November 05, 2024, 08:15:55 AM

Author Topic: Objective-Based Scenario  (Read 4464 times)

Offline afterimagedan

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Objective-Based Scenario
« on: March 18, 2013, 05:27:59 AM »
So, if a system built up around a planet, I imaging that there would be all sorts of stuff around that might be of interest.  There may be space ports, different commerce stations, important ships, stuff built up on asteroids, etc.  I would like to make a scenario to replicate two fleets colliding over a system that has lots of vital and beneficial locations in it.  I am thinking it would be a bit like the 40k scenario where there are objectives placed throughout the board and the fleets have to take go out and get the objectives.

Offline harec

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Re: Objective-Based Scenario
« Reply #1 on: March 18, 2013, 07:22:34 AM »
looks good, you can for example to hold the objectives something like a boarding action without damage( or with) ;), something similar is what I would like to put in the skirmish suplement, if my work doesn't suck my soul  :'(
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/

Offline AndrewChristlieb

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Re: Objective-Based Scenario
« Reply #2 on: March 18, 2013, 01:58:01 PM »
A simpler way would be to assign an attacker and defender with the objective to destroy (or prevent the destruction of) as much infrastructure as possible. Victory points would be awarded based on your performance + standard. Base the vp awarded off the size of the target, anything from like a communication satellite (stationary attack craft marker) at 5pts to a battleship sized an stat ore refinery for ~200 pts.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: Objective-Based Scenario
« Reply #3 on: March 18, 2013, 02:42:17 PM »
I'm wondering if it could be even simpler than that and not have the VP chart as part of the equation. Something like the boarding action to take an objective is a sweet idea. I think that would work well.  Maybe it could be D3+3 objectives and placed like it is in the 40k scenario where the players take turns.

Offline Jimmy Zimms

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Re: Objective-Based Scenario
« Reply #4 on: March 18, 2013, 04:24:58 PM »
A simpler way would be to assign an attacker and defender with the objective to destroy (or prevent the destruction of) as much infrastructure as possible.

That works for a classic defender vs attacker terror attack scenario but I like the option to take and hold scenarios as well (3rd War of Armageddon comes to mind)
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline afterimagedan

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Re: Objective-Based Scenario
« Reply #5 on: March 18, 2013, 11:45:56 PM »
I would love to see that too. Maybe it could have a docking rule for objectives so people don't have to worry all the time about burn retros to hold objectives.

Offline AndrewChristlieb

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Re: Objective-Based Scenario
« Reply #6 on: March 19, 2013, 02:13:22 AM »
Ya but keeping the ships stationary and defenseless doesnt seem right either.

Maybe you could do quadrants large enough that you can maneuver in there, like 60x60 blocks?
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: Objective-Based Scenario
« Reply #7 on: March 19, 2013, 02:41:01 AM »
Here's what I mean...

A ship flies up to some small research station in a system. It should be able to slow down and dock to it and sit stationary while sending troops into it to reclaim the important intel inside. What I am saying is that a ship should have an easier way to dock and board a research platform or something similar without a a burn retros order type thing.

Offline AndrewChristlieb

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Re: Objective-Based Scenario
« Reply #8 on: March 19, 2013, 11:12:00 AM »
DOCKING
Friendly ships in contact with the Ramilies model can halt their movement just as if they were in a gravity well. If they wish to turn they may use Burn Retros special orders without taking a Command check to do so. If a ship is in contact with one of the four inter-quadrant docking piers it can fully dock. While fully docked a ship it gains an extra four dice when rolling for damage control during a battle and can restock ordnance if it has run out by remaining in contact with the pier and successfully using Reload Ordnance special orders for two consecutive turns, being reloaded on the third turn. Even while fully docked the ship is still targeted and attacked separately to the fort, although it counts as being in close formation with the fort for massed turret fire with the benefits and dangers that brings. For more detail see page 158

You mean like this?
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: Objective-Based Scenario
« Reply #9 on: March 19, 2013, 04:13:06 PM »
Yes, exactly! Why did I miss that?

Offline Browncoat(USA)

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Re: Objective-Based Scenario
« Reply #10 on: April 02, 2013, 09:25:54 PM »
Just a thought, but why not simply nix the "docking" idea and keep it simple by counting teleport attacks, assault boats, and boarding torpedoes as scoring a "point" on the objective.  At the end of the game, count up the points per objective marker and see who has the highest score.  Maybe give a player that has a majority of teleport capable ships in range as having a bonus. 

This would keep the ships themselves more defensible as they wouldn't count as stationary objects.

BTW, love the idea of objective counters - going to start using that.