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Author Topic: BFG:R Tyranid Hive Fleets  (Read 19914 times)

Offline Bessemer

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Re: BFG:R Tyranid Hive Fleets
« Reply #30 on: May 14, 2013, 11:19:34 PM »
This is a pretty hansome document. A general evolution from the original.

 :oA nod from the higher ups! We did something right, then ;)

As for alternate names, they're still going to be HS's regardless of what we call them. i.e. xxx class hive ship. Unless we just want to go battleship/Grand cruiser/cruiser (in "" of course :P).

Anyway, my choices..

Adult- Angrboda
Adolescent- Grendel
Juvenile- Barghest

A vote on boarding may be the way forward. I take it the options would be..
  • Armarda version (pending BM placement clarification of course)
  • BFGR as per the doc
  • Other-please state
« Last Edit: May 14, 2013, 11:38:25 PM by Bessemer »
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #31 on: May 14, 2013, 11:29:05 PM »
According to the FAQ 2010, "The ship only counts as having blast markers in base contact if it ends its movement in base contact with a Tyranid vessel" so this will only count if they are in base to base at the end of the turn, not it they move through. With this in mind, I think your rule will work well Sig, I just think we should word it in a way that doesn't obstruct enemies shooting through them.

We could say "Tyranid vessels count as blast markers while in base to base contact with enemy vessels."

Long time no see Sig. Welcome back!  :D

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #32 on: May 14, 2013, 11:44:36 PM »
Bessemer, I'm not against naming the hives, but I think they should be relatively easy to remember names. I fear that those won't be, unfortunately. Maybe something more simple? Maybe we can use names from the old BFG:R nids list that aren't being used anymore?

Offline Bessemer

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Re: BFG:R Tyranid Hive Fleets
« Reply #33 on: May 15, 2013, 12:11:02 AM »
point made, I do like those kind of names tho ;D

From the original doc we have...
Adolescent-Behemoth, Gorgon, Jormungandr (this one's no easier than mine! :P)
Juvenile- Ghorala, Naga, Ymgarl

Anyone else got some? Or do we just save some time and stick with what we've got?
I refuse to be killed by something I've never heard of.

Offline AndrewChristlieb

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Re: BFG:R Tyranid Hive Fleets
« Reply #34 on: May 15, 2013, 12:23:45 AM »
I think your on to something there Sig.

Enemy in contact with Tyranid ship=BM on enemy only. This is good it covers the BM boarding issue and the Nid ship would no longer be forced to sit through the enemy shooting phase -1 shield just because they boarded.

Enemy moves and touches a Tyranid ships base. This would work in exactly the same way except that once again the Tyranid player would not have to sit through an enemy shooting phase -1 shield because someone brushed into them (likely on purpose).

Tyranid players moving into contact with an enemy. The opposite becomes true, enemy ships will not suffer a BM  just because the nids brushed against them.


Shooting through Nids. This could be an issue but I don't think it would really, if anything it kind of makes sense if the ship is directly in line with yours and the target those spores cant make targeting any better. This would fit in with the escort drones defending the hive ship also.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #35 on: May 15, 2013, 03:25:31 AM »
I think your on to something there Sig.

Enemy in contact with Tyranid ship=BM on enemy only. This is good it covers the BM boarding issue and the Nid ship would no longer be forced to sit through the enemy shooting phase -1 shield just because they boarded.

Enemy moves and touches a Tyranid ships base. This would work in exactly the same way except that once again the Tyranid player would not have to sit through an enemy shooting phase -1 shield because someone brushed into them (likely on purpose).

Exactly. I love how this simplifies everything.

Tyranid players moving into contact with an enemy. The opposite becomes true, enemy ships will not suffer a BM  just because the nids brushed against them.

Are you talking about if a Tyranid vessel moves through but doesn't end their turn in contact with the vessel? If that is what you mean then totally agree.

Shooting through Nids. This could be an issue but I don't think it would really, if anything it kind of makes sense if the ship is directly in line with yours and the target those spores cant make targeting any better. This would fit in with the escort drones defending the hive ship also.

I can see that too. Honestly, just making the rule that says that Tyranids' bases count as blast markers that never affect Tyranids simplifies things greatly. It takes the place of the old blast marker rules and you don't have to put down a million blast markers during a game. Excellent!

So, let's adopt this rule, keep the double boarding value and the 2D6 pick the highest from the original. Done.

Offline Bessemer

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Re: BFG:R Tyranid Hive Fleets
« Reply #36 on: May 15, 2013, 04:29:28 AM »
As long as we keep Fire criticals for boarding actions, I'm game!
Pretty sure we agreed about that. Just checking!  :)
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Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #37 on: May 15, 2013, 04:52:29 AM »
I probably forgot to put that in the doc but that was something the committee agreed on: crits caused in boarding will be fore crits. Andrew had a great explanation of this.

Offline RayB HA

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Re: BFG:R Tyranid Hive Fleets
« Reply #38 on: May 15, 2013, 01:27:49 PM »
In terms of boarding I'd opt for the fewest rules as possible.

Having more hits than the average ship type is a nice method, it also gives better critical repair and ramming.

Certain contact weapons that could be used in addition are nice, such as massive claws and feeder tentacles(neither used in the shooting phase). I've toyed with the idea of having these weapons add a modifier for how many points of damage they cause(but this is like doing double damage, so I dumped it).

Re-rolling the boarding dice(or rolling 2 take the highest) is nice and unique, either this or as a standard boarding modifier. I prefer the former

Having Nid ships count as BMs as Sig suggests is good, although always adding the turrets is good as well. I prefer the later but they are both worthy.

I've never liked double boarding and would rather it wasn't involved.  ;D

***In my rules I've made it impossible for Tyranid escorts to initiate boarding actions, instead they'll have to rely on feeder tentacles or massive claws for contact kills. The reasoning behind this is that they aren't biofactories like Hiveships(capitalships) and as such will try to avoid doing something they are unsuited to do. But then I don't have an instinctive behaviour chart in my rules.

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #39 on: May 16, 2013, 03:43:01 AM »
How about this:

Adult = Colossus
Adolescent = Gorgon
Juvenile = Naga

Also, I propose this for tyranid boarding:
-Tyranid bases count as blast markers when in base to base contact.
-Roll 2D6 and take the highest in boarding.
-Tyranids double their boarding value.

Similar yet a little more simple than the original nid boarding rules due to Sig's mega comeback idea.
« Last Edit: May 16, 2013, 06:27:05 AM by afterimagedan »

Offline Bessemer

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Re: BFG:R Tyranid Hive Fleets
« Reply #40 on: May 17, 2013, 12:11:11 AM »
How about this:

Adult = Colossus Go with that...or Big Mama :)
Adolescent = Gorgon Again, good
Juvenile = Naga Prefer Grendel, as Grendel was  the spawn of a monster, not the Big Bad if you get what I mean ;)

Also, I propose this for tyranid boarding:
-Tyranid bases count as blast markers when in base to base contact.
-Roll 2D6 and take the highest in boarding.
-Tyranids double their boarding value.
Looks good!


Any more thoughts or alterations, people?
I refuse to be killed by something I've never heard of.

Offline Khar

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Re: BFG:R Tyranid Hive Fleets
« Reply #41 on: May 17, 2013, 12:47:49 AM »
These boarding rules look simple enough, good job!
All seems well right now. I'll try to test the fleet soon.

Also, I support Grendel ;)

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #42 on: May 17, 2013, 04:55:12 AM »
Anything but Grendel? It makes me think of some big fat bloated baby...

Offline horizon

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Re: BFG:R Tyranid Hive Fleets
« Reply #43 on: May 17, 2013, 06:40:37 AM »
Heh, Grendel is cool for a Nid ship.

Offline Khar

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Re: BFG:R Tyranid Hive Fleets
« Reply #44 on: May 17, 2013, 11:40:07 AM »
Anything but Grendel? It makes me think of some big fat bloated baby...

Exactly! And what else Juvenile Hive ship is?! :D