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Author Topic: [BFG] - Designing new ship types - 3d printing madness  (Read 151041 times)

Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #75 on: September 12, 2013, 12:28:32 PM »
Quickly made two variants as well:

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Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #76 on: September 16, 2013, 07:22:12 PM »
I've been away for a couple of days, so sadly no new updates yet. I have some ideas for a variant prow with large turrets on it. As for the current turret component, I need to rework the turret design a bit since they are perhaps too small to print, so I started to tweak the design a bit:



The one on the right is the old original turret, the barrels are too thin to print out without them bending. So I made the first variant (middle turret) which is the standard one mounted on the ships. However, I wanted the turret component to have something a bit different, so I started working on another variant (left turret). It still needs some beefing up, especially at the back.

I've also been pondering about the torpedos a bit. So far the original design is the strongest. The ones with the studs on them either look like something a frustrated housewife might keep in her bedroom drawer or something made for a David Tennant era Dalek episode of Doctor Who. Nothing against Doctor Who, I love that show, but I don't want a Dalek aesthetic for my stuff. So I need to kind of rethink the design for torpedo variants. I remember GW once had different types of torpedos for BFG, not models but markers, does anybody have that picture somewhere?
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Offline Islacrusez

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #77 on: September 16, 2013, 07:26:31 PM »
They should still be available on GW's website. For some reason their names are in German if I'm not mistaken. I'll pull up the image if someone doesn't beat me to it by midnight or so!
Quite crucial to be able to tell minefields and rally points apart...

Offline marell le fou

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #78 on: September 16, 2013, 10:30:19 PM »
I like the models you have designed here.
I know to few the BFG game to know where to search on GW site.

Offline Islacrusez

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #79 on: September 17, 2013, 01:08:04 AM »
Quite crucial to be able to tell minefields and rally points apart...

Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #80 on: September 17, 2013, 08:02:05 AM »
Thanks a lot dude! :)
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Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #81 on: September 17, 2013, 07:57:54 PM »
In the meantime...the status of my carrier.





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Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #82 on: September 18, 2013, 12:52:14 PM »
Small update on the thrusters:
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Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #83 on: September 19, 2013, 07:41:47 PM »
In the meantime (I love saying that) I started working on the anti armor turrets. At first I was planning on making a 'sniper turret', which would have been a single long barreled device. However, the sizes we are dealing with here are super small, meaning that such a barrel would become very frail. I tried making it thicker, but it ended up looking ridiculous. So I came up with something different: PLASMA TURRETS! They are quite detailed, and I really wonder if the print will be able to show that, or that people could even see it at such a scale.



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Offline Islacrusez

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #84 on: September 19, 2013, 08:00:11 PM »
I... I actually love the design of these turrets. Awesomeness.
Quite crucial to be able to tell minefields and rally points apart...

Offline marell le fou

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #85 on: September 19, 2013, 11:07:46 PM »
Yep. Great.

Beware to the symetrical effect that will be augmented by the presence of the turrets. I mean the hull itself is symetrical, that's ok. As the trrets are the same too, depending on the orientation and size, they can be perturbating the general aspect if they catch the eye too much.

I'm unsure if i'm easy to understand. It's hard to explain a feeling when it's not your tongue...

I mean i'm afraid the great quantity of turrets could perturbate the harmony of the hull when i see this picture.


Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #86 on: September 21, 2013, 10:01:02 AM »
Updated the turrets a bit:
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Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #87 on: September 25, 2013, 03:46:53 PM »
Been working on a prow variant. It's still very WIP, meaning that a lot of the details need to be added to it so it fits with the rest of the ship.





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Offline marell le fou

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #88 on: September 26, 2013, 09:53:10 PM »
Very original and agressive !

Offline Malika

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Re: [BFG] - Designing new ship types (Homeworld inspired)
« Reply #89 on: September 26, 2013, 11:31:31 PM »
By the way, here's a comparison shot between the plasma prow and torpedo prow:



Note that the prow is still very WIP.
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