This is great work guys, I'm quite excited to begin on the formal laying out as soon as possible. I head back to the UK late tomorrow so hopefully I can get to that soon. Any new updates before I start that are of course much appreciated!
@afterimagedan
For the purposes of the rulebook, the only BFGR changes that would appear in a main rulebook (as opposed to the relevant Fleet List) are, I believe:
V6 - Nova Cannons:
-D6 damage if the hole touches your base.
-1 Damage if it touches your base without the hole over your base. ] -You can lock-on to re-roll your scatter dice (the scatter die and the other D6s) -The scatter bands are 30cm - 60cm -> D6, 61cm - 150cm -> 2D6. -The Imperial Navy is limited to 1 per 500pts. -Shooting at a vessel with Holofields, the player can make you re-roll your score scatter dice result. If you are on lock-on. it negates this ability and the Nova Cannon shot should be resolved as if Lock-On and Holofields are not in effect.
V7 - There are now 2 hit escorts with the following rules:
-1. 4 maximum 2-hit escorts per escort squadron.
-2. A critical hit to 2-hit escorts causes 1 hit.
-The following ships have been changed into 2 hit escorts, with possible point increases:
-Eldar Hellebore, Tau Defender, Ork Grunt, Tyranid Kraken, Dark Eldar Corsair, Demiurg Rampart,
-Defense Monitor, Orbital Weapon Platform, and Escort Carrier. (this element would, probably, not be included in the rulebook, but in the relevant fleet list)
Is that all the changes that might be in a main rulebook, or is there something else I've missed?