By Andrew Christlieb & Horizon:
ROGUE TRADERS<Ship Profiles>
> ForgeshipAndrew envisioned as from fanatic:
http://www.specialist-arms.com/fanatic/90btf.pdfFORGESHIP 290PTS
(Exorcist Grand Cruiser model)
Bound together by ancient treaties and deeds of promise, the Adeptus Mechanicus have a long standing relationship with the Black Templars. Various physical assets are offered by the Mechanicus, most notably Forgeships and the fleet resources they hold. Forgeships are however, usually obsolete vessels converted solely for their role as fleet support. The weaponry afforded a Forgeship befits its function and reluctant presence in a battle, being long range and broadside only.
Forgeship:
Any suitable Grand Cruiser Model
Cruiser 10 hits
speed 20cm
turns 45
shields 3
armour 5+
turrets 3
variant one:
port weapons battery 60cm strength 10 left
starboard weapons battery 60cm strength 10 right
cannot come to new heading, less then equal (?), allows 4 more AC to be fielded by the fleet then normal.
> Lunar, Carnage, Tyrant and Murder Class per standard BFG:Revised profile.
Galleon (WR17) Trade Galleons are the largest vesselsused by Rogue Traders. A Trade Galleonrivals an Imperial Cruiser in size and firepower. Since Rogue Traders constantlyupgrade and change their personal Trade Galleon, these vessels may become quite eccentric. Therefore it is impossible to designate a standard class of Trade Galleons, and the term Trade Galleon is usually applied to any large vessel in service of a Rogue Trader.
A large percentage of Trade Galleons are based on the Gothic or Lunar class cruiser frame. A famous example of this is the Archis Nova: originally intended to be a Lunar class cruiser, it's building was abandoned when traitors seized power in the system where it was being built. After helping Imperial forces to retake the system, Rogue Trader Emil Bosquera was awarded the vessel, which was finished to his own tastes as a Trade Galleon.
The infamous Rogue Trader Nicius Ravenclaw actually managed to buy an unfinished hull from the planetary governor of Corinth. This hull, only know as Hull 354,was thought to be cursed by local dockworkers and was never finished.
Ravenclaw towed Hull 354 out of the system with his two Lorcha’s Vexator and Sabazius. After three decades, Hull 354 returned to Corinth Fleet base as the Domitor Astra. Most of the local dockworkers still think that the ship is cursed, but so far she has performed outstandingly and has enabled Ravenclaw to claim several big prizes, including the renegade grand cruiser Doomhammer.
On the other hand there are many Trade Galleons of unique or obscure origins, suchas the Blessed Voyager, a cruiser from the Dark Age of Technology luckily discovered by Rogue Trader Julius Kaeron when he was sent off-course by a warp storm. Other famous ships of this type include the Helion's Talon, an infamous pirate vessel witnessed several times cooperating with Ork pirates, and the Andromeda, a ship noted for dealing with forbidden tech in the Gulf of Damocles.140 points
Cruiser: 8 hits
Speed 20cm
Turns 45*
shields 2
Armour 5+
Turrets 2
Choose pattern:
* Imperator:
Port Weapon Batteries: 30cm strenght 10 L
Starboard Weapon Batteries: 30cm strenght 10 R
Prow weapon Batteries strength 30cm 4 LFR
Archis Noca:
Port Weapon Batteries: 30cm strenght 4 L
Starboard Weapon Batteries: 30cm strenght 4 R
Port lance battery 30cm strength 2 L
Starboard lance battery 30cm strength 2 R
Prow weapon Batteries strength 30cm 4 LFR
Domitor Astra:
Port Weapon Batteries: 30cm strenght 4 L
Starboard Weapon Batteries: 30cm strenght 4 R
Port Launch Bay (fighters/a-boats) strength 2
Starboard Launch Bay (fighters/a-boats) strength 2
Prow weapon Batteries strength 30cm 4 LFR
Merchantman per wr17
The Merchantman is a step down from the Trade Galleon, equal in size to an Imperial light cruiser, being a compromise between the raw firepower of a Trade Galleon and the fast and nimble Lorcha. Just like its larger cousin, Merchantmen come from a lot of different sources. Most of these vessels started their life as super heavy cargo vessels but somehow ended up in the hands of a Rogue Trader, and, due to the Rogue Traders love for modifying his vessels, most of them are made unrecognisable after a few or many refits. Merchantmen are cheaper to run and maintain than a fully fledged Trade Galleon and they attract less attention (for a Rogue Trader vessel that is), making it a less preferable prey for space pirates. That's why most of these ships ply established spacelanes, although some adventurous Rogue Traders not able to afford the larger Trade Galleons use them for exploratory purposes.
Some examples of this kind of vessel are Romulus & Remus, sister ships which cover the dangerous route between Mars and Armageddon; Itzar's Green Hide, a Merchantmen built using part of the Hulk of an Ork cruiser; the Lar'shi'fannor'o, possibly the most powerful Merchantmen ever; and the mysterious Kalandras, a Merchantmen which is said to trade between Eldar Exodite worlds and other, even darker alien species.85 points
cruiser 6 hits
20cm speed
turns 45
shields 1
armour 5+
turrets 2
Choose pattern
Remus:
Port Weapon Batteries: 30cm strenght 6 L
Starboard Weapon Batteries: 30cm strenght 6 R
Prow weapon Batteries strength 30cm 4 LFR
Vesprugo
Port Weapon Batteries: 30cm strenght 4 L
Starboard Weapon Batteries: 30cm strenght 4 R
Port Launch Bay (fighters/a-boats) strength 1
Starboard Launch Bay (fighters/a-boats) strength 1
Prow weapon Batteries strength 30cm 4 LFR
Escorts
Xenos Vessel, whatever you want and agree with opponent.
![Grin ;D](http://www.specialist-arms.com/forum/Smileys/default/grin.gif)
Standard pattern
50pts
escort 1 hit
25cm speed
turns 90*
shields 1
armour 5+
turrets 1
Dorsal weapons battery 30cm strenght 2 LFR
Prow Lance battery 30cm strength 1 F
Xenos escort may pick the Xenos upgrade for free.> Recommissioned Escorts
Recomm Variant 1 ; Cobra
Recomm Variant 2 ; Firestorm
Recomm Variant 3 ; ![Huh ???](http://www.specialist-arms.com/forum/Smileys/default/huh.gif)
Per BFG: R profiles. Or more exotic variants?> Transports standard BFG R
-------> Q-ship change
-------> Armed freighter 2wb @30cm.
> Standard Escort standard BFG R (eg Sword)
SPECIAL RULESMaximum Number of upgrades:
Trade Galleon: 3 upgrades, 2 exotic
Merchantman: 2 upgrades, 2 exotic
Cruisers: 2 upgrades, 1 exotic
Light Cruisers: 1 upgrade, 1 exotic
Xenos Escort Squadrons: 1 upgrade, 1 exotic
Recom Escort Squadrons: 1 upgrade, 1 exotic
Transport Squadrons: 1 upgrade, 1 exotic
You can buy a number of upgrades, as allowed in the list above, from the following list:
Short list Imperial: 15pts per upgrade 1)Improved Sensors: +1 Leadership
2)Targeting Matrix: Weapons receive a left shift
3)Secondary Reactors: +2d6 AAF / +1d6 AAF and +5cm speed?
4)Plasma Boosted Batteries: All 30cm Batteries are exchanged for 45cm Batteries
5)Heavy Hull Plating: +1 Hit point
6)Armored Prow: Prow adds 6+ armor
<<<<add more?>>>For +20pts you may take an exotic upgrade, due their rarer availability, the result is more chance of what the Rogue Trader found then what he would like:
Exotic ListRe-roll results that are not possible on the ship
2)Alien Hull:
-->
in the endphase roll a D6, on a 5+ 1 lost hit point is restored *not intended for escorts3)Eldar Holofield Tech:
-->
right shift against batteries, 6+ save against lances4)Displacement Drive:
-->
On CTNH special orders the ship may move the first 15cm of its movement in any direction except the rear arc before turning5)Tau Tracking systems:
-->
Exactly the same as the Tau Messenger has6)Penance Shields:
-->
The RT ship is immune to the detrimental effects of Marks of Slaanesh, presence of Spectral Daemon ships, and any other psychic attacks such as Necron Seplechures and Tyranid ships with the Psychic Scream evolution 7)Leaf on the Wind:
-->
You may always attempt AAF, BR, or CTNH special orders, even if other ships have failed their command checks already. You may also re-roll the dice for any attempt to navigate celestial phenomena 8)Expert Troops:
-->
+1 to boarding and hit & runs, -1 to hit & runs against this ship.9)Extra Lance:
-->
+1 Dorsal 30cm Lance L/F/R *not intended for escorts10)Nekulli Energy Shields:
-->
+1 Shield, Nekulli shield technology is highly efficient and any ship refitted with them will not change their base size, even if this refit brings them from 2 to 3 shields. *not intended for escorts11)Exotic Torpedoes:
-->
Add additional torpedo options to your ship. Roll D6:
1)Boarding Torpedoes
2)Kel-Dach Torpedoes (Melta Torpedoes)
3)Demiurg Torpedoes (Speed 30cm, arc Any)
4)Tau Torpedoes (Per Tau)
5)DE Leach Torpedoes (Per DE)
6)Eldar Torpedoes (Per Eldar)
12)Exotic Attack Craft:
-->
Roll D6: *not intended for escorts +40 for special bombers too much/ too little? (+25 for bombers, +15 for this) I think the TH halving launch strength makes up for the price difference nicely without any additional cost)
1-2) Thunderhawk Gunships (Replace all ordinance with Thunderhawk gunships following all rules for those craft. The ships launch capacity is halved, rounding up.)
3-4) Darkstar Bombers (Replace your bombers with Darkstar bombers following all rules for those craft.) *you must have already purchased bombers!
5-6) Manta Bombers (Replace you bombers with Manta bombers following all rules for those craft.) *you must have already purchased bombers! FLEET LISTRogue Trader Fleet List.Fleet Commander: You may include one Lord Captain in your fleet who comes with his own a personal cruiser without restriction, selected from the cruiser options in this fleet list, and improves its leadership to the value shown. You must include a Lord Captain in your fleet even if its less than 750 points.
0-1 Rogue TraderLeadership 9.... 75pts
Leadership 8.... 50pts
The Lord Captain comes equipped with one additional refit for his personal ship included in his point cost.0-5 Veteran CaptainsYou may include up to five Veteran Captains in your fleet. Each Veteran Captain must be assigned to a capital ship or escort squadron and improves its leadership by +1 with a maximum of 9. If you choose to place a Veteran Captain on an escort vessel note which ship the Bond-Captain is on as the escort squadron will lose the benefit if his ship is destroyed.
Veteran Captain (leadership +1, max of 9)... 15pts
A Veteran Captain may be given a single re-roll, which he can use on his own ship or squadron only, for +15 points. A Veteran Captain may also purchase up to one additional refit for his personal ship at the listed cost.
Capital Ships
Forgeship
You may include up to one Forgeship in your fleet if your fleet is worth over 750 points. 0-1 Forgeship...... 290pts
Grand Cruisers You may take one Grand Cruiser per 1000 points, additionally it must be accompanied by at least one escort squadron or transport squadron consisting between 2-6 models.
Vengeance..........xxx
Avenger.............xxx
Cruisers
Each cruiser must be accompinied by one escort squadron or transport squadron consisiting of 2-6 models.
Lunar................... 180pts
Carnage............... 180pts
Tyrant.................. 175pts
Murder................. 170pts
Galleon................ 140pts
0-12 Lightcruisers
Dauntless............. 110pts
Endeavor............. 110pts
Siluria.................. 100pts
Merchantman........ 85pts
Escorts
Xenos vessel......... 50pts
Sword................... 35pts
Havoc................... ??pts
Recom escort........ 30pts
Iconoclast.............. 25pts
Transports
The fleet must include at least one squadron of escort-sized cargo ships of any type, whether or not the scenario requires transports, in a squadron of 2-6 ships. Any number of cargo ships beyond this number may be taken, organized in squadrons of 2-6 ships, containing only cargo ships. Heavy transports may also be taken, in squadrons of 1-4 Heavy transports. Heavy transports may not be taken in squadrons with escort-sized cargo ships and they may not make up more than 1/3 of the fleets total transport value.
Escort Carrier....... 60pts
Q-ship................... ??pts
Heavy Transport... 40pts
RT Cargo vessel.... 20pts
Armed Freighter.... 20pts
Cargo Transport..... 10pts
The link to the doc: [outdated!]
https://docs.google.com/document/d/1CNrMhFMvRF1-11nAEqPP--96ohLtdhzpqi8Km1oFWt8/edit?usp=sharing
A mixture of Warp Rift 17, The HA rules and some Rogue Trader in it.