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Author Topic: BFG:R Playtesting Log  (Read 8308 times)

Offline afterimagedan

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BFG:R Playtesting Log
« on: March 01, 2013, 02:32:09 PM »
Post your playtesting results and opinions here and we can discuss! Also, do note that some BFG:R documents are "finalized" but that mainly means that we are content with them at that point and would be willing for that to be to finished product. That does not mean we cannot revisit it.

Also, the changes you think that need the playtesting the most, please mention it here!

Things that need playtesting:
-Chaos Marks
-Chaos Space Marines
-Abaddon
-Battlefleet Cadia Veteran Commanders
-Necrons
-Tau Defender
« Last Edit: March 01, 2013, 03:32:55 PM by afterimagedan »

Offline afterimagedan

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Re: BFG:R Playtesting Log
« Reply #1 on: March 01, 2013, 02:39:36 PM »
Stuff I have playtested so far:
-MMS Eldar a ton (this has been playtested for forever)
-2 Hit escorts (every game, it has been awesome and works really well/easily)
-new NC (works well)
-Secondary commanders (works like it should, I really like the in squad RR mechanic)
-Necrons (some but could use more)
-new Marks of Chaos (have done most of the ones from olf BFG:R)
-new SM fleet (I have tested this a lot but it's not very different than the 2010 fleet)
-new command structure for IN and Chaos (works well)
-Space Marines a whole bunch.
« Last Edit: March 01, 2013, 09:10:48 PM by afterimagedan »

Offline Bessemer

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Re: BFG:R Playtesting Log
« Reply #2 on: March 01, 2013, 03:19:57 PM »
On my end

Eldar MMS: Works well enough, But too easy to load up on Pulsars as opposed to WB's. currently testing the following rules

Rule A Hits that get through shields double up. Means a more balanced fleet is mandatory.

Rule B First hit on 4+. second on 5+, third on 6. LO still applies to first shot.


2-hit models: Works well enough, used mainly on Defenders, Hellebores, Orbital Platforms and Monitors

BFG-R Tau: Agree with changes. Have tested Hero's frontal battery at Fpw 6 to moderate for the lowering of the side armament. Doesn't drasticly over-weigh it over the Protector.

Imperial fleet + NC: Everyone's done this to some degree and I Agree with what was changed.

Marines: Agree with changes, My friend says thank you for keeping RSV's :)

Will be doing some testing of Necrons ans 'Nids soon.
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Playtesting Log
« Reply #3 on: March 01, 2013, 03:28:05 PM »
Did you test the Defender with the new stats too? Also, I am currently in a game (that's on hold) where we are using orbital platforms. How did it go?

As for your friend and RSVs, thank the community!
« Last Edit: March 01, 2013, 03:33:34 PM by afterimagedan »

Offline Bessemer

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Re: BFG:R Playtesting Log
« Reply #4 on: March 01, 2013, 03:36:04 PM »
The platforms did pretty well, actually need more attention from an attacker to deal with. Though constantly rolling poorly may have helped ;) Ran them at 35 pts

As for the Defender, forgot to mention above. I DID sort of use the new profile, but forgot it was 5 RG's and did 4 instead :-[. Still a bruiser though. I know there was some huha about it's new stats, this may be a good compromise.

Ahhh, forgot to say I've experimented with 2-hit models counting as 1.5 models for squad compostion, meaning a squad of 2-hit models would be max of 4 strong, and the best mix between 2 and 1 hit stuff would be 3 1-hit,2 2- hit models (5 models strong). Any thoughts? brain like a sieve today....
« Last Edit: March 01, 2013, 03:52:47 PM by Bessemer »
I refuse to be killed by something I've never heard of.

Offline horizon

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Re: BFG:R Playtesting Log
« Reply #5 on: March 01, 2013, 07:57:13 PM »
We never had problems with pulsar overload under mms. Could you give an example? The pulsar got weaker with mms on lock on.
I won't adapt your ideas for 1.9 ->2.0 mms, if others like it bfg:r may change it.

Offline Bessemer

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Re: BFG:R Playtesting Log
« Reply #6 on: March 01, 2013, 08:23:38 PM »
Sample list made by my buddy (who Plays Eldar and came up with the above)

Prince, extra re-roll

Super nova (5)
Eclipse (2)
2 Aruoras (4)
2 Helebores (2)
9 Hemlocks (9)

1495, 22 pulsars- potential 66 hits

Admittedly, this is an extreme list and says more about the player than the rules used, not to mention luck to get the rolls.

Like I said, the "fixes" above were not my idea. That "I could field a fleet comprised of Torp daunless and cobras for a insane amount of torps, should we nerf them?", was my counter claim.

Anyway, this thread is about what your testing, we've tried this so I stuck it up. My friend uses rule B, but personaly I'd leave them. Sorry to say this, but I get the impression you think I'm attacking your work. I'm not. Just posting what I've tried.
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Playtesting Log
« Reply #7 on: March 01, 2013, 08:41:47 PM »
Bring it Bessemer. I will put that fleet down fast.  8)

Offline horizon

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Re: BFG:R Playtesting Log
« Reply #8 on: March 01, 2013, 08:56:43 PM »
 Aside of the supernova I could do the same under official rules of the eldar. You can replace the supernova with more Hemlocks and remember that under msm official the hemlock is 10 points cheaper, thus even more pulsars!

Offline Bessemer

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Re: BFG:R Playtesting Log
« Reply #9 on: March 01, 2013, 09:10:05 PM »
@Horizon- True, but does anyone still use the original rules? Like I said, not my idea :P

@Dan- Given my rolling latley, so could a first-time player :'(
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Offline horizon

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Re: BFG:R Playtesting Log
« Reply #10 on: March 01, 2013, 09:13:26 PM »
Heh, yeah there are still people who play official rules.

Offline AndrewChristlieb

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Re: BFG:R Playtesting Log
« Reply #11 on: March 01, 2013, 09:50:16 PM »
Well mostly IN vs 2010 Chaos for me.

Tyrant: Theres nothing extraordinary here although the price drop is welcome on the ranged varient, I have always enjoyed this version tho. The 30cm varient fits like a glove, this and a Gothic almost make the Lunar obsolete but i would still turn to the Lunar for larger squads and nova cannons.

Retribution: Well we all know its a beast but i find at times i miss the 60's. This puts alot more pressure on my Overlord/ Carnage and Vengance to cover far out. Lacking an adequate support ship (see above or Nova cannon ships) I find its lances to be rather lack luster, much like a battlecruiser. I dont really know that it needs the price hike, the Emperor still feels like the better choice for the price. 

Commanders are much improved, still not free but we cant have it all :P. Subcommanders are ok, much better than the original version but nothing wowing either, i found these to be much more useful in larger games, theyre a bit of a point sink in sub 1500's. I played these with their +1 adding to the highest leadership in the squadron reguardless of which ship they were ok.

Subcommander rerolls worked great but once again they were much more useful at the higher levels.
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Offline Bessemer

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Re: BFG:R Playtesting Log
« Reply #12 on: March 06, 2013, 11:38:59 PM »
Been playing around with some of the Bakka stuff

Victory (Dan's version)
I like it, but cant help but feel speed 15cm may be more fitting, and provide extra variation between it and the Ret. I know people want the Vic and Apoc to be distinc from the other, but as it stands you can't take both in the same list, so why not make them more alike! :D

Any takers for 60cm lances for 380?

CL's and cost
I saw Dan's post earlier on these, so ran Endeavours/endurance CL's at BFG-R cost +5 for the extra turret. I know the accepted rate is +10, but gave a discount on the basis you HAVE to take them in the Bakka list.

Reserve carriers
The only problem I've come across is that people can load up on CL's just to get carriers and get past the whole carrier restriction in the first place. But that's down to players, not the rule as such. can't account for taste ;)

Nids
Am loving the greater variation of ships to play with! I know Harec had an issue with the 0-2 capital ship limit, but the Emergent drones do counter this. Just been experimenting with a group of 3 with spores, got to get close, but the pay off can be awesome ;D

Still, wouldn't making it 0-3 Emergent drones/Leviathan Prowlers give a little more variety?

2-hit Krakens are EVIL when taken in large groups (as they should be!), but the cost does balance out.

Used Andrew's critical hit chart, as it covers the weapon fits the old chart didn't

I do like the new bio-morphs, but what was wrong with the old Reinforced carapace? or was the 10pts per hit something that was to easily taken over others? Not to mention a bugger for randomising 'morphs
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Offline afterimagedan

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Re: BFG:R Playtesting Log
« Reply #13 on: March 07, 2013, 12:42:22 AM »
Been playing around with some of the Bakka stuff

Victory (Dan's version)
I like it, but cant help but feel speed 15cm may be more fitting, and provide extra variation between it and the Ret. I know people want the Vic and Apoc to be distinc from the other, but as it stands you can't take both in the same list, so why not make them more alike! :D

Any takers for 60cm lances for 380?

Not me! You just made a better Apoc.

CL's and cost
I saw Dan's post earlier on these, so ran Endeavours/endurance CL's at BFG-R cost +5 for the extra turret. I know the accepted rate is +10, but gave a discount on the basis you HAVE to take them in the Bakka list.

Reserve carriers
The only problem I've come across is that people can load up on CL's just to get carriers and get past the whole carrier restriction in the first place. But that's down to players, not the rule as such. can't account for taste ;)

I suppose the newly passed Bakka carrier rule fixes that.

Nids
Am loving the greater variation of ships to play with! I know Harec had an issue with the 0-2 capital ship limit, but the Emergent drones do counter this. Just been experimenting with a group of 3 with spores, got to get close, but the pay off can be awesome ;D

Still, wouldn't making it 0-3 Emergent drones/Leviathan Prowlers give a little more variety?

2-hit Krakens are EVIL when taken in large groups (as they should be!), but the cost does balance out.

Used Andrew's critical hit chart, as it covers the weapon fits the old chart didn't

I do like the new bio-morphs, but what was wrong with the old Reinforced carapace? or was the 10pts per hit something that was to easily taken over others? Not to mention a bugger for randomising 'morphs

Glad to hear the Nid trial went well!

Offline Bessemer

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Re: BFG:R Playtesting Log
« Reply #14 on: March 07, 2013, 01:35:59 AM »
Forgot to mention I've also tested the Havoc. Got to say I'm not taken with it.

In the Bakka list, the only benefit over the sword (taking 4 WB's over 2 WB's, 1 Torp) is the extra speed. I'd rather have the slower, more resilient sword. Against the Viper, the multi-directional torps do have a use, and the 5+ armour does help survivability on a head on attack. But you can't knock 3 torps per ship from the Viper.

As for it's inclusion in Chaos fleets, If you want a cheap, fast gunship, you already have the Iconoclast, and I'd rather pay the extra 10pts and take Infidel's for torps.

Making it's armour 5+/4+ rear would go some way to fix it. But nah...I'll pass :P
I refuse to be killed by something I've never heard of.