September 11, 2024, 08:15:27 PM

Author Topic: BFG:R Tau Empire  (Read 29895 times)

Offline AndrewChristlieb

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Re: BFG:R Tau Empire
« Reply #120 on: January 26, 2013, 05:42:42 PM »
Well in light of the revision to the IN command structrue where do the Tau stack up? Previously they were 8/9 for 50/80 compared to 8/9/10 for 50/100/150. Now instead of being slightly cheaper theyre a bit more so where should sit now? Also how should their re-rolls be priced? Once this is done we can reevaluate the special commanders price.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #121 on: January 28, 2013, 05:41:06 AM »
AndrewChristlieb and I propose this:

Tau Commander
Ld 8 50pts
Ld 9 70pts
-up to 2 RRs at 25pts each.

Still thinking about Mesme as well.

Offline Talos

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Re: BFG:R Tau Empire
« Reply #122 on: January 28, 2013, 02:25:03 PM »
That pricing seems pretty good, slightly better than IN but slightly more dependent on it as well. If a ld 9 + 1RR is 95pts, then mesme might be just fine at 110pts.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #123 on: January 30, 2013, 07:33:20 PM »
I think Mesme should be 135pts.

Ld9 is 70
2 RR is 50
Refit about 15

Offline AndrewChristlieb

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Re: BFG:R Tau Empire
« Reply #124 on: January 30, 2013, 09:14:07 PM »
Ok I cannot find this special character... What are the stats for him?
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: BFG:R Tau Empire
« Reply #125 on: January 30, 2013, 09:55:53 PM »
Oh...I did not realise he had 2 rerolls :-[...that changes things

@AndrewChristlieb He is in the tau protection fleet document, in the first section just before the rules and ship profiles.

Offline AndrewChristlieb

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Re: BFG:R Tau Empire
« Reply #126 on: January 31, 2013, 01:40:15 AM »
Ah gotcha. I think the rule as presented in te FAQ, 110pts for ld9 2 re-rolls and a crew skill plus an additional 10 for the refit, are quite adequate with the current leadership chart, maybe a bit low with the original.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #127 on: February 04, 2013, 05:25:29 AM »
Since the tau votes seem like they will pass, should we put the vote up to finalize tau? If not, what changes are needed? I still have to integrate the changes into the pdf.

Offline Talos

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Re: BFG:R Tau Empire
« Reply #128 on: February 04, 2013, 02:11:42 PM »
Well apparently some people are reconsidering 2 hit escorts ::)...If they have any final objection, now is probably a good time.

Also, the new defender vs. castlellan vote really messed things up since apparently everyone forgot that the defender has 2 hits, and is now way better than the castellan. That should probably be discussed, since part of the goal of BFG:R is to not have useless ships. Guarantee if you somtherman that stuff the defender will be considerably more expensive than its castellan counterpart.

Offline Bessemer

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Re: BFG:R Tau Empire
« Reply #129 on: February 04, 2013, 03:17:24 PM »
IDK, the defender is really sluggish for an escort and it's voted stats mean it can't just sit back and lob out missiles
en masse any more and have to close to get the best out of them. that gives your opponents an extra turn to get his fleet in a position to counter them.

The castellan can not only do that but can chase stuff down as well, not to mention the benefits of tracking systems for it's batteries.

Don't forget that a 2-hit ship is still as vulnerable to H&R as other escorts.
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #130 on: February 04, 2013, 03:37:55 PM »
Actually' they aren't. They are half as vulnerable. The 2 hit escorts take a damage on a successful hit and run.

Offline Bessemer

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Re: BFG:R Tau Empire
« Reply #131 on: February 04, 2013, 03:59:13 PM »
Actually' they aren't. They are half as vulnerable. The 2 hit escorts take a damage on a successful hit and run.

The extra damage is what I meant, poor choice of wording there :-[

Are people really in that much of a tizz about the 2-hit thing? Or just the Defender? Would a return to it's original armament be preferred? Another price Increase? Or to drop 2-hits? If so, why did  people vote for it in the first place?! Sorry if this comes across as mad (I'm not :)), it just seems that we voted to take a step forward, now there may be vote to go back. But, that is what a forum is for.

What do people think?

CoughcoughHeroforwardbatteriesfpw6coughcough
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #132 on: February 04, 2013, 04:53:10 PM »
What's voted on is what's voted on. If someone wants to call another vote for a change to a ship, they should mention it and I will start a  vote! We have tried 2 hit escorts a bit here and they work well. Its an extra dynamic to the game that I think makes for some interesting "new" ships.

Offline Bessemer

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Re: BFG:R Tau Empire
« Reply #133 on: February 04, 2013, 05:13:44 PM »
I agree, that's why I voted for it! :D

but Talos does make a point, if people voted for the Defender's new stats thinking it had 1 hit, does that invalidate the result? if so, would another vote be in order? Sorry to bring it up but a choice made in error needs correction.
I refuse to be killed by something I've never heard of.

Offline horizon

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Re: BFG:R Tau Empire
« Reply #134 on: February 04, 2013, 05:26:28 PM »
Ya, no 2 hits escors.
Defender with changed stats, and perhaps somewhat lessened pts.