August 02, 2024, 05:13:20 AM

Author Topic: BFG:R Adeptus Mechanicus  (Read 43741 times)

Offline Vaaish

  • Full Member
  • *
  • Posts: 986
    • Digital Equinox
Re: BFG:R Adeptus Mechanicus
« Reply #165 on: March 08, 2013, 01:18:37 PM »
145 came from the lists posted multiple times a page back. I don't know how that number was arrived at.
-Vaaish

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: BFG:R Adeptus Mechanicus
« Reply #166 on: March 08, 2013, 02:44:04 PM »
So..... Andrew says that is 145pts....

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: BFG:R Adeptus Mechanicus
« Reply #167 on: March 08, 2013, 07:49:30 PM »
Hey now I dont make the rules, i just think them up and write them down.

125- base
10- admech special rules
10- gift.
I don't make the rules, I just think them up and write them down.

Offline Sigoroth

  • Full Member
  • *
  • Posts: 1386
Re: BFG:R Adeptus Mechanicus
« Reply #168 on: March 08, 2013, 11:45:04 PM »
To be honest, 125 pts is way overpriced for the basic Endeavour. It has ~1/2 the firepower and ~2/3 survivability of a Lunar, which should put it more in the 105 pt range. Add on another 5~10 pts for the 90° turns. So call it 115 pts base and then throw on your 20 pts for the upgrades and you'll come up with a much more reasonable number.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1902
    • Loc: Chicago IL, USA
Re: BFG:R Adeptus Mechanicus
« Reply #169 on: March 09, 2013, 12:01:27 AM »
I'm on board with that entirely. 115 and 135 for admech.

Offline Vaaish

  • Full Member
  • *
  • Posts: 986
    • Digital Equinox
Re: BFG:R Adeptus Mechanicus
« Reply #170 on: March 09, 2013, 01:04:14 AM »
135 still feels a touch high for the mileage. I'd be willing to look at 125-130. Depends on how the changes to the gifts table affects them on the table if 130 is alright..
-Vaaish

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: BFG:R Adeptus Mechanicus
« Reply #171 on: March 09, 2013, 01:25:15 PM »
The problem with the light cruisers is that a handful of people insist that they can not use them with out 6+ prows and 90* turns. Thats what drove the price to 125. Realistically I dont see any of the three worth more than 100-110pts and having the option to turn 90* or have 6+ armor.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1902
    • Loc: Chicago IL, USA
Re: BFG:R Adeptus Mechanicus
« Reply #172 on: March 10, 2013, 06:56:49 AM »
We are still stuck on light cruisers. Any more thoughts on them?

Offline Vaaish

  • Full Member
  • *
  • Posts: 986
    • Digital Equinox
Re: BFG:R Adeptus Mechanicus
« Reply #173 on: March 10, 2013, 07:39:16 AM »
Leave them at 125 and test to see if they warrant a point increase.
-Vaaish

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: BFG:R Adeptus Mechanicus
« Reply #174 on: March 10, 2013, 08:03:04 PM »
125 base? Inclusive I'd toss'em at 130pts.

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: BFG:R Adeptus Mechanicus
« Reply #175 on: March 11, 2013, 03:02:06 AM »
I the base price drops back to 110 i can see the Admech@130.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1902
    • Loc: Chicago IL, USA
Re: BFG:R Adeptus Mechanicus
« Reply #176 on: March 11, 2013, 05:16:51 PM »
Proposed new Commanders:
Archmagos, ld9, chosen gift 50pts. 0-2 Rerolls @ 25pts each

Proposed Gifts of The Omnissiah Distribution Pool:
Each capital ship in your fleet grants you 1d6 to roll on the gifts table. A capital ship that rolls a 6 for leadership selects a single gift from the gifts table instead of rolling for a gift. These gifts form a pool from which the player must assign one gift to every eligible capital ship in your fleet.

Proposed Gifts of The Omnissiah:
Emergency Energy Reserves:A ship with EER becomes crippled when it loses more than 50% of its starting hit points. When crippled, the ship reduces its turrets, shielding, and weapons strength to 75% instead of 50%. The vessel still counts as crippled in every other respect.

Advanced Engines: The ship gains +5cm speed, reduces the minimum distance to turn by 5cm, and add +1D6 when on All Ahead Full special orders.

Advanced Shielding: Weapons using the gunnery table suffer a right column shift when firing on a vessel equipped with Advanced Shielding. Lance weaponry firing on this vessel must roll a 5+ to score a hit.

Fleet Defense Turrets: A vessel with Fleet Defense Turrets adds 2 to their turret value. This vessel and one additional vessel within 15cm chosen by the player each turn may reroll dice for any turrets that miss until the end of the turn.

Gyro-stabilized Targeting Matrix: Ship weapons are reduced to 75% instead of 50% when on All Ahead Full, Come To New Heading or Burn Retros special orders. Nova Cannons still may not fire. The ship may reroll 1s while firing its weaponry if it is not on lock-on special orders.

Augmented Weapon Relays: Weapon batteries shift left on the gunnery table. Lance hits count as double
on rolls of a 6.

Proposed Point Costs:
(0-1) Omnissiah’s Victory . . . . . . . . . . . . . 405 Points (Proposed)
Emperor Battleship . . . . . . . . . . . . . . . . . . 390 Points 
Retribution Battleship . . . . . . . . . . . . . . . . 380 Points 
Oberon Battleship . . . . . . . . . . . . . . . . . . . 380 Points 

Dictator Cruiser . . . . . . . . . . . . . . . . . . . . . 245 Points
Tyrant Cruiser . . . . . . . . . . . . . . . . . . . . . . 215 Points
Lunar Cruiser . . . . . . . . . . . . . . . . . . . . . . . 215 Points
Gothic Cruiser . . . . . . . . . . . . . . . . . . . . . . 215 Points
Endeavor Light Cruiser . . . . . . . . . . . . . . .  (TBD)
Endurance Light Cruiser . . . . . . . . . . . . . .  (TBD)
Defiant Light Cruiser . . . . . . . . . . . . . . . . . (TBD)

Nova Frigate . . . . . . . . . . . . . . . . . . . . . . . . 45 Points
Firestorm Frigate . . . . . . . . . . . . . . . . . . . . . 40 Points
Gladius Frigate . . . . . . . . . . . . . . . . . . . . . . .40 Points
Sword Frigate . . . . . . . . . . . . . . . . . . . . . . . 35 Points
Falchion Frigate . . . . . . . . . . . . . . . . . . . . . . 35 Points
Hunter Destroyer . . . . . . . . . . . . . . . . . . . . . 35 Points
Cobra Destroyer . . . . . . . . . . . . . . . . . . . . . . 30 Points

Proposed Omnissiah's Victory notes:
"The Omnissiah's Victory cannot use “Come To New Heading” special orders. The profile for The Omnissiah’s Victory already reflects the rules for Adeptus Mechanicus vessels. It is equipped with
Advanced Shields and Augmented Weapon Relays as part of its point cost, and can take no other refits from the Mechanicus Gifts table. You may include the Omnissiah’s Victory in
place of one battleship in the Adeptus Mechanicus fleet if it totals 1000 points or greater. If used, it must be the flagship and embark an Archmagos. The Omnissiah’s Victory cannot take any other refits except those described in the notes for this vessel, though it can earn others normally in a campaign. Only one Omnissiah’s
Victory may ever be used in a fleet that includes Adeptus Mechanicus vessels."

Are we ready to vote on this? It has been really quiet on the Admech front except the light cruisers. Can we vote on this while we discuss the light cruisers? Notice, it's indicated as TBD in the above quote.

Offline Vaaish

  • Full Member
  • *
  • Posts: 986
    • Digital Equinox
Re: BFG:R Adeptus Mechanicus
« Reply #177 on: March 11, 2013, 05:54:47 PM »
Ithink perhaps it might make more sense in retrospect to allow players to select one ship each ordnance phase rather than player turn that the effect of the FDT applies to until the end of that ordnance phase.
-Vaaish

Offline Bessemer

  • Full Member
  • *
  • Posts: 339
    • Loc: UK
Re: BFG:R Adeptus Mechanicus
« Reply #178 on: March 11, 2013, 07:48:35 PM »
Let's get what we have voted for, then add whatever we put in for the light cruisers later. Things have been static too long, lets get thing going again.
I refuse to be killed by something I've never heard of.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1902
    • Loc: Chicago IL, USA
Re: BFG:R Adeptus Mechanicus
« Reply #179 on: March 11, 2013, 09:22:30 PM »
Ithink perhaps it might make more sense in retrospect to allow players to select one ship each ordnance phase rather than player turn that the effect of the FDT applies to until the end of that ordnance phase.

Isn't picking which ship benefits each player turn kind of the same thing? I was thinking of player turns because there will be times in the movement phase where your ship will fly over enemy ordnance and ships be allowed to is FDT. I think it should just be "once a turn" because ordnance protection can also be needed in the movement phase. This keeps it vague so the player can choose.