September 12, 2024, 08:17:50 AM

Author Topic: BFG:R Tyranids  (Read 21358 times)

Offline Bessemer

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Re: BFG:R Tyranids
« Reply #45 on: October 31, 2012, 08:59:19 PM »
Psychic Scream for me, why not make spore mines an option for ships with LB's?
I refuse to be killed by something I've never heard of.

Offline Talos

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Re: BFG:R Tyranids
« Reply #46 on: November 01, 2012, 01:54:09 AM »
Bessemer has it right; keep spore mines in line with other fleets, bring psychic scream in. For added benefit, it could have an effect kinda like the sepulcher, that being that the psychic echo destroys/maddens any ordnance other than non-manned torpedoes? Just an idea...

Offline AndrewChristlieb

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Re: BFG:R Tyranids
« Reply #47 on: November 01, 2012, 02:47:40 AM »
Whats the point tho? adding it in as a random option seems rather pointless, you might as well say reroll this result. That aside one or the other (psy or mines) seems to be the options, unless you wanted to add a rule such as "A roll of 12 allows you to choose your desired refit, if this is your first randomly selected refit you may choose your desired refit and receive it at no additional cost."

I still think the Psychic scream would be better represented either in the hive ship rules (as they are for hives only) or as a "fleet commander" upgrade similar to the necron sepulchre. The mines however also feel better represented in the same manner, as an option any (non adult or adolescent) launch equiped ships may take.
I don't make the rules, I just think them up and write them down.

Offline AndrewChristlieb

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Re: BFG:R Tyranids
« Reply #48 on: November 01, 2012, 03:12:47 AM »
If there is an option for random Evolutions, bar adding more like the standard refit tables, then I think 11 should be the maximum # (2-12 on 2D6). I would also like to see there being a benifit to taking random evolutions such as being able to take the first randomly generated result for free.

How would we word this in the rules? I think this is an awesome inclusion but how would we make it work? How about:

"If you evolve any adolescent or adult hive ship with two evolutions, you may roll 2D6 for a third evolution on the chart for free instead of purchasing a third."

These refits can be incorporated by capitol ships or escorts except where specifically noted otherwise for the cost indicated. If you roll a duplicate refit, or a refit the ship is unable to take, roll again until until you get a result the ship does not already benifit from. No single bio-enhancement may be selected more than once. No ship may ever have more more special refits than listed in their profile. This can be changed if incorrect but it seemed a good placeholder at least.

 *If a degree of randomness is desired the following refits can be selected by rolling 2D6 and comparing the result to the Bio-enhancement chart. If you choose to select your refits randomly the first result will be applied for no increase in points, it will still count against the maximum number of refits allowed. You may only choose to randomly select all or none of your refits, no receiving one free refit then choosing the rest!

How does this sound?
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tyranids
« Reply #49 on: November 01, 2012, 04:42:51 AM »
If there is an option for random Evolutions, bar adding more like the standard refit tables, then I think 11 should be the maximum # (2-12 on 2D6). I would also like to see there being a benifit to taking random evolutions such as being able to take the first randomly generated result for free.

How would we word this in the rules? I think this is an awesome inclusion but how would we make it work? How about:

"If you evolve any adolescent or adult hive ship with two evolutions, you may roll 2D6 for a third evolution on the chart for free instead of purchasing a third."

These refits can be incorporated by capitol ships or escorts except where specifically noted otherwise for the cost indicated. If you roll a duplicate refit, or a refit the ship is unable to take, roll again until until you get a result the ship does not already benifit from. No single bio-enhancement may be selected more than once. No ship may ever have more more special refits than listed in their profile. This can be changed if incorrect but it seemed a good placeholder at least.

 *If a degree of randomness is desired the following refits can be selected by rolling 2D6 and comparing the result to the Bio-enhancement chart. If you choose to select your refits randomly the first result will be applied for no increase in points, it will still count against the maximum number of refits allowed. You may only choose to randomly select all or none of your refits, no receiving one free refit then choosing the rest!

How does this sound?

I like it. Any reason why you would do ALL random and not just 1? I will move mega spore mines and psychic scream into the fleet list when I get to it. Your idea that says that when you roll a 12, you get to reroll and get it for free is an awesome one. I'll switch to that.

Here is the document so far: (I have a lot more work to do on it)

++BFG:R Tyranid Hive Fleets++

Offline AndrewChristlieb

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Re: BFG:R Tyranids
« Reply #50 on: November 01, 2012, 10:39:46 AM »
Ya, the whole reason for getting on refit for free is that you dont get to pick your refits. If you can get a free refit and choose the ones you want (at least on the bigger ships) it takes away from the intent behind a free refit.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tyranids
« Reply #51 on: November 01, 2012, 02:12:05 PM »
So if you are going to random route, you could choose to have only 1 refit and it would be free? So basically, you can always get a stock hive ship with a free evolution? I see what you are going for but I think we may need to add a sentence or two adding more restrictions. We should say that they can choose random or not random. If they choose random, they get their first roll free but must roll for and pay for at least 1 more evolution.

Offline AndrewChristlieb

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Re: BFG:R Tyranids
« Reply #52 on: November 01, 2012, 03:19:00 PM »
Now what i intended was: ship x can take say 3 refits for the cost indicated or you can randomly select those refits and if you do so your first one is free.
I don't make the rules, I just think them up and write them down.

Offline AndrewChristlieb

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Re: BFG:R Tyranids
« Reply #53 on: November 01, 2012, 03:23:38 PM »
While were at it whats everyone elses thoughts on this? Id hate for BFG-R nids to become the pimento loaf sandwich of 2012...
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tyranids
« Reply #54 on: November 01, 2012, 03:26:34 PM »
Now what i intended was: ship x can take say 3 refits for the cost indicated or you can randomly select those refits and if you do so your first one is free.

Gotcha, so it is restricted to a hive taking 3 upgrades. You can take 3 paid for it risk the first one and get it for free.

Offline Talos

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Re: BFG:R Tyranids
« Reply #55 on: November 01, 2012, 04:05:33 PM »
Great idea, but I'm not sure about the application...feels gimmicky, sorty of like the free ork refit in klanz document.

Offline afterimagedan

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Re: BFG:R Tyranids
« Reply #56 on: November 01, 2012, 04:45:01 PM »
Great idea, but I'm not sure about the application...feels gimmicky, sorty of like the free ork refit in klanz document.

I think it's kind of cool because it allows you to take a gamble. Yes, kinda gimmicky but adds a nice option for Tyranid players.

Offline Bessemer

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Re: BFG:R Tyranids
« Reply #57 on: November 01, 2012, 05:05:01 PM »
Sounds like the biomorphs are pretty much sewn up. Has there been any work on streamlining the whole Instinctive behaviour process? I haven't had time to go through the original BFG:R 'Nids document yet, does that have a better system?
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Tyranids
« Reply #58 on: November 01, 2012, 05:09:49 PM »
Alright, the document according to afterimagedan is done and ready for proof-reading and comments. A few things to notice:

-Leadership is the original Tyranid way.
-Synapse is the original Tyranid way.
-Instinctive Behaviour is the original Tyranid way.
-Escort restrictions and necessities is in the 2010 Tyranid way.
-Drone "protector" quality is in the original 2010 Tyranid way.
-Kraken, besides the 2nd hit and some small weapon tweaks, is in the original Tyranid way.
-Special rules in the original Tyranid way.
-Massive Claws back to the original Tyranid way.

-I used the new evolution chart we came up with and put it in the same order at the old tyranid chart.
-All Is Lost dropped.
-Bioplasma and Feeder Tendrils are in the BFR:R version.
-Spore Mines are now Mega Spire Mines (in AndrewChristlieb fashion). I unfortunately had to put it in the profile in a weird way because of formatting nightmares (I may be able to change it later on if people REALLY hate it).

Offline afterimagedan

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Re: BFG:R Tyranids
« Reply #59 on: November 01, 2012, 05:17:56 PM »
Sounds like the biomorphs are pretty much sewn up. Has there been any work on streamlining the whole Instinctive behaviour process? I haven't had time to go through the original BFG:R 'Nids document yet, does that have a better system?

Honestly, in each game I have played with Tyranids, I have had to keep the chart next to me in case instinctive behavior happens. Unless with mega-simplify things, which I don't see happening, we will always have to have the chart there and the original one isn't all that bad. At one point, we were play-testing a different synapse rule that was written like this:

"-If a ship/squadron is outside synapse range or it failed their Command check, it must do it's best to turn towards the nearest synapse ship and end it’s movement as close as possible to it. Ships on instinctive behavior move after all other ships have finished moving. If there are no synapse ships on the table, the ship/squadron must move half of it’s movement forward.
-If the ships are going to run into any scenery besides planets, you may use Come to New Heading or Burn Retros special orders to avoid them and get as close as possible to the nearest synapse creature without entering the scenery. If there are no synapse creatures, you may use these special orders to avoid scenery but the ship/squadron must move half of it’s movement.
-If you did not have to use Come to New Heading or Burn Retros, you may reload ordinance on LD7. You must still attempt to get as close as possible to the nearest synapse creature or move half of your move forward if there are none.
-No creatures on Instinctive Behavior may use their weaponry that turn.."