, you may upgrade the targeting matrix: All WB and Bombardment Cannons get a Left Col Shift.
Chalice Class Fast Battlecruiser- 215
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port WB- R: 45cm S: 12 Arc: L
Stbd B- R: 45cm S: 12 Arc: R¬¬
Dorsal Lances- R: 60cm S: 2 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: 5D6 AAF. When checking for critical hits against the Chalice class, critical hits are inflicted on a 5+. When a critical hit is received, roll an additional d6, on a 5+, the Chalice suffers a fire Critical Damage result in addition to the results of the critical hit. Roll +1D6 for Plasma Drive Overload Catasrophic Damage results.
Daemon Slayer Class Cruiser- 180
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port WB- R: 45cm S: 10 Arc: L
Stbd WB- R: 45cm S: 10 Arc: R
Prow Psychic Cannon- R: 30cm S:1 Arc: F
Special Rules: Psychic Cannon- Works as a lance that hits on a 5+, causing one point of damage in addition to the following
Daemonships: Banished back to the Warp
Hiveships w/ synaptic control: Cannot exert synaptic control.
All other Tyranid vessels: must rely on instinctive behavior
Marked Chaos Ships, Eldar Ships and Dark Eldar ships- behave as if cripples next turn
Tau ships (not including Kroot, Niccassar or Demiurg)- No additional effects.
All other ships: must pass LD check or behaves as if it is crippled the following turn.
ALL SHIPS: May not perform exterminatus and may not fire Nova Cannons/Armageddon Guns/Warp Cannons the turn following a hit by a psychic cannon.
Deimos Class Torpedo Cruiser- 225
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port Meteor TDS- Speed: 45cm S: 4 Arc- L/F
Stbd Meteor TDS-Speed: 45cm S: 4 Arc- R/F
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: The Meteor Torpedo Deployment System (TDS) launches a modified version of the standard torpedo. These torpedoes are smaller and fired from turret mounted box launchers, and as such are more limited. Meteor TDS torpedoes are short burn torpedoes and disappear after the ordnance phase in which they were fired, nor can they leave the arc they were fired in. Meteors are also smaller in size and are only hit by Turrets on a 5+, rather than 4+. They cannot be combined in a salvo with normal torpedoes or Meteors from another Deimos, however the Port and Stbd launchers on a single Deimos can combine their salvoes when fired in the FWD arc.
Auto loaders: You do not have to RO for the Meteor TDS. It is still required for the Prow Torpedoes.
Claymore Class Corvette- 25
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Weapons Battery- R:30cm S:3 Arc- L/F/R
Turbulent Class Heavy Frigate- 50
Hits: 2
Speed: 20cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Port WB- R:30cm S:3 Arc- L
Stbd WB- R:30cm S:3 Arc- R
Special Rules- +1d6 to AAF
Firedagger Class Frigate- 35
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R
Fleet Defense Turret- R:15cm S:1 Arc- All Round
Special Rules- Fleet Defence Turrets add +1 Turret to a friendly ship w/in 15cm. They may only be used once per ordnance phase. They may be used on the Firedagger itself.
Praetor Class Frigate- 40
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R
Prow Torpedoes- Speed: 30cm S: 2 Arc- F
Adeptus Arbites Punisher Class Strike Cruiser- 160 (System Defense for IN, AdMech, and RT)
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+/6+ Fronts
Turrets: 2
Weapons:
Port Weapons Battery- R:30cm S:4 Arc- L
Stbd Weapons Battery- R:30cm S:4 Arc- R
Dorsal Bombardment Cannons- R: 30cm S:3 Arc-L/F/R
Prow Torpedoes- Speed: 30cm S:3 Arc-F
Special Rules- Imperial Law: Deployment of a Punisher Strike Cruiser means more than just reinforcements. It means the Imperium has turned its gaze upon a system and it intends to impose law and order upon the citizens. This carries over into any fleet presence in system, as no one is beyond judgement of the law. All friendly vessels within 15cm of a Punisher Strike Cruiser are +1 ld.
Arbite Crew: Arbites ships receive +1 in boarding actions.
Python Class Scout Sloop- 30pts (IN and Rogue Trader)
Hits: 1
Speed: 30cm
Turns: 180*
Shields: 1
Armour: 4+
Turrets: 1
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R
Special Rules: 5d6 AAF. +2 leadership when enemy is on special orders.
If using Attack Ratings the Python allows you to reroll your die result if you choose (you must choose whether you will use this option before rolling!). To use this option you must have one python per 500 points. If this option is chosen the Python is not deployed as standard. The Python (or Python Squadron) must be deployed after all other ships, within 45cm of an enemy ship if possible. If there are no enemy ships present the Python (or Python Squadron) may be deployed anywhere on the table so long as it is not within 60cm of a friendly ship, and cannot be combined in a squadron with a vessel of another class. If you do not choose to use this option the Python is deployed as standard.