August 01, 2024, 11:24:39 AM

Author Topic: BFG:R Chaos  (Read 65621 times)

Offline afterimagedan

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Re: BFG:R Chaos
« Reply #135 on: March 14, 2013, 02:41:35 AM »
I will then silence as a good thing?

Offline AndrewChristlieb

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Re: BFG:R Chaos
« Reply #136 on: March 14, 2013, 02:48:30 AM »
I think this is good, will the Powers of Chaos (CSM?) list retain the same command structrue as the black crusade list?
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Chaos
« Reply #137 on: March 15, 2013, 01:40:48 AM »
I think this is good, will the Powers of Chaos (CSM?) list retain the same command structrue as the black crusade list?

Well we have this so far...

http://www.forum.specialist-arms.com/index.php?topic=5136.msg40547#msg40547

Do you think it needs to be different than that?

Offline AndrewChristlieb

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Re: BFG:R Chaos
« Reply #138 on: March 15, 2013, 02:37:04 AM »
Nope thats fine, is the BBB list getting that too or staying with the ld8/9?
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Chaos
« Reply #139 on: March 15, 2013, 03:39:48 AM »
At this point, it would be the same as the earlier vote I put the link in there for.

Offline AndrewChristlieb

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Re: BFG:R Chaos
« Reply #140 on: March 15, 2013, 04:14:42 AM »
ok
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Chaos
« Reply #141 on: April 26, 2013, 01:30:19 AM »
Alright, so the Chaos lists vote is closed, the Daemon ships vote will be over tonight, the battleships are all fixed up, the named ships also, and it seems like Chaos is in great shape. Anything else we need to work on for Chaos before we wrap it up?

Offline AndrewChristlieb

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Re: BFG:R Chaos
« Reply #142 on: April 26, 2013, 03:59:57 AM »
I think the only complaints Im aware of that I cant remember uss going over was the Activated Blackstones price. Other than that it just looks like read through.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Chaos
« Reply #143 on: April 26, 2013, 04:16:08 AM »
Hmm, any thoughts on the price?

Offline Bessemer

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Re: BFG:R Chaos
« Reply #144 on: April 26, 2013, 05:28:55 AM »
Actually, I was looking at Plaxor's version the other day.

He had it at 550, but with 6 turrets, taking +1 dam for critical hits, and Skeleton Crew (never really got to grips with his rules set, enlighten me!)

If we kept it as is, would 600 be acceptable?

Yes, it's a beast, but given that it can't use special orders (LO most tellingly), it's utility questionable, given it's massive cost. Super-Mega-Death-Shot aside of course ;D

Just a thought, how do people run crits for this beggar anyway?
You need 2-3 to knock out lances (run this to mean warp cannons), and from there you skip to reactors damaged. It can't loose orbit, so 8-9 skip straight to No shields! Get that again (baring in mind that's 3 out of 12 results, so highly likely) it's scales up to hull breaches! Please tell me if there's something I missed :(

On the other hand, Plaxor's rules didn't make it any more sturdy, hell if your fleet has ready access to H&R attacks you'll go through it in no time!

How about this for the ABF- Critical hits have no effect, H&R attacks cause 1 hit on a 6.
I refuse to be killed by something I've never heard of.

Offline AndrewChristlieb

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Re: BFG:R Chaos
« Reply #145 on: April 26, 2013, 12:43:37 PM »
If I had to guess the skeleton crew is porobably the same as the standard rules where the blackstone does not roll a d6 for boarding actions (because it has no crew).

To be honest just about everytime Ive seen an ABSF its gone down so quickly to massed bombers I cant remember doing crits :/. I would probably lean more towards weapons cannot be hit (maybe count the weapons as lances as you had them), any 2-6 goes to reactors, 7-12 as listed (Orbit Lost is just a thruster damaged +1 hit so I think it could apply).

I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Chaos
« Reply #146 on: May 01, 2013, 08:42:53 PM »
Hey everyone! I am calling for people to start proofreading on the Chaos document. I am working on the fleet lists now.

Offline Bessemer

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Re: BFG:R Chaos
« Reply #147 on: May 01, 2013, 11:55:24 PM »
Just a thought on the Hecate. How would people feel about bringing it's side batteries to fpw 6.

Compared to devstation-190
+dorsal lances (given value of +30, Murder to Hades) 220
+15cm frontal WB's (usually about +10) 230

However, swapping the 2 lances for 4 WB's no sense. Seeing as 1 lance is often given as 3 WB's at the same range, surely the Hecate's side batteries should be 6, not 4.

Hell, that example only applies to the BFG-R Dev. The BBB Dev has 60cm lances, what would the 45cm WB equivalent of that be? 7/8?
I refuse to be killed by something I've never heard of.

Offline AndrewChristlieb

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Re: BFG:R Chaos
« Reply #148 on: May 02, 2013, 01:10:39 AM »
The Murder replaces 6 of its port and starboard batteries for 2 lances, I would see this as a similar swap.
I don't make the rules, I just think them up and write them down.

Offline Brethren

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Re: BFG:R Chaos
« Reply #149 on: May 02, 2013, 10:41:46 AM »
I don't really see the necessity to change the Hecate.
As for the number of batteries, you're missing some things.

1.) One "Side Slot" has usually not more than 6 WB or 2 lances. Only the rare combi-slots (i.e. Slaughter) provide more firepower.

2.) More than once the firepower is reduced from 6 to 4, to get a range upgrade at no cost.

3.) Instead of talking about an expensive Hecate, I say the Devastation is a bit too cheap to use it as a proper comparision.
When you take the Styx for instance things look like this:

Styx                                    260
-2 Launch Bays                -20
-15cm dorsal range         -10
+4 WB@45cm                  +5 (+10?)
------------------------------------------
                                           235

Suprise, suprise... when compared to the Styx the Hecate is too cheap. Even armament costs seem to differ from fleet to fleet and sometimes ship to ship. So there's always a margin of error. Plus the Hecate doesn't really "feel off" and needs to be fixed.
I think you get my point.  ;)
« Last Edit: May 02, 2013, 10:50:31 AM by Brethren »