Some clarifications, s'il vous plait:
0-1 cruiser of max 8 hp
Cruiser, or Cruiser hull? In other words, only cruisers, not light/heavy/battle/grand cruisers. Or, is it any ship of the type "Cruiser", regardless of distinction, as long as it's not "Battleship" or "Escort" or "Defense" and is 8 HP.
Also, at minimum, it MUST consist of two escorts, yes?
Vet Fighter Aces: Fighters stay alive for one extra set of ordnance gone through compared to standard attack craft of the race, Bombers ignore 1 turret for number of attacks rolled.
So, a standard fighter can remove two enemy ordnance? Is that limited per turn or forever? Example: I have a standard fighter counter. It makes contact with another marker and removes it on my turn. Next turn, it goes after another marker. Do I lose my fighter now, or did it "reset"?
Another question: fighters v fighters. If two fighter markers hit each other, what happens? Normally they'd both be removed, but this special rule says no. So, do both markers stay on the table? Do they fight each other again and then die?
Another question: fighters v waves. Is it like durable ordnance, where it can remove one counter and then attack another?
Another question: durable fighters. Do they only roll the 4+ after the second marker they remove? So, attacking a wave I remove two enemy markers, then roll to see if I stay. If I do, can I then kill two more markers before having to test to stay again? Back to the very first question, if I only remove one marker a turn, do they then never test to stay on the table?
+1 bonus battle point for having at least one ship/squadron from your fleet successfully navigate the warp rift on the table.
As per Desperate Allies, the allied flotilla cannot achieve this, right?