October 16, 2024, 09:47:09 PM

Author Topic: [WM] Egyptian Skeleton project!  (Read 29552 times)

Offline David Wasilewski

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Re: [WM] Egyptian Skeleton project!
« Reply #15 on: September 14, 2014, 06:34:58 PM »
I'm definitely interested too but only if they are compatible with the existing range of original GW Warmaster infantry. Khopesh, proper Egyptian style shields and mad hats sounds great. I'd probably want at least 4 units to do a brigade of skeleton guard.

Large Ushabti?

Dave

Offline berzerkmonkey

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Re: [WM] Egyptian Skeleton project!
« Reply #16 on: September 14, 2014, 07:23:44 PM »
I'm definitely interested too but only if they are compatible with the existing range of original GW Warmaster infantry. Khopesh, proper Egyptian style shields and mad hats sounds great. I'd probably want at least 4 units to do a brigade of skeleton guard.

Large Ushabti?
Yes, the plan would be to keep them compatible in terms of scale. Being as they likely won't be WM strips though, there will be some variation. In other words, you're not going to be able to cram 6 across a frontage.

At this time, the plan is strictly to do the skeleton infantry. The TK line is still pretty commonly available, so I don't know if there will be any branching out. My primary concern is replacing the current skeleton foot troops with something that actually looks like TKs. Based on Vincent's army, I think the GW Ushabti make fine bone fine stand-ins, if that's what you were looking for. But, again, it's really early in the game - we will see how this project goes before making plans for expansion. :)

Offline Stormwind

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Re: [WM] Egyptian Skeleton project!
« Reply #17 on: September 14, 2014, 09:14:48 PM »
The cost of a decent sculpt is huge - so rank and file infantry are relatively easy to justify.  Units that are 1 per 1000 points have a much lower return on investment, even if everyone with an army wants one.

I think by that - David an co. were asking not for a bone giant, but a unit of the size of the Kroxigor or Trolls, 3 to a base, larger skeletons with animal heads.
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Offline marell le fou

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Re: [WM] Egyptian Skeleton project!
« Reply #18 on: September 14, 2014, 10:17:52 PM »
Interested too.

Offline lawhock76

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Re: [WM] Egyptian Skeleton project!
« Reply #19 on: September 15, 2014, 10:34:46 AM »
Brilliant!

can you do two types of skeleton infantry. egjptie skeletons with head gear etc for elites/kemri and armour-less figs for lower status kemri figs and VC infantry. personally i am much more interested in a VC army.  i have no WM originals so anything would be great, cav, hq's artillery etc...
i will also be using mine for Warhammer 8th ed. 30 - 50 figs to a unit works great with 10mm figs :0)

 i'm good for an initial 8 - 12 units

good luck.

Offline berzerkmonkey

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Re: [WM] Egyptian Skeleton project!
« Reply #20 on: September 16, 2014, 09:59:37 PM »
OK, source files sent to Bob. THe next step is sending him a few WM skellies for size reference.

Question: Musician or no? I don't like the Tomb Guard musician - I was thinking a drummer, but I'm torn. Definitely going to have a champion and a standard bearer. A musician would add variation to the line, but also adds monetary cost and the reduction of a standard troop model.

Any thoughts?

Offline Aquahog

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Re: [WM] Egyptian Skeleton project!
« Reply #21 on: September 16, 2014, 10:36:42 PM »
*turns head to look at 3k of Undead unpainted or in need of repaint* While I don't need these I want the 10mm scene to flourish. I'll order at least two units to help get the ball rolling. Heh, since when did 'need' ever enter into this btw?

Offline andys

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Re: [WM] Egyptian Skeleton project!
« Reply #22 on: September 16, 2014, 10:46:30 PM »
*turns head to look at 3k of Undead unpainted or in need of repaint* While I don't need these I want the 10mm scene to flourish. I'll order at least two units to help get the ball rolling. Heh, since when did 'need' ever enter into this btw?
This site needs a "like" button  ;D

Offline Stormwind

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Re: [WM] Egyptian Skeleton project!
« Reply #23 on: September 16, 2014, 11:49:21 PM »
I love the idea of a musician, but understand that that increases the price for you.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline marell le fou

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Re: [WM] Egyptian Skeleton project!
« Reply #24 on: September 17, 2014, 04:42:12 AM »
I would say we shoudl bid on quality. So let's go for a musician.

We try to do something great, eh ?

Offline Aquahog

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Re: [WM] Egyptian Skeleton project!
« Reply #25 on: September 17, 2014, 04:34:34 PM »
Oops, I missed that. Yes, I think the musician is worth it. Drummer sounds good to me.

Thanks Andys.

Offline jchaos79

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Re: [WM] Egyptian Skeleton project!
« Reply #26 on: September 17, 2014, 08:07:48 PM »

Question: Musician or no?
Any thoughts?

Not a wind intrument or a pipe  ;)

Offline berzerkmonkey

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Re: [WM] Egyptian Skeleton project!
« Reply #27 on: September 17, 2014, 09:51:13 PM »
OK, the current plan is as follows:
  • Five strips of two models each
  • The models will be arrayed in ranks (similar to Dave's Landsknecht)
  • Three strips of standard troops with kopesh halberds (I'd love to do an additional strip for variety, but $$$$)
  • One strip with a champion in the fore, troop in the rear
  • One strip with a standard bearer in the front, troop in the rear
  • No musician (sorry guys, my wallet can't handle it!)
  • I've requested a width allowing a five model frontage on a WM base

Offline Dave

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Re: [WM] Egyptian Skeleton project!
« Reply #28 on: September 17, 2014, 11:20:41 PM »
If you're only going to do 5 strips why not start with archers? Those don't really need a command strip, so 5 variants will fill a unit evenly, assuming you're planning 5 strips per base. Failing that, a 2.5k KS would handle it:

1400 for sculpts
350 for molds
500 for 150 or so units
250 for fees
« Last Edit: September 17, 2014, 11:23:29 PM by Dave »

Offline Stormwind

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Re: [WM] Egyptian Skeleton project!
« Reply #29 on: September 17, 2014, 11:58:17 PM »
I am excited for Infantry / Archers / Cavalry. All are interesting to me for an army. =)
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/