September 18, 2024, 04:17:48 AM

Poll

Should we adopt the rules as follows and allow 2 hit escorts? 1. 4 maximum 2-hit escorts per escort squadron. 2. A critical hit to 2-hit escorts causes a hit.

Yes, make it official.
6 (100%)
No, needs more work.
0 (0%)

Total Members Voted: 6

Voting closed: November 02, 2012, 06:16:36 PM

Author Topic: BFG:R Vote 7: 2 Hit Escorts  (Read 11754 times)

Offline afterimagedan

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BFG:R Vote 7: 2 Hit Escorts
« on: October 29, 2012, 01:53:38 PM »
Let's make a ruling on 2 hit escorts. We need to get this decision out of the way so we can get the fleet lists done. Any thought on how this should be handled? After we talk a little but, I will add a poll to this thread.

Offline ThaneAquilon

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #1 on: October 29, 2012, 02:15:35 PM »
I really liked the suggestion I saw in one of the other threads, where crits deal an extra point, sqwadrons are crippled on hits, not ships, escorts can't be crippled individually, max 4 heavy escorts per squad, they take two slots in a mixed squad (E.G. 4Hemlocks, 1 hellebore). The Defender and the Hellebore are auto-includes. I would say maybe the Aconite, but it's way less mandatory than the Hellebore. Maybe that really expensive Chaos escort.

Offline afterimagedan

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #2 on: October 29, 2012, 02:37:01 PM »
I think all we really need to do it say they take a take a hit on a crit, restricted to 4 max per squad (it would be doubled in the current list, based on their rules that double normal limits). If we limit the numbers, I don't think we need to add a squad crippled rule at all because the mere fact that you are killing escorts off, their firepower numbers are already going down.

Basically it would look like this:
-4 maximum 2hit escorts per escort squadron.
-A critical hit to 2hit escorts causes a hit.

Ships that should shift to it:
-Hellebore
-Defender (maybe)
-Kraken
-Corsair (Dark Eldar)

Offline ThaneAquilon

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #3 on: October 29, 2012, 03:00:51 PM »
I'm not familiar with the corsair, but the others seem fair, as long as the kraken loses it uber-longevity buisiness. We also need to place rules for mixed squads.

Offline afterimagedan

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #4 on: October 29, 2012, 03:10:31 PM »
I think all we need to say is 4 maximum 2hit escorts per squadron and we are fine because that means you can add 2 more 1hit escorts if you want. What I think should happen with the Kraken should be 2 hits, 1 shield, 2 turrets, same armor, no 4+ BFI anymore.

Offline ThaneAquilon

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #5 on: October 29, 2012, 03:22:01 PM »
That sounds fine to me, though you may want to limit the defensive biomorphs it can take (I'm super not familiar with tyranids, though)

Offline afterimagedan

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #6 on: October 29, 2012, 03:29:40 PM »
Yeah, probably 1 per escort squadron. Most are not an option for escorts as we have them so far.

Offline ThaneAquilon

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #7 on: October 29, 2012, 03:33:31 PM »
Sounds good, I just don't want to lose a cruiser to a single kraken ;)

Offline afterimagedan

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #8 on: October 29, 2012, 03:47:44 PM »
Hehe, same here.

Offline Talos

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #9 on: October 29, 2012, 04:19:27 PM »
Doubtful a single kraken would do it, but they are pretty cheap...would a 2 hit kraken have a price hike? The defender isn't from the sounds of it and neither is the hellebore, so I assume no?

Crit rule is nice, along with squadron crippling and whatnot.

Offline ThaneAquilon

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #10 on: October 29, 2012, 04:27:43 PM »
The defender is either staying at 45 or going to 50 and gaining battery strength, but the hellebore is already 75 points, so.

How expensive is the kraken? if it's under 40 I think it should have a price hike.

Offline Talos

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #11 on: October 29, 2012, 04:29:10 PM »
It cost 40pts in BFG:R, variable in faq 2010/BBB.

Offline afterimagedan

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #12 on: October 29, 2012, 04:33:24 PM »
Doubtful a single kraken would do it, but they are pretty cheap...would a 2 hit kraken have a price hike? The defender isn't from the sounds of it and neither is the hellebore, so I assume no?

Crit rule is nice, along with squadron crippling and whatnot.

We should make the distinction about the squad crippling: they are only counted as crippled for victory points. They are not crippled as in they do not lose firepower if the squad is at half strength.

Also, I think there needs to be price adjustments with 2 hit escorts.

Offline ThaneAquilon

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #13 on: October 29, 2012, 04:36:59 PM »
I would be okay with playing them at cost at the moment, I know the defender wasn't good enough, and the hellebore was (In my opinion) too expensive as well. The kraken is really good already, so I'd be willing to playtest it at 40, but I would be critical of it, to see if it should be brought up to at least the cost of a defender.

Offline afterimagedan

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Re: BFG:R Vote 7: 2 Hit Escorts
« Reply #14 on: October 29, 2012, 04:42:20 PM »
Agreed on the Hellebore at least. Defender, I am letting the community decide. I will check into the kraken point cost later and make my case.