ALSO i THINK there is a slight issue with the desprqte allies thing to them not at least tryingo move outta of the way from say a planet or astroid field, even Nid fleet when they go on instinctive behaviour have rules to avoid them from doing that it needs to be change to
Desperate Allies: As for Allies of Convenience, but ships from the Allied Fleet cannot achieve mission objectives.
Additionally, at the start of your turn, roll a D6 for each ship/squadron within 15cm of a Desperate Ally ship/squadron:
on a 1, that ship/squadron cannot turn, fire, or launch ordnance as they watch for betrayal. EXCEPTION: If this would cause the ship to collide with or move into terrain, it may turn as normal to avoid it