September 09, 2024, 06:23:32 PM

Author Topic: Pirates  (Read 11479 times)

Offline AndrewChristlieb

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Re: Pirates
« Reply #15 on: October 14, 2013, 03:00:44 AM »
You could start it up in the chit chat thread.
I don't make the rules, I just think them up and write them down.

Offline connahr

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Re: Pirates
« Reply #16 on: October 20, 2013, 10:28:15 PM »
right so i've made some more progress, out lined fleet limits for the imperial navy and i've decided that the merchants/rouge traders fleet will be turned into a sort of imperial sub-faction used in specific senarios (or if you just feel like it), i'll be doing this with the tau who will also have a merchant navy type sub list

pirates - options to take human, ork and eldar ships (but not ork and eldar) and chaos cultists (not full on marks of chaos but sort of a mild version)

tau - similar to imperial navy - have main list and merchant sub-list

chaos will have its own raider oriantated list

necron/tyranids will be there but I'm not sure on how to make them fit in with the pirate

Eldar/corsairs/dark eldar, well they were pretty much pirates to begin with

when i get round to the senarios i'm going to try and make a story driven campaign, as you play the campaign the fleets get larger and the result of some battles will determine which senario is next/advantages and dis-advantages
theres no such thing as over kill, its just making sure

Offline AndrewChristlieb

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Re: Pirates
« Reply #17 on: October 24, 2013, 05:36:37 AM »
Sounds cool so far :).
I don't make the rules, I just think them up and write them down.

Offline Lord Duggie The Mad

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Re: Pirates
« Reply #18 on: October 27, 2013, 02:01:08 AM »
Re: Necrons and Tyranids;

Perhaps the bugs could fit in as splinter fleets separated from the hive mind and having to rely on pirate actions to sustain themselves?

The necrons might be represented in the same light - a smashed dynasty with a rogue lord eking out an existence and quietly pursuing goals of revenge?  (I have not read the new necron codex so I know nothing about the new dynasty back-story)


Cheers,

LDTM
"Orders, sir?"
"Blast 'em to bits!  Do I have to think of everything?!"

Offline connahr

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Re: Pirates
« Reply #19 on: April 09, 2014, 12:12:13 PM »
yeah forgot all about this project until last night
well i've done some thinking and heres some more ideas for peoples comments

pirates - made of orks, human, chaos, dark eldar, eldar corsairs - taking ships from one faction will prevent you from taking certian others: for example Eldar cannot be taken with dark eldar and chaos

with pirates i was also thinking of introducing a rule set where you could choose the pirate badn to be made up of a majority of one race (example 2 ork ships for every none ork ship) and that doing this would enable special upgrades, ships and characters

thoughts people
theres no such thing as over kill, its just making sure

Offline AndrewChristlieb

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Re: Pirates
« Reply #20 on: April 10, 2014, 05:29:48 PM »
It sounds intersting, I'm guessing this would be focusing mainly on smaller ships like the 2010 list?
I don't make the rules, I just think them up and write them down.

Offline connahr

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Re: Pirates
« Reply #21 on: April 12, 2014, 01:40:22 PM »
yeah small ships: escort, light cruiser and one or two regular cruisers if their background fits them into a convy flagship/escort/anti-pirate role
theres no such thing as over kill, its just making sure

Offline connahr

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Re: Pirates
« Reply #22 on: April 17, 2014, 10:11:53 AM »
finsihed the Imperial section off

i'm gonna start on the Pirates next

Edit: Armand has kindly offered to produce both the punished and oppresser Strike cruisers, thus eliminating the need for costly conversions or tracking parts down
« Last Edit: April 17, 2014, 10:41:02 AM by connahr »
theres no such thing as over kill, its just making sure

Offline connahr

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Re: Pirates
« Reply #23 on: April 17, 2014, 10:07:02 PM »
started work on the pirates Fleet list; so far i've done the restrictions, cultist upgrades and started the rules for having a 'dominant' race within the fleet

next i'll start on some unique pirate characters

also armand has put both the Adeptus Arbites Punisher and Oppresser strike cruisers on shapeways :)
theres no such thing as over kill, its just making sure

Offline connahr

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Re: Pirates
« Reply #24 on: April 21, 2014, 09:02:04 PM »
well this project has already reached 14 pages and 5,800 words

I'm part of the way through the Pirate Characters, suggestions are welcome as i want to try and have a few

so far there is Bakars's Chariot (fanatic magazine) and a mysterious Pagan class light cruiser which seems to have a vendetta against Chaos

I'm planning on adding one for each major race, these will be light cruisers. I'll also come up with some escort squadrons to be famous mercs or a small pirate band of some renown
theres no such thing as over kill, its just making sure

Offline connahr

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Re: Pirates
« Reply #25 on: June 29, 2014, 08:29:34 PM »
armand has released some more transports which has gotten my inspired to do a bit more work on this

once i've finished the pirate fleet list i'll make what i've got so far avalible for download and then people can play test it
theres no such thing as over kill, its just making sure

Offline AndrewChristlieb

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Re: Pirates
« Reply #26 on: July 03, 2014, 05:52:19 AM »
Sounds good!
I don't make the rules, I just think them up and write them down.

Offline connahr

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Re: Pirates
« Reply #27 on: July 04, 2014, 10:51:36 PM »
great news everyone

i've got two more ships to make rules for the pirates (i'll do it tomorrow night, i'm too tierd right now), the rest i'll just list as the rules are already down on BFG:R, so play testing can comence (i will write the full stats in eventually)

after this i'll make a senario or two for testing
theres no such thing as over kill, its just making sure

Offline connahr

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Re: Pirates
« Reply #28 on: August 04, 2014, 09:49:17 PM »
ok, written rules for pirate fleet list

and i'm play testing a senario as i type
theres no such thing as over kill, its just making sure

Offline connahr

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Re: Pirates
« Reply #29 on: August 19, 2014, 09:25:44 PM »
i have now posted the imperial and pirate fleet lists in the experimental rules sections along with the additional rules i've come up with for BFG:pirates
theres no such thing as over kill, its just making sure