Hi,
I won't comment on Eldar MMS.
![Wink ;)](http://www.specialist-arms.com/forum/Smileys/default/wink.gif)
But look at official Eldar rules:
1)it breaks the core mechanic of BFG: it lets ships move in the ordnance phase.
2) 4+ armour is not a good way te represent Wraithbone
3) Why would an advanced race be so easily hurt by the mosty common weapon mon-keighs can make? Weapon batteries: no save for Eldar. 1 weapon battery can kill thousands of Eldar. That's just wrong.
4) No protection versus space rocks
5) Play surprise attack:
Eldar move on table, destroy enemy ship, move away from table. Eldar win before opponents moved. Given : if someone plays like that he's an a$$. But the rules do allow it and it isn't illegal. So, bad rule writing.
Craftworld Eldar: alternatively I once said this:
Corsair Eldar use MSM
Dark Eldar MS (with mimics)
Craftworld Eldar use MMS
Three Eldar with different rulesets. So, just give your CWE a go with them.
//
ahem
On BFG:R
Yeah, talk with your friends about BFG:R. Pick the elements your group likes. I mean, Marines2010 are a really good improvement over the original Marine rules. BFG:R doesn't change it a lot but finetunes the Space Marine rules a bit more.