September 15, 2024, 06:20:56 PM

Poll

Should we change the Thunderhawk Annihilator to have D3 attacks when bombing instead of D6?

Yes, make it official.
6 (50%)
No, needs more work.
6 (50%)

Total Members Voted: 12

Voting closed: November 17, 2012, 01:48:04 AM

Author Topic: BFG:R Space Marine TH Annihilator  (Read 14286 times)

Offline afterimagedan

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Re: BFG:R Space Marine TH Annihilator
« Reply #15 on: November 14, 2012, 05:42:27 PM »
Nope orks  don't fighter assault boats so don't a another choice they would always pick instead

I am saying that the Thunderhawk Annihilator would be a Fighta-Bomba with a resilient save and move 20cm.

Offline horizon

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Re: BFG:R Space Marine TH Annihilator
« Reply #16 on: November 14, 2012, 06:20:31 PM »
My issue with this is I fear it makes the bomber a choice no on uses

When faced with choosing between fighter bomber with d3 attacks minus turrets +1 
or fighter assault boat with Critical hits which have have two results(due tho the marine bonus) which cause damage (fire and engines) and every hit gets a result rather than the than having to roll to beat armour normally a 5

Why would you pick the bomber?

At the moment  i have think about which is the more appropriate choice
No, way. The D6T-Annihilator + turret suppression build in is wwwwwaaaaayyyyyyy better then the regular T-Hawk.

Offline Seahawk

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Re: BFG:R Space Marine TH Annihilator
« Reply #17 on: November 14, 2012, 07:57:34 PM »
I'm fine without any additions at all. Thunderhawks and that's it. One dimensionality is kinda how the SM do things: Smash and win!

Offline afterimagedan

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Re: BFG:R Space Marine TH Annihilator
« Reply #18 on: November 14, 2012, 08:50:33 PM »
I'm fine without any additions at all. Thunderhawks and that's it. One dimensionality is kinda how the SM do things: Smash and win!

Dropping something that is in the 2010 FAQ is a bad idea, in my opinion. Let's rework it so that it's usable and not overpowered.

Offline Talos

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Re: BFG:R Space Marine TH Annihilator
« Reply #19 on: November 14, 2012, 09:50:10 PM »
@horizon I think eyeslikethunder is stating that the d3 thunderhawk bomber is weaker than a regular thunderhawk. No one in their right mind thinks of the annihilator as under powered.

I do agree that we should not drop faq 2010 material. Apart from the fact that it is good stuff, we would also alienate a large part of the community, which is certainly not what we want.

Offline afterimagedan

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Re: BFG:R Space Marine TH Annihilator
« Reply #20 on: November 14, 2012, 09:58:14 PM »
I do agree that we should not drop faq 2010 material. Apart from the fact that it is good stuff, we would also alienate a large part of the community, which is certainly not what we want.

Yes, this exactly. I think BFG:R should be additional options and small edits, but not drop anything that is currently an option entirely.

Alright, well the vote is currently a tie. Any other thoughts of how to make the THA work and be balanced? I am going to try out some math and consider a D3+1 option as well as the D6 and D3 options.

-4 THAs with the FB rule hitting a Desolator. 2 THAs die. 2 attacks against the Desolator, 55% change to get 1 hit, 16.6% to get a full critical.
-4 THs hit a Desolator. 2 THs die. 2 H&Rs against the Desolator, 30.5% change to get 1 hit, 2 H&Rs with no option to roll a 1 and could possibly do more damage with a Fire critical.
-4 THAs with the D3+1 rule hit a Desolator. 2 THAs die. Still, 55% change to get 1 hit, 16.6% to get a full critical.
-4 original THAs hit a Desolator. 2 THAs die, still 2 hits, possibly chance to get more, 55% change to get 1 hit, 16.6% to get a full critical.

-4 THAs with the FB rule hit a Carnage. 1 THA dies. 6 attacks against it, average 2 hits against it. 30.55% change at critical.
-4 THs hit a Carnage. 1 TH dies. 3 H&Rs, about 42% chance to get a hit on it, excluding the chance at a fire crit.
-4THAs with the D3+1 rule his a Carnage. 1 THA dies. 12 attacks, 4 hits average against it, good chance at critical.
-4 original THAs hit a Carnage. 1 dies. 13.5 attacks against it in average. 4.4995 hits on average. good chance of critical.

-2 THAs with the FB rule hit a Sword. 1 dies, one gets 1 attack against it, killing it at 33.3%.
-2 THs hit a Sword. 1 dies, 1 kills it at 66.6%.
-2 THAs with the D3+1 rule hit a Sword. 1 dies, one gets 1 attacks against it, killing it at 55.5%.
-2 original THAs hit a Sword. 1 dies, 1 gets an average of 2.5 attacks against it, 83.3325% to kill it.

Alright, D6 is too powerful, D3 is too crappy. D3+1 makes the most sense. Just as powerful as the original against battleships (slightly more powerful than an AB against it), a little less powerful against cruisers (but much more than ABs), and now less powerful than assault boats against escorts, how it should be.
« Last Edit: November 14, 2012, 11:37:08 PM by afterimagedan »

Offline AndrewChristlieb

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Re: BFG:R Space Marine TH Annihilator
« Reply #21 on: November 15, 2012, 01:59:57 AM »
I imagine thats why ork fighta bombas are d3+1 attacks.
I don't make the rules, I just think them up and write them down.

Offline eyeslikethunder

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Re: BFG:R Space Marine TH Annihilator
« Reply #22 on: November 15, 2012, 02:16:01 AM »
How do THA Compare with With default bombers? Are there any other full d6 fighter bombers?
Right options going forward
Could wE make them a paid upgrade 15-20 pts?  It does seem wrong that one sm  fleet gets them included free but th other doesnt .Thats the default BFG method you can have more/better ordnance options but you have pay

Or 10pts per bay because of the option to sacrifice wb for launch bays
After all with only 2 bays per cruiser by default getting large squads of  THA involves squading cruisers something other fleets don't have to do as they normally have 4-8 bays per ship
« Last Edit: November 15, 2012, 02:22:19 AM by eyeslikethunder »

Offline afterimagedan

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Re: BFG:R Space Marine TH Annihilator
« Reply #23 on: November 15, 2012, 02:22:25 AM »
I imagine thats why ork fighta bombas are d3+1 attacks.

They are D3 attacks, +1 after turret suppression. This test was D3+1 then +1 after turret suppression.

Offline afterimagedan

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Re: BFG:R Space Marine TH Annihilator
« Reply #24 on: November 15, 2012, 02:23:25 AM »
How do THA Compare with With default bombers? Are there any other full d6 fighter bombers?
Right options going forward
Could wE make them a paid upgrade 15-20 pts?  It does seem wrong that one sm  fleet gets them included free but th other doesnt .Thats the default BFG method you can have more/better ordnance options but you have pay

Or 10pts per bay because of the option to sacrifice wb for launch bays
After all with only 2 bays per cruiser by default getting large squads of  THA involves squading cruisers something other fleets don't have to do as they normally have 4-8 bays per ship

Why do all this when we could just balance them?

Offline eyeslikethunder

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Re: BFG:R Space Marine TH Annihilator
« Reply #25 on: November 15, 2012, 02:30:06 AM »
Making them more expensive would help balance them
Plus balances them across the two fleets

Offline eyeslikethunder

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Re: BFG:R Space Marine TH Annihilator
« Reply #26 on: November 15, 2012, 02:36:13 AM »
Having had a look at the stats you did maybe d3+1 with turret suppression is a good compromise

I made the same mistake as Andrew and was about tell you had done your maths wrong.....
« Last Edit: November 15, 2012, 02:46:40 AM by eyeslikethunder »

Offline afterimagedan

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Re: BFG:R Space Marine TH Annihilator
« Reply #27 on: November 15, 2012, 03:49:24 AM »
Having had a look at the stats you did maybe d3+1 with turret suppression is a good compromise

I made the same mistake as Andrew and was about tell you had done your maths wrong.....

Well, I could have been more clear about it.  ::)

Offline AndrewChristlieb

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Re: BFG:R Space Marine TH Annihilator
« Reply #28 on: November 15, 2012, 12:06:16 PM »
Standard is d6, orks d3 +1 after turrets, eldar d6 with reroll, space marines (currently) d6 +1 after turrets resilient, tau resilient.

I believe thats all the flavors. I also think its pretty obvious that when the faq was written the THA was intended to be a standard bomber attack (d6, because thats what it says :P) and things really only became muddled when the ork rules listed ALL "fighter bombers" as gaining the +1 to attacks.

To be honest they shouldnt have the fighter ability and should be available to all spacemarine ships.
I don't make the rules, I just think them up and write them down.

Offline eyeslikethunder

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Re: BFG:R Space Marine TH Annihilator
« Reply #29 on: November 15, 2012, 12:54:47 PM »
I suggested that it should just be d6 earlier in thread
People seemed opposed to making an exception

But I think that afterimage has proved his suggestion statistically
Its a match for the TH so it's not overpowered but can be used as an effective alternative
« Last Edit: November 15, 2012, 02:37:28 PM by eyeslikethunder »