Seems to be a lot of interest in making Advanced Shielding into Holofields. So what about this (supporters are in italics):
Gyro-stabilized Targeting Matrix: 1. Ship weapons are reduced to 75% instead of 50% when on All Ahead Full, Come To New Heading or Burn Retros special orders. Nova Cannons still may not fire. The ship may reroll 1s
while firing its weaponry if it is not on lock-on special orders. (Sig)OR 2. just like Tenacity. (afterimagedan, andrew)
-Andrew, my point about the targeting matrix getting +1 LO is something I don't like because it's a bonus to leadership. I would rather than just making the shooting better like the Tenacity effect. +1 to LO fluffwise seems more like a leadership boost instead of a targeting boost. I still prefer the second option.
Augmented Weapon Relays: Weapon batteries shift left on the gunnery table. Lance hits count as double
on rolls of a 6. (reworded) (everybody, it seems)
Advanced Shielding: 1. just like Eldar MMS Holofields OR 2. Enemy weapon batteries firing on the vessel suffer a right shift on the weapon battery chart. All lances firing on this vessel only cause a hit on a 5+ (counter to AWR) (Vaaish, afterimagedan)
Fleet Defense Turrets: A vessel with Fleet Defense Turrets adds 2 to their turret value. On top of this, the vessel may choose a friendly ship or squadron within 30cm that may reroll missed turrets this Ordnance Phase. (Andrew, afterimagedan)
Advanced Engines: The ship gains +5cm speed, as well as +1D6 when on All Ahead Full special orders. The ship adds +1 to its leadership when attempting All Ahead Full, Come To New Heading or Burn Retros special orders. (Andrew, afterimagedan, Sig)
Emergency Energy Reserves: When crippled, the ship reduces its turrets, shielding, and weapons strength to 75% instead of 50%. The vessel still counts as crippled in every other respect.
-I think this needs to be buffed.