So far, these seem to be sticking with people:
Advanced Engines: The ship gains +5cm speed,
as well as +1D6 when on All Ahead Full special
orders. The ship adds +1 to its leadership when
attempting All Ahead Full, Come To New Heading
or Burn Retros special orders.
Augmented Weapon Relays: Weapon batteries
shift left on the gunnery table before all other
modifiers are applied. Lance hits count as double
on rolls of a 6. (the usual)
Gyro-stabilized Targeting Matrix: Ship
weapons are reduced to 75% instead of 50%
when on All Ahead Full, Come To New
Heading or Burn Retros special orders. Nova
Cannons still may not fire. The ship adds +1 to
its leadership when attempting Lock On special
orders.
I realized that I had said EER should be the same rules as Tenacity but I meant GSTM. Oops.
What I would like to see:
GSTM - GSTM either just like Tenacity (don't reduce firepower at all for AAF, BR, or CTNH) OR reduce only 25% and reroll 1s. The +1 Ld to LO doesn't seem to fir the "targeting matrix" concept like reroll 1s does. So, I would prefer this:
*Gyro-stabilized Targeting Matrix: Ship
weapons are reduced to 75% instead of 50%
when on All Ahead Full, Come To New
Heading or Burn Retros special orders. Nova
Cannons still may not fire. The ship may reroll 1s while firing its weaponry if it is not on lock-on special orders.
Advanced Shielding - I like Sig's idea of just increasing the armor by 1 for Advanced Shielding. This makes it more useful for light cruisers.
*Advances Shielding: A ship with Advanced Shielding increases its armor values by 1 to a maximum on 6+.
Fleet Defense Turrets - I like Andrew's new idea a lot. "How about a fleet defense targeting system, add 2 turrets to the chosen vessel (to a maximum of 6) and allow it and any friendly ship within 30cm to reroll misses with turrets."
*Fleet Defense Turrets: A vessel with Fleet Defense Turrets adds 2 to their turret value. On top of this, the vessel may choose a friendly ship or squadron within 30cm that may reroll missed turrets this Ordnance Phase.