Game 3 vs Chaos (Kirk...)The third in a lineup of beautifully painted fleets with a strong theme. Yay!
![Grin ;D](http://www.specialist-arms.com/forum/Smileys/default/grin.gif)
More Chaos, d'aww.
Chaos Black 13th listRepulsive - Warmaster, Ld 9, Mark of Slaanesh
Devastation - Chaos Marines, Thunderhawks, Mark of Slaanesh
Carnage - Chaos Lord, Mark of Slaanesh, Veil of Lust
Carnage
Carnage
5 Infidels
Chaos allies6 Infidels
![](http://img.photobucket.com/albums/v232/veritas117/Adepticon%202014%20BFG/IMG_1848.jpg)
Scenario: Neutron Star. In this one, there is a Neutron Star in the center of the table. There's a large wreck that's worth 450 VP if you salvage it (just like last game, 2+ to get it, 1 then oops). The gravity well of the star had a fun effect on the game: at the start of each player turn, after orders are given, then ships/squadrons are pulled toward it a number of CM based on class. BB: 1D6, Cruiser: 2D6, Escort/Ordnance/Defense: 3D6, and AAF orders gained +1D6. Gravity!
Deployment![](http://img.photobucket.com/albums/v232/veritas117/Adepticon%202014%20BFG/IMG_1857.jpg)
I pointed everything at the wreck, because it was worth bank. I also did so in a way so that, with average rolls, my ships would get pulled right on target to it. Gotta plan ahead-ahead with rules like this! The Devastations, on the other hand, went to sweep the flank for some reason. Slingshot around the star I guess?
Turn 1 ...went to him (of course). The Carnages went to flank me with an AAF, but the cosmic pull made one go through the asteroids, taking four hits. A good start for me! Everything else moved up to unleash torpedoes (holy moly that's a lot of torpedoes for a chaos fleet).
On my turn, I gave the Tiddla-winks (what I named my Tiddla skwadron) a free AAF to get that hulk. One plastered itself on asteroids, but the other made it, and only just! There were three bonus points for the allied fleet to claim the hulk, so I rolled that D6...and it came up a 1. Rats! Oh well, no points for anybody then I guess...at least it didn't catch fire. My fleet made short work of the Infidels that got too close.
Turn 2The star's pull brought the next set of Infidels much closer than intended; however, this led to him firing a meaty salvo through my ships. Combined with fire from the rest of the fleet, they hammered the Slaughters repeatedly until one of them busted and caught fire.
![](http://img.photobucket.com/albums/v232/veritas117/Adepticon%202014%20BFG/IMG_1859.jpg)
That flaming hulk then drifted forward and sideways, right past his line...and EXPLODED. The conflagration took out five Infidels and dropped shields on a few ships (including mine, before I moved!). Quite a painful explosion, that was. Then, the rest of the fleet locked on. With all guns blazing fire in every direction, the Repulsive was hulked, along with a Carnage. Naturally, that last Infidel bit the bullet too. The Devastation was crippled and another Carnage took some hits.
![](http://img.photobucket.com/albums/v232/veritas117/Adepticon%202014%20BFG/IMG_1860.jpg)
(they're turned so he remembers they're dead)
After that, he did his best to escape the guns of my fleet. The two carnages went to hide around asteroids, but the Devastation had nowhere to go, and was hulked.
![](http://img.photobucket.com/albums/v232/veritas117/Adepticon%202014%20BFG/IMG_1861.jpg)
This time, with no bonus objectives giving me freebie points...I still ended with a massive 1000ish VP difference.
So, 3-0 and crowned champion for another year. I'm a monster!