Hello and welcome! I play Corsair Eldar, and let me say that our best ships are our escorts. I play with a bastardization of 2011 FAQ (or 2010 or whatever year it is) and BFG:R (Plaxor's), so some of what I'm saying may be a touch off, but generally it'll still hold. The solaris is a lesser choice, especially in 750 points. I'd take an aurora if you need a capitol ship. I've yet to buy an Eclipse, but I know they're good. My qualm with them is the cost, I would rather run a few fighter bay equipped hellebores, or rely on my speed, but that's just me. The Solaris is certainly useable, but more as a long-ranged support vessel in a larger game (I use one in 1500 to support my 2 auroras). You need to have good escorts to win, not even min-maxed squads either, use hellebores and Aconites (they're considered second rate to the Hemlock and Hightshade). The core rules are okay, I'd suggest taking in the Faq also, as it balances and adds a bunch of new fleets, whithought changing the core mechanics terribly. The other thing, for everyone involved in your playgroup, I STRONGLY recomend taking a look at a file called Eldar MMS 1.9 (penned by Sigoroth and Horizon). it chages the eldar fleet to be less dependant on terrain, and to be a more fun fight all round. it's available in the BFG:R thread (the big one, like 13 or 14 pages, it's in the OP) here, and on scribb'd. They get shields, and more limited speeds/turns. Holofields change a bit, stuff like that. I use it, I find it is an improvement.