So for the Firedagger, I think leaving it as +1 turret to a vessel witin 15cm (including the FD itself) once per ordnance phase works best. To mitigate it, if the Firedagger is using FDT for a vessel other than itself, the sqaudron must direct all its turrets for the same ship OR pass a leadership check to "cover" multiple ships.
For the Turbulent, I think S3 like the Drow is best. It is really close, albiet 5 points more BUT the Turbulent I think justifies this since it is for IN and not Tau.
Praetor Class Frigate- 40
Hits: 1
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R
Prow Torpedoes- Speed: 30cm S: 2 Arc- F
Python Class Scout Sloop- 25pts (IN and Rogue Trader)
Hits: 1
Speed: 30cm
Turns: 180*
Shields: 1
Armour: 4+
Turrets: 1
Weapons:
Weapons Battery- R:30cm S:2 Arc- L/F/R
Special Rules: Inclusion of a Scout Sloop in an IN/RT fleet allows the player to reroll all of their dice when determining Attack Rating. This is due to the unique scouting abilities of the sloop. There is no bonus for including multiple ships in a squadron and you must accept the results of the reroll. However, the Sloop must be set up within your opponents deployment zone if you elect to do this (if the mission does not have defined deployment zones, it must deploy within 45cm of an enemy ship). Furthermore, you may not squadron Pythons with vessels of another class and if an entire squadron is destroyed, it is 100 victory points bonus (only if the option to reroll was exercised). This bonus is constant, whether it is 1 Sloop or 6.
Design Notes: Based off Battlefleet Koronus Viper Scout Sloop. Changed the name since there is a Viper destroyer already. Figuered a vessel that would affect campaigns more would be nice. The thought is that it does its scouting and gets the attack rating reroll. I thought about +1 Attack rating instead, but the reroll is a time honoured BFG mechanic
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. Since it is so cheap though, there had to be a downside. Thus the deployment restriction and VP bonus. And now players must make a calculated risk descision. Inclusion of just one reaps the same reward as 6, but has a high risk being destroyed and giving up 100 VP. Inclusion of more than one mitigates this risk, but obviously costs more.
Adeptus Arbites Punisher Class Strike Cruiser- 180 (System Defense for IN, AdMech, and RT)
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+/6+ Fronts
Turrets: 2
Weapons:
Port Weapons Battery- R:30cm S:4 Arc- L
Stbd Weapons Battery- R:30cm S:4 Arc- R
Dorsal Bombardment Cannons- R: 30cm S:3 Arc-L/F/R
Prow Torpedoes- Speed: 30cm S:3 Arc-F
Special Rules- Imperial Law: Deployment of a Punisher Strike Cruiser means more than just reinforcements. It means the Imperium has turned its gaze upon a system and it intends to impose law and order upon the citizens. This carries over into any fleet presence in system, as no one is beyond judgement of the law. All friendly vessels within 15cm of a Punisher Strike Cruiser are +1 ld.