November 04, 2024, 10:33:16 PM

Author Topic: About leadership in big games  (Read 3133 times)

Offline harec

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About leadership in big games
« on: January 14, 2013, 05:31:46 PM »
I realise this when playing 2 weeks ago with a friend. In BFG:R When doing a command check the ship has +1 to its leadership for any enemy under special orders. Well thinking on that a bit more in a 2k points battle all the ships and squadrons are going to have lds10. If I remember well I think in the non R rules you have to be at a certain distance, witch make sense if you are playing with more than 4 ships.
An also I would suggest if anyone has done it that in bigger games fleets may have more than one commandant or something like a command chain to allow players to have more opportunities when doing command checks.
Just because if you think on a tyranid player for example when playing 4k points that player will have more opportunities the more hiveships he has but it will be like a split zone way if we consider the fleet a bit dispersed.
Maybe we could consider in bigger games that the fleet must split in 2 or 3 but sharing the fleet’s requirements (like special ships or characters) for example this is a very disturving think if you think in orks just trying to reload.

And apart from that leadership modifiers should be applied in synaptic hiveships?
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/

Offline horizon

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Re: About leadership in big games
« Reply #1 on: January 14, 2013, 08:29:13 PM »
Dunno about BFG:R

But official: you get +1 leadership if any enemy vessel is on special orders.
So: if one enemy is on SO you get +1, but if three are on SO you will also only get +1 in total. (so not cumulative).

Offline harec

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Re: About leadership in big games
« Reply #2 on: January 14, 2013, 08:31:13 PM »
ok I didn't notice thanks
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/