Sodue to the lack of further comments (in either thread) it seems like people are okay with both the Chalice now (top of this page) and how I planned to handle ship limitations in ASC 2.0.
As well, on a sidenote, I hope to put together a working pdf next week.
SO moving on to the next classes
Deimos Class Torpedo Cruiser-
230 (220) 225
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+/6+ Front
Turrets: 2
Weapons:
Port Meteor TDS- Speed:
30cm 45cm S: 4 Arc- L/F
Stbd Meteor TDS-Speed:
30cm 45cm S: 4 Arc- R/F
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Special Rules: The Meteor Torpedo Deployment System (TDS) launches a modified version of the standard torpedo. These torpedoes are smaller and fired from turret mounted box launchers, and as such are more limited. Meteor TDS torpedoes are short burn torpedoes and dissapear after the ordnance phase in which they were fired, nor can they leave the arc they were fired in. Meteors are also smaller in size and are only hit by Turrets on a 5+, rather than 4+. They cannot be combined in a salvo with normal torpedoes or Meteors from another Deimos, however the Port and Stbd luanchers on a single Deimos can combine their salvoes when fired in the FWD arc.
Auto loaders: You do not have to RO for the Meteor TDS. It is still required for the Prow Torpedoes.
MODELLING SUGGESTION- Use lance battery hard points and plasticard to make a launcher similar to a NATO Sea Sparrow Launcher
http://www.murdoconline.net/2007/sea_sparrow-thumb.jpgDesign Note- The original Deim os was in Warp Rift 9 and had a very complicated Meteor TDS. I think this streamlines it a little bit and overall makes more sense. Wasn't sure of the points cost, but 220 didn't seem enough in my gut with the revised rules, especially the autoloaders.
Abyss Class Imperial Dreadnought
![](http://i.imgur.com/bpk9elx.jpg)
Abyss Class Dreadnought- 1000points
Hits: 18
Speed: 15cm
Turns: 45*
Shields: 6
Armour: 5+
Turrets:
7 6
Weapons:
Prow Lances- R: 30cm S: 4 Arc: L/F/R
Prow Torpedoes- Speed: 30cm S: 6 Arc- F
Prow WB- R: 30cm S: 2 Arc: L/F/R
Port WB- R: 45cm S: 18 Arc: L
Port WB- R: 60cm S: 10 Arc: L
Port Lances- R: 45 S: 4 Arc: L
Port Lances- R: 60 S: 2 Arc: L
Port Launch Bays- Fighters 30cm, Bombers 20cm, ABs 30cm, S: 3 Arc: -
Stbd WB- R: 45cm S: 18 Arc: R
Stbd WB- R: 60cm S: 10 Arc: R
Stbd Lances- R: 45 S: 4 Arc: R
Stbd Lances- R: 60 S: 2 Arc: R
Stbd Launch Bays- Fighters 30cm, Bombers 20cm, ABs 30cm, S: 3 Arc: -
Dorsal WB- R: 45cm S:4 Arc: L/F/R
Dorsal Lances- R:45cm S: 2 Arc L/F/R
Dorsal Bombardment Cannons- R:30cm S:6 Arc:L/R
Special Rules: May not use come to new heading. +1d6 to any form of Catastrophic Explison (plasma or warpdrive). -1d6 AAF.
Design Notes: I went off the picture. Kinda had the ship "Furious Abyss" in mind. Will likely use a very similar profile for the Character ship when we get to Chaos.
Virtus Imperator Class Dreadnought (Developed by Tyberious)
![](http://img834.imageshack.us/img834/9163/virtusimperatorcopy.jpg)
Virtus Imperator Class Dreadnought - 850
Hits: 16
Speed: 15cm
Turns: 45*
Shields: 5 (4)
Armour: 5+/6+ Front
Turrets: 6 (5)
Weapons:
Prow Torpedoes: Speed: 30cm S:12 Arc: F
Prow WB: R:60cm S:5 Arc: L/F/R
Dorsal Lances: R: 60cm S: 4 Arc: L/F/R
Port WB: R:45cm S:24 Arc:L
Port Lances: R:60cm S:6 Arc:L
Port LB: Furies:30cm Starhawks: 20cm S:2 squadrons Arc:-
Stbd : R:45cm S:24 Arc:R
Stbd Lances: R:60cm S:6 Arc:R
Stbd LB: Furies:30cm Starhawks: 20cm S:2 squadrons Arc:-
Special Rule: Cannot use come to new heading. +1d6 to any form of Catastrophic Explison (plasma or warpdrive). -1d6 AAF.
Design Notes: lost the Nova Cannon, tried to go off BFG:R IN BBs and match stats to the picture.