Thank you very much for the update guys! My curiosity regarding the project got the better of me
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! I've actually been playing around with the planetary defenses a bit lately. I would never claim to have played even remotely enough games to be able to completely judge the effectiveness of the different units, but I have noticed a couple of.. peculiar.. things. Namely:
Armed freighters: I've used these guys a lot since I love the FW models. However, they don't really seam very worthwhile for their points cost.. Or to be more precise: losing half of your cargo capacity is a very high price to pay to get 1 more WB and 30cm range. For those points you can almost get another Iconoclast instead. Actually, I don't think I'd want to change my regular transports for armed freighters even if it was free haha! What would you think about letting them keep the cargo capacity of a regular transport (i.e. "2")? Perhaps increase their points cost a bit (even though I think 20pts is probably fine then).
Escort carriers: These guys are cool. It needs to be said, light carriers are just awesome
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! But again, I think loosing all of your transport capacity is a little bit to much of a blow when you're playing the scenarios that rely on transports. I do think the 60pts cost is fine, otherwise it be to easy to just spam cheap carriers in for example planetary assault. But perhaps these guys could be the "half freighters" that Armed freighters are now. What do you think?
Heavy transports: I love these guys, they are tough as nails and I can see why they cost 40pts and are only allowed as one third of your total cargo capacity. If I could, I'd use all of my transports as these guys
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!
These are the only units I've played repeatedly with so far and so will be the only ones I'll mention for now. Keep in mind though that these are just the first few observations of a happy amateur
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! I'd be very interested to hear your opinions on the matter. Perhaps I'm just using some of these units wrong? What changes would you suggest?