November 28, 2024, 08:44:26 PM

Author Topic: (BFG) Tim's Plague fleet blog  (Read 60579 times)

Offline FistusMaximus

  • Active Member
  • *
  • Posts: 160
  • range? who needs range if you have AAF?
Re: (BFG) Tim's Plague fleet blog
« Reply #75 on: January 17, 2014, 06:45:47 PM »
can't find the proper words for this.... but damn, thats a stunningly beautiful and awesome fleet!  :o
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #76 on: January 20, 2014, 07:04:53 PM »
Now for some "beauty" shots...

Fleet and glow





Escorts







Cruisers





Grand Cruisers
Repulsive


Retaliator


Executor


Nephilim


Detail


Battleships
Terminus Est


Despoiler


Detail


Offline Malika

  • Full Member
  • *
  • Posts: 1567
    • Loc: Netherlands
    • Bits Blitz
Re: (BFG) Tim's Plague fleet blog
« Reply #77 on: January 23, 2014, 01:38:03 PM »
Frigging amazing! A truly frightening fleet. What do you have planned next for us?
Bits Blitz - the place to be for all your bits needs!

Offline Stormwind

  • Veteran member
  • *
  • Posts: 2750
  • Ben Sibbald | Newcastle, UK
Re: (BFG) Tim's Plague fleet blog
« Reply #78 on: January 23, 2014, 04:37:00 PM »
Blimey! How many points is that now? Surely it can't get any larger!
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #79 on: January 23, 2014, 06:13:04 PM »
Blimey! How many points is that now? Surely it can't get any larger!

LOL! I find your lack of faith disturbing...

Its about 4600 points without upgrades (there are two magnetized cruisers that can be configured multiple ways).

Frigging amazing! A truly frightening fleet. What do you have planned next for us?

Per your request I have been working on horns/spikes as well as a DG hood ornament.




Offline Malika

  • Full Member
  • *
  • Posts: 1567
    • Loc: Netherlands
    • Bits Blitz
Re: (BFG) Tim's Plague fleet blog
« Reply #80 on: January 23, 2014, 06:35:58 PM »
Hmm intriguing! Digging the symbol of the Death Guard.

Will the horns get extra work? They seem a bit thick, but perhaps that's the close up.
Bits Blitz - the place to be for all your bits needs!

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #81 on: January 23, 2014, 07:54:03 PM »
Hmm intriguing! Digging the symbol of the Death Guard.

Will the horns get extra work? They seem a bit thick, but perhaps that's the close up.

Picked up a few sets of the parts needed to make the DG symbol on ebay and have enough to equip at least the battleships.

The first horns I made were a bit thick and probably wont be used, but the later twisted versions came out thinner. None of them are over 6mm long and they get cut off a bit before being applied to the ships, so size is not a problem.

Offline Gun_wun

  • Full Member
  • *
  • Posts: 246
    • Loc: USA
Re: (BFG) Tim's Plague fleet blog
« Reply #82 on: January 26, 2014, 06:23:39 PM »
Your fleet has a that wow factor on so many levels.  I'd try to find your location and send some of me sneaky gits to steal your fleet but I'd worry it would infect me waaagh and da boyz would never be da same again.  Inspiring bro, inspiring!

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #83 on: January 27, 2014, 05:07:50 AM »
Your fleet has a that wow factor on so many levels.  I'd try to find your location and send some of me sneaky gits to steal your fleet but I'd worry it would infect me waaagh and da boyz would never be da same again.  Inspiring bro, inspiring!

Am infecting a pair of Marine strike cruisers as we speak... Might the Orks be next?

T

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #84 on: January 30, 2014, 02:10:14 AM »
The infected Marine strike cruisers. One will match the fleet colors while the other will be a recently captured Blood Angel cruiser.

« Last Edit: January 30, 2014, 02:14:56 AM by timdp »

Offline marell le fou

  • Full Member
  • *
  • Posts: 1154
Re: (BFG) Tim's Plague fleet blog
« Reply #85 on: January 30, 2014, 03:10:41 AM »
Do you know you are a mad man ?

I like the idea of a captured ship with its original colours remaining.

Everything is wonderfull. Just a remark : The ship end looking very much the same when looking at the complete fleet pictures.

Maybe you could find a way to change little things here and there to keep the global cohesion but to give each ship its own personality. Not a simple task , i perfectly know that.

The idea of the Blood Angel cruiser is a good start.

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #86 on: January 30, 2014, 03:44:15 AM »
Do you know you are a mad man ?

I like the idea of a captured ship with its original colours remaining.

Everything is wonderfull. Just a remark : The ship end looking very much the same when looking at the complete fleet pictures.

Yes they do... Wanted to paint this fleet up pretty quickly, so it was pretty much an assembly line process with little in the way of differentiation, although each ship is actually quite unique.

One of the cruisers is a bit lighter than the others because I was trying to make it look like bone, but it did not really work. Another possibility is leaving some of the original DG green and white paint on the ships. We shall see how the Blood Angel strike cruiser comes out.

Anyone have any ideas on how to differentiate the ships using paint?

Thanks,

Tim

Offline Islacrusez

  • Full Member
  • *
  • Posts: 349
    • Loc: Plymouth, United Kingdom
Re: (BFG) Tim's Plague fleet blog
« Reply #87 on: January 30, 2014, 05:03:54 AM »
It's one of the things that was bugging me; was thinking of how to do it. My personal suggestion would be to paint the ships entirely in original colours first, (metals too, colour scheme etc) and then add the growths on top in their respective colours. At the moment, the ships just look like... well, blobs. There's no real definition, which is a shame as the detail is actually really good. I'd also recommend things like gun barrels maintain their metal colours if they're still guns.
Quite crucial to be able to tell minefields and rally points apart...

Offline timdp

  • Full Member
  • *
  • Posts: 336
    • Loc: Northern California, USA
Re: (BFG) Tim's Plague fleet blog
« Reply #88 on: January 30, 2014, 07:33:14 AM »
It's one of the things that was bugging me; was thinking of how to do it. My personal suggestion would be to paint the ships entirely in original colours first, (metals too, colour scheme etc) and then add the growths on top in their respective colours. At the moment, the ships just look like... well, blobs. There's no real definition, which is a shame as the detail is actually really good. I'd also recommend things like gun barrels maintain their metal colours if they're still guns.

A bit late to go back and completely repaint the whole fleet, so blobs they will remain until I figure out some paint tricks. The ships look nice up close, but blur together when seen from tabletop distance.

Yes, I have been having difficulties deciding on gun colors. First wave had dark gunmetal barrels while the second wave has rust colored barrels and I'm not real happy with either of them. I think I may go back and try drybrushing  the rust barrels with a gunmetal and see what that does.

Offline Islacrusez

  • Full Member
  • *
  • Posts: 349
    • Loc: Plymouth, United Kingdom
Re: (BFG) Tim's Plague fleet blog
« Reply #89 on: January 30, 2014, 07:45:18 PM »
Yeah, mostly why I didn't want to mention it; too much of a hassle to really redo. Maybe pick a test ship or two and see if you can pick out the original ship hull with standard colours? Probably worth doing it on the ships yet to be painted ^^

As for gun barrels; have you tried silver yet?
Quite crucial to be able to tell minefields and rally points apart...