Thanks for all the replies!
Your responses boosted my morale considerably
. For a minute I thought that I had completely misunderstood the amount of launch bays I "had to have". I don't mind having less ordinance than my opponent and I enjoy a challenge, but for a moment there I was afraid I was some 12 launch bays short of even being able to give my opponent a run for his money
. And that's no fun for anyone haha! Failing 4 out of 4 reload ordinance checks with ld 8 and re rolls might have hurt me some as well hehe! Don't get my wrong, it was a great game and we both had a really good time learning a lot from our mistakes, but now I am h*ll-bent on beating him in our next game (currently I'm brainstorming so many different tactics I can barely sleep at night! My god I think I have a new addiction
!).
1) I think we had about a meter between us from the beginning
.
2) I'll try to remember the attack craft limit next time! We're still figuring out the rules as you may have noticed from my amateurish questions
.. The bombers weren't the only problem for me though. The torpedoes I faced could alter their speed and trajectory which resulted in no Tau ordinance ever leaving the board (it was a nightmare haha! Suddenly I was hit in the stern and prow at the same time by heavy torpedo salvos). I had to fire my own torpedoes to intercept just to minimise the damage and try not being crippled before I could get a grip on him with my broadsides (don't ask me how that turned out in the end
..). I'm planning on adding some Cobras for 2000pts though, they should help me intercept his combined torpedo waves without sacrificing all of my own.
I'll probably go for 8 launch bays in both 1500 and 2000pts then as I'm very fond of the army list I made (it's so nice and fluffy it makes me smile just to think about it
).
I have posted my army list on Warseer about a month ago (so I apologize, to all you guys who have seen and helped me with it over there already, for bringing it up again). But how would you try and beat this list
? Still trying to figure out my weaknesses here (except the mediocre amount of launch bays hehe!). Is there something I need to watch out for that this list might not be able to handle that well?
Imperial Navy Fleet
Imperial Retribution 355pts + PR 5pts
Imperial Mars Battlecruiser 260pts + Extra turret 10pts
Imperial Dictator 210pts + PR 5pts
Imperial Tyrant 185pts + PR 5pts
Imperial Gothic 180pts + PR 5pts
Imperial Lunar 180pts + PR 5pts
Imperial Lunar 180pts + PR 5pts
Dauntless (Torpedo) 110pts
Dauntless (Lance) 110pts
3 Imperial Cobra class Destroyer 90pts
3 Sword class Frigade 105
2005pts
------------------------
Support:
Admiral 75pts
Secondary Commander (1 extra reroll) 45pts
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And yes you are correct, my entire fleet would be 2125pts because.. Well it just is
..