August 02, 2024, 05:22:16 PM

Poll

Should we adopt the changes listed in the first post?

Yes, make it official.
9 (100%)
No, needs more work.
0 (0%)
No, this does not need to be changed.
0 (0%)

Total Members Voted: 9

Voting closed: March 17, 2013, 07:58:32 PM

Author Topic: BFG:R Vote 49: Admech Changes  (Read 1890 times)

Offline afterimagedan

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BFG:R Vote 49: Admech Changes
« on: March 12, 2013, 07:58:32 PM »
New Commanders:
Archmagos, ld9, chosen gift 50pts. 0-2 Rerolls @ 25pts each

Gifts of The Omnissiah Distribution Pool:
Each capital ship in your fleet grants you 1d6 to roll on the gifts table. A capital ship that rolls a 6 for leadership selects a single gift from the gifts table instead of rolling for a gift. These gifts form a pool from which the player must assign one gift to every eligible capital ship in your fleet.

Gifts of The Omnissiah:
Emergency Energy Reserves:A ship with EER becomes crippled when it loses more than 50% of its starting hit points. When crippled, the ship reduces its turrets, shielding, and weapons strength to 75% instead of 50%. The vessel still counts as crippled in every other respect.

Advanced Engines: The ship gains +5cm speed, reduces the minimum distance to turn by 5cm, and add +1D6 when on All Ahead Full special orders.

Advanced Shielding: (TBD)

Fleet Defense Turrets: A vessel with Fleet Defense Turrets adds 2 to their turret value, to a maximum of 6. Any vessel that is within 15cm of a friendly vessel with Fleet Defense Turrets when it gets to use its turrets against enemy ordnance, including the vessel with FDT itself, may re-roll missed turret results once.

Gyro-stabilized Targeting Matrix: Ship weapons are reduced to 75% instead of 50% when on All Ahead Full, Come To New Heading or Burn Retros special orders. Nova Cannons still may not fire. The ship may reroll 1s while firing its weaponry if it is not on lock-on special orders.

Augmented Weapon Relays: Weapon batteries shift left on the gunnery table. Lance hits count as double
on rolls of a 6.

Point Costs:
(0-1) Omnissiah’s Victory . . . . . . . . . . . . . 405 Points (Proposed)
Emperor Battleship . . . . . . . . . . . . . . . . . . 390 Points 
Retribution Battleship . . . . . . . . . . . . . . . . 380 Points 
Oberon Battleship . . . . . . . . . . . . . . . . . . . 380 Points 

Dictator Cruiser . . . . . . . . . . . . . . . . . . . . . 245 Points
Tyrant Cruiser . . . . . . . . . . . . . . . . . . . . . . 215 Points
Lunar Cruiser . . . . . . . . . . . . . . . . . . . . . . . 215 Points
Gothic Cruiser . . . . . . . . . . . . . . . . . . . . . . 215 Points
Endeavor Light Cruiser . . . . . . . . . . . . . . .  (TBD)
Endurance Light Cruiser . . . . . . . . . . . . . .  (TBD)
Defiant Light Cruiser . . . . . . . . . . . . . . . . . (TBD)

Nova Frigate . . . . . . . . . . . . . . . . . . . . . . . . 45 Points
Firestorm Frigate . . . . . . . . . . . . . . . . . . . . . 40 Points
Gladius Frigate . . . . . . . . . . . . . . . . . . . . . . .40 Points
Sword Frigate . . . . . . . . . . . . . . . . . . . . . . . 35 Points
Falchion Frigate . . . . . . . . . . . . . . . . . . . . . . 35 Points
Hunter Destroyer . . . . . . . . . . . . . . . . . . . . . 35 Points
Cobra Destroyer . . . . . . . . . . . . . . . . . . . . . . 30 Points

Omnissiah's Victory notes:
"The Omnissiah's Victory cannot use “Come To New Heading” special orders. The profile for The Omnissiah’s Victory already reflects the rules for Adeptus Mechanicus vessels. It is equipped with
Advanced Shields and Augmented Weapon Relays as part of its point cost, and can take no other refits from the Mechanicus Gifts table. You may include the Omnissiah’s Victory in
place of one battleship in the Adeptus Mechanicus fleet if it totals 1000 points or greater. If used, it must be the flagship and embark an Archmagos. The Omnissiah’s Victory cannot take any other refits except those described in the notes for this vessel, though it can earn others normally in a campaign. Only one Omnissiah’s
Victory may ever be used in a fleet that includes Adeptus Mechanicus vessels."
« Last Edit: March 13, 2013, 03:59:27 AM by afterimagedan »

Offline Duke

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Re: BFG:R Vote 49: Admech Changes
« Reply #1 on: March 13, 2013, 03:54:51 AM »
"A vessel with Fleet Defense Turrets adds 2 to their turret value."
To a maximum of 6. No?

-Duke

Offline AndrewChristlieb

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Re: BFG:R Vote 49: Admech Changes
« Reply #2 on: March 13, 2013, 03:57:55 AM »
Yes it should state to a maximum of 6.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Vote 49: Admech Changes
« Reply #3 on: March 13, 2013, 03:59:01 AM »
True, I will make sure that is included in there.