Hey horizon
,
similar to what you said I broke chaos and imperial ships down to a common
"basic cruiser layout" at some point (it is kinda like a common origin):
- 8 hits, 2 shields, 2 turrets, 5+ armor all around, 20 cm & 45 turn,
- with two basic weapon batteries (2LB or
2 6 WB**) on each broadside
- this includes some stuff for free (e.g. armor, basic weapons, a 45° turn)
for a total of: 120 points.
For the lunar this could be split up into:hits: 80 pts.
Shields: 30 pts.
Turrets: 10 pts.
Turn: 0 pts. (afaik 45° is the baseline granted to every ship for free)
speed 0 pts. (afaik 20 cm is again a baseline, eg: 15 cm would mean: -5 pts. and 25cm: +5 pts.)
prow: 30 pts (from 5+ -> 6+)
torp: 20 pts.
2x slots: 0 pts. (including slot1: 6WB & slot 2: 2LB)*
Total: 170 pts(*basic weaponry that is fit into the slot and the first two are for free: Light cruiser e.g. regain some points in this. For comparison mounting another weapon slot, e.g. on a battleship would cost additional 20 points)
Just for comparison the murder:hits: 80 pts.
Shields: 30 pts.
Turrets: 10 pts.
turn: 0 pts. (afaik 45° is the baseline granted to every ship for free)
speed 5 pts. ( 20cm to 25cm: +5 pts.)
Chaos: 5 pts. (for their boarding bonus)
prow lances: 25 pts.
2x slots: 0 pts. (including the basic weaponry of 12 WB for free that gets modified in the following:)
2x Range upgrades: +20 pts.
1x underload: -5 pts ( S10 WB is split: 1 full slot with S6 and 1 slot underloaded with only a S4 WB)
Total: 170 pts Looking at it chances are there is something wrong with the "slot system" I extracted out of this all. However I am constantly pushing around numbers with the effect that adjusting one thing on this side changes some ships on the other end ...
**edited