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Author Topic: BFG:R Light Cruisers  (Read 44292 times)

Offline Sigoroth

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Re: BFG:R Light Cruisers
« Reply #165 on: March 21, 2013, 04:09:50 AM »
Bracing and launching ordnance
In an un-sigorotish way sigoroth has been wrong about this. When braced launch capacity is halved, it is the only special order to do so.
FAQ2010 page 3 middle column
MAIN RULEBOOK page 12: Brace for Impact: ordnance: half effect

Woops, brain fart there. I blame the 31 hrs I'd been up. Well that and my inherent stupidity. Anyway, there'd be quite a few people that would disagree that it's "un-sigorothish". Just ask Baron, he'll tell ya.

Offline horizon

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Re: BFG:R Light Cruisers
« Reply #166 on: March 21, 2013, 04:34:07 AM »
There is a difference between knowing what the rules are versus what should the stats be.


@BaronI, why don't you believe me? I gave all evidence from the book. If you give the Defiant the landing bays you are breaking the rules. Period.

I mailed Sam three days ago.  ::)

Offline afterimagedan

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Re: BFG:R Light Cruisers
« Reply #167 on: March 21, 2013, 05:14:11 AM »

Yes of course, they're much better ships. They're also more expensive. You could get the (putative) Defiant for 100 pts, but you can't buy 100 pts worth of Dictator. Also, under BFG:R the SC has only 1TH, so the Defiant has air superiority.


Actually it has two!    :D

Offline afterimagedan

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Re: BFG:R Light Cruisers
« Reply #168 on: March 21, 2013, 05:17:19 AM »
So by all accounts 3AC looks to be impossible. Well, almost. I can think of a way to do it cleanly, but it does require a precedent. Instead of making it P/S launch bays we could just make it a single hardpoint bay, strength 3. Just call it Launch Bay, or midship launch bay. Any port OR starboard crit will take it off-line till repaired.

That does sound doable. If we can come up with a profile for that, let's add it to the list. I am going to put the vote for this up tomorrow night most likely so get crackin.

Offline Sigoroth

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Re: BFG:R Light Cruisers
« Reply #169 on: March 21, 2013, 06:31:54 AM »

Yes of course, they're much better ships. They're also more expensive. You could get the (putative) Defiant for 100 pts, but you can't buy 100 pts worth of Dictator. Also, under BFG:R the SC has only 1TH, so the Defiant has air superiority.


Actually it has two!    :D

Wait what? When did that get changed?

Offline Tyberius

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Re: BFG:R Light Cruisers
« Reply #170 on: March 21, 2013, 10:58:44 AM »
Well... after reading pages and pages I came to this conclusion....

the defiant as it is now:

DEFIANT (currently 115 pts)
6 hits, 20cm speed, 90* turns, 1 shield, 6+/5+, 2 turrets
P/S Launchbays (1 each)
Prow torpedoes 2
Prow wbs F/L/R/ 30cm 2

I would say: A slow light cruiser with AC is a very unusual ship for the IN...so It shouldn't be something an IN fleet relies on to be its mainstay, or to be decisive in battle.

look a the defiant as it is, just a rare vessel, an anecdotal support ship, IMO it shouldn't be a good ship, but a surprising one. If we make this ship balanced and useful, something bad could happen....... people would start to use it...... we should only make it not too crappy, so people would start to consider it to fill a small AC gap...


My proposed stats:

DEFIANT 110 pts
6 hits, 20cm speed, 90* turns, 1 shield, 6+/5+, 3 turrets
P/S Launchbays (1 each)
Prow torpedoes 2
Prow wbs F/L/R/ 30cm 2

I couldn't come with something else...
« Last Edit: March 21, 2013, 11:00:48 AM by Tyberius »

Offline BaronIveagh

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Re: BFG:R Light Cruisers
« Reply #171 on: March 21, 2013, 01:25:17 PM »
Yeah, but we're talking having enough ordnance of any given type last an entire battle, plus the extra quarters and life support necessary to accommodate the ground crew and flight staff. So I don't think that they're all that good on space.

Supposedly that includes enough space for those things.  Though Pilot ready rooms, combat simulators, etc are a very tiny increment more.


The IN have hundreds of ships per sector, sure a few of them are carriers. That doesn't mean that they are carrier centric. In fact, it would imply that their carriers are more often used for ground support rather than fleet actions. Presumably one of the reasons for the existence of the escort carrier is to provide cheap ground support for the IG, as well as for their role in escort duties.

Sig, according to fluff since AT LEAST Codex: Eye of Terror, IN has about 100-150 warships in it's very largest sector fleets.  (The Bastion Fleets surrounding the Eye of Terror). 

The problem is that the IN have nothing but hybrid carriers. A pure carrier is going to be far better than a hybrid and so any addition of a pure carrier is going to make all those hybrid carriers redundant. Not a good way to go. Similarly, without significant restrictions (and 2/500 isn't a restriction at all) you alter the interfleet balance too much.

The problem with that is, again, the Defiant appears in very few fleet lists.  And, and if we were supposed ot keep pure carriers out of IN we missed the boat in 2010.

You see only the strength of bays as being the reward for being a true carrier. However, the only other true carrier in the basic game (the Styx) has penalties to its strength. So that is not out of the ordinary. There are other possible benefits we can give it. We could give it a-boats, making its strength 2 wave slightly more effective against escorts when on solo ops and giving it another option in fleet engagements. We could give it +1 to reload making it, and potentially any ship in squadron with it, more reliable. We could give it +1 turret, as a lot of carriers have extra turrets. Etcetera.

Having no other weapons is not a penalty?   :o 


(Note: I'm actually against the +1 turret now. It already has over the odds for a CL and the fact that Admech/Bakka versions get an extra turret on top and can potentially go up another 2 turrets with FDT making for a 6 turret monstrosity has convinced me it's a bad idea.)

The +1 ld is also a pretty bad idea if you think about the Bastion fleet list.


Two escort carriers still out AC it. This isn't an issue though, and never has been. At 2 AC for 100 pts the Defiant is still better than a CVE both in terms of 1 on 1 and point for point. What's more it's capable of being used in the line, which is where it's supposed to be. A 2 AC Defiant is perfectly viable.

Yes, but it's still not competitive with the ships it shares lists with.


However, IN CLs don't get a dorsal mount and it'd be cluttered for an AM version. So that left the psuedo-dorsal mount, which to be honest, makes me want to gag.

*shrug* This whole ship revolts you, I suppose that some part of it might make you want to gag.  ;D


So by all accounts 3AC looks to be impossible. Well, almost. I can think of a way to do it cleanly, but it does require a precedent. Instead of making it P/S launch bays we could just make it a single hardpoint bay, strength 3. Just call it Launch Bay, or midship launch bay. Any port OR starboard crit will take it off-line till repaired.

Hmm...  Note to self: Sig being moderately reasonable.  Check for horsemen riding through sky.


If we make this ship balanced and useful, something bad could happen....... people would start to use it...... we should only make it not too crappy, so people would start to consider it to fill a small AC gap...

Well...

Making otherwise broken and useless ships useful and viable is what BFG:R is SUPPOSED to be about.  Deliberately making a ship broken and useless so people won't play it is sort of the opposite of that. 

It's sort of like making men slaves in the name of freedom or committing terrible sins in the name of God.  Yes, people have done that, but their hypocrisy tends to taint the things they stood for.



@BaronI, why don't you believe me? I gave all evidence from the book. If you give the Defiant the landing bays you are breaking the rules. Period.

That's just it, I grant what you're saying is true about the space, however, the 'carrier' rule it was assigned in every single other instance reduces the space that launch bays take.  So saying that 'The space matched' if it follows every other ship with that rule, actually means that it cannot be that component, because the space would be less than 4 per bay.

And, again, the ships with 'non removable' components were given that rule as a trade off for having components at a discount and/or because they could not otherwise take them.  (Which would clearly apply here.)
« Last Edit: March 21, 2013, 02:01:26 PM by BaronIveagh »
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Offline AndrewChristlieb

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Re: BFG:R Light Cruisers
« Reply #172 on: March 21, 2013, 03:13:43 PM »
So by all accounts 3AC looks to be impossible. Well, almost. I can think of a way to do it cleanly, but it does require a precedent. Instead of making it P/S launch bays we could just make it a single hardpoint bay, strength 3. Just call it Launch Bay, or midship launch bay. Any port OR starboard crit will take it off-line till repaired.

That does sound doable. If we can come up with a profile for that, let's add it to the list. I am going to put the vote for this up tomorrow night most likely so get crackin.
I dont like the idea of them having different prow armament even tho I understand the reasoning, and actually with all of the equipment required to keep flight wings operational I would say the power requirements for the flight decks would be pretty high. Clearly not as high as a dedicated Lance battery but then the Lances pull right from the main plasma core. Weapons batteries would have a significantly lower power requirement than the Lances also.

So radical idea:

Armament                                        Range/Speed          Firepower/Str        Fire Arc
*Port/Starboard Launch Bays             Furies 30cm          1+d3 squadrons           -
                                                      Starhawks 20cm 

* Port/Starboard Launch Bays: The Defiants launch bays will be compleatly disabled on either a Port Armament Damaged or Starboard Armament Damaged critical hit. This is still only one weapon emplacement, the most you can launch per turn is 1+d3 squadrons not 1+d3 squadrons per side.


Blah blah blah, replace 1+d3 with a straight 3 and theres the rules for a 3 launch "pass through" or whatever you want to call it bay.


Defiant:                                                                                                     ~ 120pts

Cruiser/6       Speed: 20cm        Turns:90*            Armor: 6+front/5+         Turrets: 2

 Armament                                        Range/Speed          Firepower/Str        Fire Arc
*Port/Starboard Launch Bays             Furies 30cm             3 squadrons              -
                                                      Starhawks 20cm 
Prow Torpedoes                                      30cm                        2                       F     
Prow Weapons battery                            30cm                         2                    L/F/R
« Last Edit: March 21, 2013, 03:19:37 PM by AndrewChristlieb »
I don't make the rules, I just think them up and write them down.

Offline Vaaish

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Re: BFG:R Light Cruisers
« Reply #173 on: March 21, 2013, 04:10:17 PM »
There really isn't a good precedent for a fixed 3 lb ship outside of some nid configs. Those fall pretty far outside the realm of standard though. There is precedent for one bay representing anything from s1-s4 though.
-Vaaish

Offline afterimagedan

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Re: BFG:R Light Cruisers
« Reply #174 on: March 21, 2013, 07:47:27 PM »
BFG:R Current stats:
110pts in Imperial Navy, 130pts for Adeptus Mechanicus ( extra turret not included in the following profile)
6 hits, 20cm speed, 90* turns, 1 shield, 6+/5+ armor, 3 turrets
1 Launch bay per side, 2 Torpedoes, 2 Prow Weapon Battlers F/L/R

Armada Stats:
110pts in Imperial Navy,
6 hits, 20cm speed, 90* turns, 1 shield, 6+/5+ armor, 2 turrets
1 Launch bay per side, 2 Prow Lances F/L/R

Baron Stats:
str 4 lbs
str 4 torps
20cm with a +5 purchasable upgrade
no other weapons,
150 pts.

Jimmy Zimms stats:
110pts in Imperial Navy, 130pts for Adeptus Mechanicus ( extra turret not included in the following profile)
6 hits, 20cm speed, 90* turns, 1 shield, 6+/5+ armor, 3 turrets
1 Launch bay per side, 2 Torpedoes, 2 Prow Weapon Battlers F/L/R
+1 LD for rolls to RO.

AndrewChristlieb Merge stats:
Cheap, like 100 pts.
2/500
2 Launch
2 Lances or 2 Torpedoes/ Weapons batteries

AndrewChristlieb 3 launch bays:
Defiant:                                                                                                     ~ 120pts
Cruiser/6       Speed: 20cm        Turns:90*            Armor: 6+front/5+         Turrets: 2
 Armament                                        Range/Speed          Firepower/Str        Fire Arc
*Port/Starboard Launch Bays             Furies 30cm             3 squadrons              -
                                                      Starhawks 20cm 
Prow Torpedoes                                      30cm                        2                       F     
Prow Weapons battery                            30cm                         2                    L/F/R


Any other ones?

Offline BaronIveagh

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Re: BFG:R Light Cruisers
« Reply #175 on: March 21, 2013, 09:18:55 PM »
Mine was also 2 per 500.
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Offline Vaaish

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Re: BFG:R Light Cruisers
« Reply #176 on: March 21, 2013, 09:27:28 PM »
With those options we might as well just stick with the armada version. 3lb is awkward, 4 is right out. 100 points is too cheap and the option to swap the prow armament begs the question of who would ever take the wb. The added turret causes problems of their own which drops us right back at the armada version.
-Vaaish

Offline AndrewChristlieb

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Re: BFG:R Light Cruisers
« Reply #177 on: March 21, 2013, 09:39:19 PM »
Well if you want torpedoes you would pick the weapons batteries ;).
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Light Cruisers
« Reply #178 on: March 21, 2013, 09:57:53 PM »
 :P

Andrews version but NO lance on the prow and no restriction. Thus:

6 hits, 20cm speed, 90* turns, 1 shield, 6+/5+ armor, 2 turrets
1 Launch bay per side, 2 Prow Weapon Batteries @30cm F/L/R, 2 prow torpedoes

// 100pts
Or a 3 turret version @ 110pts (I know +10 is to much but ah wella

Offline afterimagedan

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Re: BFG:R Light Cruisers
« Reply #179 on: March 22, 2013, 04:37:49 AM »
Is anyone considering the Defiant with 4 launch, 2 torps, 2 FLR WBs still? I don't have that on the voting list.