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Author Topic: Necron counter tactics: Staving off the necron menace  (Read 7391 times)

Offline Lord Duggie The Mad

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Necron counter tactics: Staving off the necron menace
« on: June 01, 2013, 01:37:15 AM »
'Morning gents.

A lazy Saturday morning; e-thumbing through the revisions for necron fleets, looking at all the good work and rather regretting I didn't get some more scythe class cruisers to chop up and convert. 

The necrons are something of a headache for me - the significant other loves playing with them, who wouldn't?  Harder than Chinese calculus, after all.  In a 1,000 point game (armada lists) the usual choice is
1x Tombship
1x Scythe
1x Shroud

I tend to find killing necron vessels damn near impossible with their 2+ save and ability to slip away unnoticed.  By comparison, my ships have a nasty habit of spontaneously transforming into expanding clouds of dust, often accompanied by self-satisfied cackling. 

My previous encounters have led me to a strategy focusing all attention on one of their softer targets in the hope that come time to add up VP's, I've maintained some shred of dignity.  Sadly, the new BFG:R fleet lists appear to have removed said table and I'm left wondering: now what?

The other fleets we have knocking around aren't so much of an issue - boarding actions.  Lots and lots of boarding actions.  Craftworld eldar, Chaos & the bugs can all munch their way through a necron ship in some shape or form but I'm struggling with the Imperial Navy. 

Aside from upping the nova cannon count (tempting), can any of you chaps recommend fleet choices or tactics?
C'mon guys, help a (battle)brother out, glorious defeat in combat is one thing but having your ass handed to you by a girl is just plain embarrassing  ;D ;)
 
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Offline Gothmog Lord of Balrogs

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Re: Necron counter tactics: Staving off the necron menace
« Reply #1 on: June 01, 2013, 03:49:10 AM »
Take some inquisition elements to up your own boarding power?
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Offline Lord Duggie The Mad

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Re: Necron counter tactics: Staving off the necron menace
« Reply #2 on: June 01, 2013, 04:33:14 AM »
Hmm, interesting idea.  I suppose it does sound consistent to have an Ordo Xenos with a fleet facing necrons.  Doubly fun to opt for the extra targeting matrix.  Wish I could stick it on my retribution battleship - I kind of regret that choice now, I keep wondering if I should have stuck with the Emperor.

Massed light cruisers would probably have the speed and maneuverability to run down necron cruisers but that seems like quite a gamble. 
« Last Edit: June 01, 2013, 04:47:31 AM by Lord Duggie The Mad »
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Offline horizon

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Re: Necron counter tactics: Staving off the necron menace
« Reply #3 on: June 01, 2013, 04:44:31 AM »
If you read it like that.... but it only means the range shift. ;)

As for Necrons: the BFG:R list isn't done, so keep a wait on that.

Officially:
Pick the Shroud. Blast it to shreds, keep your ships alive. Disengage.
 ;D

Shoot weapon batteries first.

What is your typical IN fleet?

Offline Lord Duggie The Mad

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Re: Necron counter tactics: Staving off the necron menace
« Reply #4 on: June 01, 2013, 07:39:53 AM »
Hi Horizon,

Indeed - that was the intended meaning as I inferred it; I just made the observation to highlight how it could be taken  :)  Hey, lecturing international students you very quickly learn how semantics can make even the most well intending statement go hideously wrong  ;D

Ganging up on the shroud has been my preferred method, foiled recently by taking 3 of those pesky raiders in it's place.  Raiders not netting those delicious extra points when damaged...


Typically, my usual 1000 point fleet has been alternating mixtures of:
1 Mars class battlecruiser
1 Lunar
1 Gothic
1 Dictator
swords/firestorms to make up the difference.

I have a Dominator and a Lunar with nova cannons that are awaiting painting and a recent addition of a couple of Dauntless cruisers which may displace a few of the bits above.


Needing only a single scythe to field a tombship was, in my mind, inviting trouble.  1600 points and you can get 2 scythes and 2 tombships :o.  I have a second tombship incoming from GW as part of my 'panic order' and I will wager the next time I am propositioned for a game it will not end well...

"Orders, sir?"
"Blast 'em to bits!  Do I have to think of everything?!"

Offline afterimagedan

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Re: Necron counter tactics: Staving off the necron menace
« Reply #5 on: June 01, 2013, 02:05:00 PM »
I believe we finished BFGR Necrons way back. Also, shoot them with lances first. This is the only fleet you want to do that with. If they brace your lances, your weapon batteries will have an easier time. Fracas has a blog post with some calculations.

Also, assault boats are great against Necrons and so is boarding. Notice, they don't have bonuses to boarding. It also leaves the ship as a hulk of you kill it, which benefits you for victory point reasons in original BFG.
« Last Edit: June 01, 2013, 02:07:46 PM by afterimagedan »

Offline Lord Duggie The Mad

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Re: Necron counter tactics: Staving off the necron menace
« Reply #6 on: June 01, 2013, 03:06:13 PM »
Thanks, afterimagedan.

True - blasting them with lances first does make them more inclined to brace; the yields to a given point of firepower change depending on the type of ship - I make the tombship indifferent:

Chance of causing damage per weapons battery shot from shooting at a Scythe with firepower:
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/6)*(2/3) = 1/9

Chance of causing damage per weapons battery shot from shooting at a Tombship with firepower:
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/6)*(1/2) = 1/12

Against lances, the payoff to the necron player are much greater:

Chance of causing damage per lance shot shooting at a Scythe:
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/2)*(2/3) = 1/3

Chance of causing damage per lance shot shooting at a Tombship
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/2)*(1/2) = 1/4


I suppose if I were targeting a scythe I might consider firepower first where the decision to brace or not becomes marginally less beneficial and hence more stressful (psychological warfare, innit?).  Tombship - probably lances first to induce a brace in order to lower the counter-attack.

I have been trying to board as much as possible, as you mentioned, afterimagedan, there is no way to save against the damage and it leaves them as hulks.  The problem I have is that I can't really get into boarding positions with the navy nearly as much as the other fleets.

Assault boats, eh?  I thought however that necrons got their reactive hull save against Hit and Run attacks as well as repairing critical hits on a 4+.  Not to question your judgment, rather just out of curiosity, how does that work?

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Offline Sigoroth

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Re: Necron counter tactics: Staving off the necron menace
« Reply #7 on: June 01, 2013, 07:48:05 PM »
Thanks, afterimagedan.

True - blasting them with lances first does make them more inclined to brace; the yields to a given point of firepower change depending on the type of ship - I make the tombship indifferent:

Chance of causing damage per weapons battery shot from shooting at a Scythe with firepower:
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/6)*(2/3) = 1/9

Chance of causing damage per weapons battery shot from shooting at a Tombship with firepower:
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/6)*(1/2) = 1/12

Against lances, the payoff to the necron player are much greater:

Chance of causing damage per lance shot shooting at a Scythe:
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/2)*(2/3) = 1/3

Chance of causing damage per lance shot shooting at a Tombship
Braced:        (1/2)*(1/6) = 1/12
Not braced:  (1/2)*(1/2) = 1/4


I suppose if I were targeting a scythe I might consider firepower first where the decision to brace or not becomes marginally less beneficial and hence more stressful (psychological warfare, innit?).  Tombship - probably lances first to induce a brace in order to lower the counter-attack.

I have been trying to board as much as possible, as you mentioned, afterimagedan, there is no way to save against the damage and it leaves them as hulks.  The problem I have is that I can't really get into boarding positions with the navy nearly as much as the other fleets.

First thing to do, is to manoeuvre into a postion to get a firing solution on at least 2 targets. Then, take a Ld test to see if you're able to split fire. If you pass this test fire your WBs first (at the target with the best firing solution). This is particularly important when you're on LO, but even when you're not and even against a Tombship, fire your WBs first.

The reason for this is that your opponent will be faced with the choice; "do I brace now and get a slightly better chance to save damage or do I wait for him to commit his lances?" If they decide to wait for you to commit then you have just gained an increase in firepower (usually) and now you can make them brace with your lances. If they decide to brace, shift your lance fire to another target. This allows you to brace 2 enemy ships with only 1 set of lances. Bargain. Doing it the other way around pretty much assures that your opponent won't attempt to brace the second ship.

When firing on the Tombship your batteries will not usually care whether or not it's braced. Unless, that is, you're locked on. That is because each locked on WB dice has a 12.5% chance (1 in 8 edit to fix stupid smiley stupidness) of damaging a braced Tombship and a 15.3% (11 in 72) chance of damaging an unbraced Tombship. So over the course of 72 locked-on shots against a TS you could reasonably expect a couple more hits if unbraced. Slight advantage, but an advantage nonetheless. Against smaller craft there is benefit in firing against an unbraced vessel even when not locked-on. It is more pronounced when locked-on though.

Ok, so, if you're able to split fire always fire WBs first, regardless of target or your LO status. However, if you fail your target priority test or if you can only bring your guns to bear on a single target, then you can fire your lances first. Your opponent knows where your fire is going, there is no doubt about it. Firing lances first will maximise your damage should they fail their BFI test. Of course, this will mean that they're highly unlikely to attempt to brace against the remaining WBs, so if your purpose is to get them to brace at all costs (ie, not near a crippled/destroyed threshold) then you can still fire your WBs first so that even if they fail their test they will attempt again versus your lances.*



*Note: some people play the "clarification" that you only get 1 attempt to brace per vessel/squadron, regardless of the different weapon types and sequential nature of the game. This is stupid and less a "clarification" than a rewriting of the rules. Not to mention that I don't believe it is ever properly played, as I believe people still allow individual brace attempts against torpedo salvoes and AC waves from the same ship, which should not be allowed if this gayification were applied to its logical conclusion.

Quote
Assault boats, eh?  I thought however that necrons got their reactive hull save against Hit and Run attacks as well as repairing critical hits on a 4+.  Not to question your judgment, rather just out of curiosity, how does that work?

They don't get their reactive hull save (5+, 4+, whatever) because that is considered a shield and a-boats ignore shields. They do however get their 2+ save when on BFI, because that's a brace save. This is the same ruling as for the Warp Cannon on an activated Blackstone Fortress. So the ABSF is practically useless against the race it's designed to destroy and immensely strong against the race that should have the best defence against it; it's creators, the Eldar. [Warp Cannon ignore holofields for some reason, even though they're a type of lance and HFs are meant to spoof lances, but hey, it's GW, what can you do? Who plays the official Eldar rules anyway?]
« Last Edit: June 02, 2013, 07:34:19 AM by Sigoroth »

Offline horizon

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Re: Necron counter tactics: Staving off the necron menace
« Reply #8 on: June 01, 2013, 08:11:42 PM »
Exactly. While lance fire first seems for a better result it is batteries first which make the necron player think. Psychological warfare.  :)
And aye, versus the tombship it won't matter anyway.

Offline AndrewChristlieb

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Re: Necron counter tactics: Staving off the necron menace
« Reply #9 on: June 01, 2013, 10:07:51 PM »
They took a dump on the BSF fluff with the EoT. Giant freaking pyramid of Eldar death that theyre scared senseless of and its not Necron??? Wtf.

On topic a second Nova will help you force braces while you close and might actually ping a hit or two.
I don't make the rules, I just think them up and write them down.

Offline Lord Duggie The Mad

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Re: Necron counter tactics: Staving off the necron menace
« Reply #10 on: June 02, 2013, 03:02:53 AM »
Sigoroth, that idea of splitting fire is positivity villainous, I love it ;D  Tricks like that would probably be more effective with the use of dorsal lances since they have such a wide arc.  Maybe I should bring my retribution back into the fray and see what happens.

I think a second nova cannon may make its way into my fleet in the form of a Dominator, 2 nova cannons in 1,000 points isn't too cheesy is it?
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Offline fracas

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Re: Necron counter tactics: Staving off the necron menace
« Reply #11 on: June 02, 2013, 03:12:49 AM »
I thought you had to declare what you are shooting with and with what. Then the target decides whether to brace or not before any dice are rolled.

Offline Lord Duggie The Mad

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Re: Necron counter tactics: Staving off the necron menace
« Reply #12 on: June 02, 2013, 03:32:35 AM »
I thought you had to declare what you are shooting with and with what. Then the target decides whether to brace or not before any dice are rolled.

The wording could perhaps be a little clearer, couldn't it.  We have always played it under the same mechanic as Sigoroth under the pretense that lance gunnery is only committed at the end of a ship's firing to produce maximum results.
I wonder though: under the interpretation that all weapons must be assigned targets before firing commences - and thereby allowing the opponent to decide whether to brace or not - does that imply that all firing from a ship or squadron is simultaneous?
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Offline horizon

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Re: Necron counter tactics: Staving off the necron menace
« Reply #13 on: June 02, 2013, 04:58:47 AM »
We play it as Sigoroth describes as well.
Pick weapon system 1, nominate target, wait for brace (or not), resolve shooting.
Pick weapon system 2, nominate (another) target, etc

Offline Sigoroth

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Re: Necron counter tactics: Staving off the necron menace
« Reply #14 on: June 02, 2013, 07:31:00 AM »
I thought you had to declare what you are shooting with and with what. Then the target decides whether to brace or not before any dice are rolled.

You don't have to declare where all your gunnery is going. There's nothing to say you do. The only time you would have to do this is if you're using the craptastic simultaneous gunnery table weaponry rule from the 2010 FAQ. BFG is a sequential game, carried out stepwise. The order of things matters (hence the reason the simultaneous fire rule sucks). If you destroy a ship with your WBs you can fire your lances at the next closest ship. If you've passed the test to split your fire you can allocate your next weapon wherever you like. You can choose what angle you're going to put your torps down after seeing the results of your direct fire gunnery too (and hence possibly avoid their premature detonation due to an exploding ship). The only caveat is that you finish one ship/squadron's fire before moving onto the next.