Yay, thanks for the feedback, now some answers -
KFF rules are an oversight, those from the beginning of the document are the current ones. I'll fix that in final version.
Basha - missed that, will fix.
Re-rols - must've missed pasting this bit. Will be fixed.
Looted ships - I'd say, why not. Given that it only allows cruisers, there's not much potential for broken combos.
Hard limits - Haven't thought of that. Other fleets' secondary characters seem to be mostly limited that way, but they usually also have more limited primary characters. I think changing it to 1/250 seem reasonable. Two nobs for every big character.
And the matter of Nobs and re-rolls - Hitting other ships should be there, It seems i have missed it. I tested it a bit in the meantime and it's not overly strong - the risk involved usually made me think twice before re-rolling.
As for the Bad Moon Ravagers - yup, Riggers affect entire squadron. Also, the chance of explosion is a bit smaler, If I recall correctly, FAQ 2010 made hit&run against escorts succeed only on 4+.
Also, to clarify, there's one more upgrade that affects more than one escort - boarding parties. Only one boarding roll is made when multiple ships participate, so +1 bonus is global here. Good for Grunts actually. I tested it, they took down a cruiser in one go.
As for targetting another escort in squadron, I think we'll have to allow it. While destroying another ship flying close is very fitting for Orks, Nob spontaneously exploding his own ship might be a bit much. True that it may create institution of sacrificial brute [I'd take grunt, though. It can take two hits
![Wink ;)](http://www.specialist-arms.com/forum/Smileys/default/wink.gif)
], but it's still losing a ship to a re-roll. (return of hit&running other ships in 15cm kinda solves it, though.) Opinions on this?
AAAnd reply for blekinge, who responded while I was typing this
![Wink ;)](http://www.specialist-arms.com/forum/Smileys/default/wink.gif)
I'll fix all the editing problems you mentioned, thanks for pointing them out.
Space hulk got standard Heavy Gunz range upgrade to 30, like the entire fleet.
Yup, base re-roll is gone, replaced by boss-poling.
As for Onslaught, if i recall correctly, it was to balance getting L/F/R gun. You can still pay to make it speed 25 if you want, though. [Or even 30 if it's Evil Sun.]